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Messages - stingerxxx

#1
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
December 24, 2014, 05:14:24 PM
My guess is that he did update it, but uploaded the wrong file. It is alpha 6 after all, not 7. Since the last file was for alpha 7 it appears it was changed, just incorrectly :p
#2
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
December 24, 2014, 04:59:47 PM
Browsed around in the folder and verified, the last thing updated is from 10/14/14. Looking forward to seeing the alpha 8 version ^.^
#3
Just have to start by saying that this is an amazing mod, it really opens up possibilities with arranging the game that you want to play in the way you want to play. Great addition to the game. I've been running it with your interface, TTM, PA (they're not bundled atm, yet) and a few other mods, and it really allows the game to take off and utilize the potential of the engine and the environment that RimWorld has.

One simple request that I have, not important by any means, is a simple UI edit. I once wanted to start off 10 colonists with power armor and 20 points in everything, then go to Dev mode, enable god mode, build a superb fortress complete with mortars, turrets, everything you can imagine. It was a fun game when I sent wave after wave after wave into my fortress and watched my 10 super-soldiers handle it all with ease.... Until a few spawns at the same time sent mechanoids crashing into the middle of my mortar room and the surrounding area. That didn't end too well xD

What I propose is a edit that allows you to allocate the number of points that you wish to each skill without having to click one point at a time. 20 in each skill x10 colonists made that setup take a LONG time to do xD. Maybe a text box that appears if you click on the bar rather then the + and - buttons, or a box next to the + that allows you to increase x10 instead of x1. Just a random suggestion ^.^