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Messages - rooki1

#1
Releases / Re: [1.0] Don't Shave Your Head! - v1.0.0
February 21, 2020, 12:55:47 AM
This... this is beautiful...
#3
Rimsenal v1.4: Yes, It's updated edition.

Finally I remembered that I didn't updated dropbox version of the Rimsenal.

-Core: The BingJu have been changed from vibrosword to vibrodaggers.
-Federation: EMP discharger(and EMP variation of the FPC bomber) added.
-Vanilla: Smoke grenade added.
#4
Rimsenal v1.31: Murder Diversificated edition

Core:
- Resource and time for making rimsenal equiptment adjusted.
Vanilla:
- Required technology for compound bow changed
Federation:
- 0.19 updated
Feral:
- 0.19 updated
Security:
- 0.19 updated
- missile launcher added



And a lots of small changes.
#5
Rimsenal v1.3: Back to the storm edition

Core:
Vanilla:
Hair:
- 0.19 Update

- The accuracy penalty of the nervsuit has been changed to pain threshold penalty.

- Maximize the concept of Jotun and YunHwa.

-Shard pistols nerfed. Suppressor cannon buffed.

-Convert the mechanism of the tisipone storm cannon. The projectile now explodes after a period of time.

-GD pioneer helmets has pain damper instead of targeting system.
#6
Rimsenal v1.22: Not again edition

Core:
Vanilla:
Federation:
Feral:



- Definition bugs fixed
- Graydale MSS texture update
#7
Quote from: Call me Arty on June 22, 2018, 03:44:48 PM
Looking forward to what else to bring! What's with this lack of mutants I'm hearing about, though?

It's about flesh type definition problem. If a tool user is not mechanoid flesh type, it makes a crash.
#8
Rimsenal v1.21: No mutant edition

Core:
Vanilla:
Hair:
- Bug fix

Security:
Federation:
- 1.0 update

Feral:
- 1.0 update (Except mutants)
- New enemy type, the Maniac added. Drug dosed melee attackers.

Currently I'm working on the how to add non mechanoid tool users. This may take a time.
#9
Rimsenal v1.12: Not so stable edition



Core:
- 1.0 Update
- GD MRS texture update


Vanilla:
- 1.0 Update
- Battle rifle, carbine, Anti-materiel rifle texture update

Hair:
- 1.0 Update
#10
Quote from: Call me Arty on January 20, 2018, 01:09:32 AM
Real quick, I think there are some minor mod conflicts. I'll let the authors know, but I thought I'd include you too, on the off-chance you remember misplacing a 1 or 0 somewhere.
Simple Sidearms: I've had some tribals come and attack me with some GD HV SMGs and Tactical Pistols. These are the only weapons that seem to show-up. I double-checked to make sure I didn't misclick in the SS mod settings, and it looks like I'm clear on my end, so it may have something to do with the new "shakeout" classification. I've spawned a bunch of tribals, and it looks like 1/5 TribalArcher and 1/3-1/4 TribalHeavyArchers spawn with them (but that could just be RNG). Interestingly, however, no Pirates spawn with them, so only tribals seem to get them as sidearms. So far, none of them have it as a primary though, so there's that.
As a sidenote, I spawned those pawns in sets of about 25 for testing, holy hell was it fun unpausing that.

Fixed. It's a technology level issue.
#11
Quote from: asquirrel on January 19, 2018, 10:06:34 PM
With the new weapons, what module do I need to download to update my game? All of them?  Just the base rimarsenal + another mod?  Thanks for your help!

I recommend you to update every module.
#12
Rimsenal v1.11: Secretive adjustment edition

General:
- A myriad of stat change and bug fix.

Core:
- Three type of GD modular sidearm added.
- GD tactical pistol and HV SMG is now classified as a shakeout weapon. They are no longer manufacturable but can be obtained from merchants and enemies.

Vanilla:
- Frontier rifle added.
- Smart weapons were changed to need advanced components to build.

Feral:
- No more human meat from mutants.




Frontier rifle: This semi-automatic rifle has been carefully designed to equip frontier inhabitants. The internal mechanism is so simple that it can be maintained sufficiently at the level of the frontier settlers. Large caliber provides substantial stopping power. And as a last resort, you can thrust a shining bayonet into the stomach of the enemy.



"Ocelot" Modular Sidearm - Triple-shot: A Graydale Defense "Ocelot" series Modular Sidearm System, standard triple-shot pistol version. Unlike more conventional firearms like its precursor, the lynx pistol, this weapon utilizes electrically primed ammunition and tube type magazine-chamber. It can deliver three pistol bullets at almost the same time.



"Ocelot" Modular Sidearm - Spitfire: A Graydale Defense "Ocelot" series Modular Sidearm System, burst pistol version. This tube magazine pistol fires a burst of armor piercing darts at an incredible fire rate.



"Ocelot" Modular Sidearm - Flakker: A Graydale Defense "Ocelot" series Modular Sidearm System, grenade pistol version. Originally designed to flare gun, this weapon quickly adopted more lethal, explosive ammo.
#13
Releases / Re: [A18] Rimsenal v1.1: Early adapter edition
November 06, 2017, 12:47:04 AM
Quote from: Ser Kitteh on November 05, 2017, 10:14:18 PM
Wouldn't the new revolver from A18 conflict with the one from Rimsenal? Perhaps rename it to Magnum?

I renamed it "heavy revolver". I will give it new texture.
#14
Rimsenal v1.1: Early adapter edition

General:
-A18 Update

Security:
-Barrage cannon were changed to rocket turret. Automated, medium ranged heavy anti-mechanoid turret.
#15
I need some help.

Recently, I tried to convert rimsenals to A18. And this attempt is... not so successful.
Well, actually, I don't know what to do. Is any list to check for A18 converting?