Check out this topic for a lot of discussion on the same idea:
http://ludeon.com/forums/index.php?topic=164.0
http://ludeon.com/forums/index.php?topic=164.0
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Show posts MenuQuote from: Kyle on October 23, 2013, 03:12:26 PMQuote from: Semmy on October 23, 2013, 02:25:37 PM
make sure you got chokepoints for them to go through.
I hardly ever use more than 3 or 4 turrets. But they are all strategically placed in the mountain hallways.
Also dont forgot to flank and make use of coverage.
What do you mean by chokepoints? and how do you set them?
Quote from: Spike on October 10, 2013, 08:59:45 PM
Tynan already saidQuoteIf we did do ammo, the first version would be limited to artillery pieces (which aren't yet in the game, though they were there in a super early prototype last year, with FTL-style direct controls)"
Quote from: Adamemnon on October 08, 2013, 03:36:22 PMQuote from: AspenShadow on October 08, 2013, 03:16:20 PM
Ahhh, well there's the root of it. We currently are divided on whether FoW or Uncertainty Veil (as it's coined for Rimworld) will be in the game; even as an optional toggle considering the difficulty getting it to work will have [verified by Tynan].
It's worth it. I can't seem to think of any disadvantage. It adds a lot of fun to the game. Searching for resources, patrolling so that pirates can't surprise you. You should not even know that they have landed unless you have a radar or something. It would be very disappointing if it's not at least an option.
Quote from: AspenShadow on October 08, 2013, 02:57:01 PM
I think you guys have to be really careful with overcomplicating things on this thread. The rough idea being developed could be a good start; I don't have an opinion on it, but I'd advise to try and avoid having people injured at the very start of the game or the player not getting what they selected. The rest of the game is for those sort of issues after all.
Quote from: Zeiph on October 08, 2013, 03:00:22 PM
Next thing is to know if this scene would't be requiring excessive programming and artwork from our poor Ty...
Quote from: AspenShadow on October 08, 2013, 01:48:49 PM
Also I didn't know you could go over sandbags, haven't seen it in Alpha footage and don't have Pre-Alpha Access until November 1st