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Messages - TechnicPyro

#1
Ideas / Re: Radar and Anti-Air gun
January 23, 2014, 07:23:57 PM
Quote from: Galileus on January 23, 2014, 02:28:33 AM
fog of war was discussed before and rejected for the time being ^^'

Key words: rejected for the time being  :P
#2
Ideas / Re: Radar and Anti-Air gun
January 22, 2014, 07:28:39 PM
That doesn't make much sense seeing as how the raiders take a couple minutes to prepare before the attack.  When they land you will see the amount of raiders there are rendering a radar useless.  Stealth groups also don't make any sense because you still get notifications of "raiders landing" and the raiders appear on the map making it pretty hard to miss them if you decide to take a stroll around the screen.

Now if there was fog of war, this would be a completely different discussion.
#3
Ideas / Re: Red Alert
January 21, 2014, 07:29:45 PM
That is what the search function in the forums is for.  It is to stop people from making a repeat.

Yes, this has been suggested before in multiple threads.
#4
Ideas / Re: Got an idea for a Storyteller incident?
January 16, 2014, 11:20:57 PM
Quote from: TechnicPyro on January 12, 2014, 07:40:35 PM
I never said he stole the idea of it, I just said how it was really similar, the police were a joke, sort of a reasoning behind that failed to seem funny.

This was supposed to be the reply to you.  I made the second come "Now THAT is extremely similar to my suggestion" as a little joke that failed utterly and I'll just go now...
#5
Ideas / Re: Got an idea for a Storyteller incident?
January 16, 2014, 09:59:19 PM
Quote from: Galileus on January 16, 2014, 10:08:39 AM
Quote from: TechnicPyro on January 13, 2014, 07:12:59 PMOk now THIS is extremely similar to my suggestion...
So please, PLEASE stop policing people about "ideas copying/stealing/whatever", when your "own" idea doesn't have an ounce of originality in it, and was de facto already discussed. It's not like you invented cold fusion there, mate.

Sorry, didn't want to make it seem as if I was complaining.  I agree with Pakislav that repetition could possibly be a good thing (if in moderation) to getting the idea noticed but not spammed.  I never really saw any posts about the topic and I was in such a rush to post it, before forgetting the idea, that I didn't use the search bar :P  Anyway, didn't mean to seem like a jerk, just wanted to ruffle some of Untrustedlife's feathers after his post.
#6
Ideas / Re: Got an idea for a Storyteller incident?
January 13, 2014, 07:12:59 PM
Quote from: Pakislav on January 13, 2014, 01:06:38 PM
In combination to Tynans 'Police Drop'.

Police arrive, one of your Colonists is an escaped convict (Criminal past). Either let the Police Arrest him or fight back.

That, in combination with second event; Members of criminal organization can arrive and demand the same, possibly fighting with policemen that happened to come at the same time.

When group reputation will be implemented, this could lead to an interesting story, influencing the player into choosing one of two factions, Law Enforcers or Criminals who are constantly at war.

Ok now THIS is extremely similar to my suggestion...
#7
Ideas / Re: Got an idea for a Storyteller incident?
January 12, 2014, 07:40:35 PM
I never said he stole the idea of it, I just said how it was really similar, the police were a joke, sort of a reasoning behind that failed to seem funny.
#8
Ideas / Re: Got an idea for a Storyteller incident?
January 12, 2014, 05:20:30 PM
Quote from: NiftyDaDarkKnight on January 12, 2014, 07:27:28 AM
How about new colonists appear on your map (similar to a random trader) but instead could be refugees or wanted by pirates, so for instance if you captured them / converted them, pirates could come and offer resources if you give them up, or as an alternative, a faction pays you to keep them away from raiders.

Maybe they could hold postilions in a hierarchy, like king or chief from a faction or tribe?

Um...  Excuse me?  I'm sorry to bother you but this seems extremely similar to my storyteller suggestion of wanted criminals being chased by the Inter-Galactic Police Department...
#9
Ideas / Re: Deterring raiders by fear tactics
January 11, 2014, 05:01:50 PM
Quote from: Galileus on January 11, 2014, 03:40:14 PM
Idle chatter from traders could also have other info in it - like information, that their scans show increased solar activity or that from orbit they can see some weather phenomenon coming your way. Or maybe just that they have seen other ship coming behind them, or something completely useless, just in favour of flavour.

I think trader chatter would be a nice addition to the game.
#10
Off-Topic / Re: Any Interesting Books?
January 10, 2014, 12:14:49 AM
So...  Only a few?  I didn't know that readers are a minority.
#11
All of you keep talking about food and bodies rotting.

What about metal?

It would possibly take longer to disappear completely but the metal could rust.  This would add another side to gameplay seeing as how food is potentially infinite and easy to come by, but metal has its limit on the map and traders only come every so often.  By creating a time limit to how long the metal can be kept out in the open, it pushes the player to haul the material.
#12
Ideas / Re: Suggestion? stop with cosmetics
January 09, 2014, 07:33:37 PM
While multiple biomes and new animals are interesting and something I would like to see, Tynan is working on the core game at the moment.  One biome is most likely all we will see for awhile, if he even plans on making multiple biomes.

As for the character creator...  Best of luck with the random optimizer.

And finally, what do you mean by more buildings?  There aren't designated rooms, only materials that you place in the empty buildings.  Are you referring to more furniture and items?
#13
Ideas / Re: List Of All Suggested Features
January 08, 2014, 11:15:19 PM
Yarkista hasn't been active since the 19th of December.  It seems unlikely for an update soon.
#14
Ideas / Re: new building algorytm
January 06, 2014, 07:44:32 PM
He is saying that your only excuse for pointing things out is by insulting him.
#15
Ideas / Re: Lighting Rods
January 06, 2014, 01:54:25 AM
This has already been suggested (although I can't find it right now).  Before you post a thread, use the search function to see if your idea has already been stated.