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Messages - Draconomial

#1
Releases / Re: [1.1] SimpleSidearms (1.4.0)
August 28, 2021, 07:43:06 AM
https://gist.github.com/0d47eada136d60977c5917548f83bcc2
Simple Sidearms is logging errors when it's the only mod loaded.
#2
Steam presence?
#3
Releases / Re: [B18] Don't Shave Your Head! - v18.2
November 24, 2018, 07:00:53 PM
Face Stuff 1.0 also performs the same functions as this mod
#4
Outdated / Re: [A16] Combat Realism v.1.6.9.1 (21.12.16)
December 23, 2016, 11:24:41 PM
Found my problem, it was load order.
#5
Outdated / Re: [A16] Combat Realism v.1.6.9.1 (21.12.16)
December 23, 2016, 06:05:28 PM
Seems I definitely can't use this mod. I was having an issue, and tracked it down to Combat Realism. It's making the maximum stacks for steel 1. So I have a thousand 1 stacks of steel all over the map.
https://gist.github.com/2de472283c9ecf1fd45b49a9ab66631d
#6
Outdated / Re: [A16] Combat Realism v.1.6.9.1 (21.12.16)
December 23, 2016, 08:13:42 AM
How do I tell what ammo goes with which weapon? Is there a list? It doesn't show in weapon info panel or ammo info panel, with a couple exceptions (shotgun is pretty implicit)
#7
Quote from: tangerinemusiclabs on August 08, 2016, 03:45:35 PMDo you know if Rimworld loads all of the sounds in memory right at the load of the mod itself?  Not the best way to handle sound files, but if that's the case it would make sense why people have been experiencing crashes on their end.
Yes, all sounds are loaded in memory when the game client is started, as well as when mods are activated or reordered. If it wasn't so, the game would lag every time a new file was accessed.
Also acceptable audio formats are WAV and AIFF
#8
Quote from: Jaxxa on April 16, 2016, 02:47:15 AMafter traveling through the Stargate Social opinions relating to that colonist will be lost, they will effectively be meeting everyone for the first time again.
That's horrifying. Be horrified.