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Messages - chessteach

#1
Ideas / Re: Your Cheapest Ideas
December 05, 2013, 06:54:02 PM
First off: Awesome game, and I am glad you prereleased it so I don't need to wait to try it out :-)

Engraved floor. I loved this feature in DF and it would be interesting if you allowed players to place engraved tiles.

Subdue option under attack menu. This would do less damage, but would be less likely to kill the person. I hate it when I have to kill perfectly good slaves.

Training Grounds. A small area where idle settlers can practice combat.

Allow building statues, and fountains.

Endless research. Create research options that never complete, then reward the city based upon how many research points are put into it. An example would be 'Study local fauna'. Each hundred points would give every settler one point of happiness as it creates a diversion from from their day.

Illnesses. Cause one settler to become ill for a random number of days, with the possibility of death. They may need to be rescued.

Time Saving Suggestions:
Diagonal placements. I would like to be able to make diagonal roads, and it is tedious at the moment. If I could hold down a button that would cause the placement to be diagonal rather then a square would be helpful.

Prioritize materials over harmless animals. If I try to select a group of minerals and food so that I can get my colonists to pick it up and a stupid squirrel walks into my selection, I only select the squirrel. Harmless animals should be the lowest priority.