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Messages - Ozymandias

#1
Based on the many complaints I'm reading at the Steam comments section and my current struggle to even activate this mod without any error messages, I'm assuming there are still quiet a few problems that need to be ironed out here?

Edit: Seems to have been conflicting with the Better Loading Mod. Strange

In case this is something anyone wanted to look into, I've attached an image of the error log and my mod list. Removed Better Loading and it started without any issue.

Edit 2: So, although the game starts without any error, apparently turrets generate an exception. (This is with only CE, and Harmony)
#2
Releases / Re: [1.0] Mend And Recycle
March 25, 2020, 11:08:29 PM
Quote from: Canute on March 12, 2020, 02:29:08 AM
Yeah these tools have a weakness about latest versions.
I think they don't download them if they allready got that at the local. Heavy design issue.

https://steamworkshopdownloader.io/

This one works properly
#3
Using the TropiCKAPP biome mod, the trees are dropping mixed lumber instead of logs. I'm not sure if this is a bug or intentional. Anyone know what could be causing this?
#4
I'm trying to get the underground lift to work, but I don't understand how to. Could someone explain this? I've drilled a layer, but I'm trying to get multiple access points to a single layer.
#5
Outdated / Re: [A16] Snowy Trees v0.1.0
May 16, 2018, 09:19:37 PM
Thank you very much for you hard work Alias!

The mod looks stunning! It transforms the entire atmosphere of the game.
#6
Rock chunks don't get transported to the surface for whatever reason.
#7
It kind of seems like this is never going to get a proper update. I guess the B18 update changed so much that it fucked everything up monumentally.
#8
I ran out of patience and started another game! Please don't tell me I made a mistake by not incorporating this mod!
#9
"This can cause confusion to players because they think something is broken, but in reality it's just that the lesson data isn't there for lessons that aren't currently in play."

That's why I'm here!
#10
Releases / Re: [B18] Vegetable Garden Project [12/03/17]
December 21, 2017, 08:20:01 PM
Here is my mod list: https://imgur.com/9VIV1F0. Among others (https://imgur.com/OxhoTSJ) I've started getting these two bugs, I've been racking my brain trying to figure out why:

QuoteXML error: <altModNames><li>VGP Garden Gourmet</li><li>VGP Garden Fabrics</li><li>VGP Garden Medicine</li></altModNames> doesn't correspond to any field in type isModLoaded.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.ModContentPack:LoadPatches()
Verse.ModContentPack:get_Patches()
ModCheck.Memory:init()
ModCheck.HarmonyStarter:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

QuoteXML error: <altModNames><li>VGP Garden Gourmet</li><li>VGP Garden Fabrics</li><li>VGP Garden Medicine</li></altModNames> doesn't correspond to any field in type loadOrder.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.ModContentPack:LoadPatches()
Verse.ModContentPack:get_Patches()
ModCheck.Memory:init()
ModCheck.HarmonyStarter:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
#11
Outdated / Re: [B18][Mod Updater] ModSync Ninja
December 17, 2017, 01:35:15 AM
If it's possible, it'd be an absolute life saver if you could implement a sort of compatibility analysis feature to know which mod to place in which order to prevent conflicts. 
#12
Releases / Re: [B18] Vegan
December 13, 2017, 10:53:50 PM
Quote from: SNKcell on December 13, 2017, 07:51:40 PM
Rimworld does not allow vegans, vegans get eaten by cannibals or get sacrificed in the eternal war for the survival of the world

Good thing the game is easy to mod.
#13
Releases / Re: [B18] Longer precious lump time limit
December 12, 2017, 08:21:18 PM
Thanks a lot for this. In the same vein of things, would you happen to know how to increase the chunk drop probability to 100% for each tile mined? I like to build massive bases, and run out of blocks far too quickly.
#14
Why is the mod on Steam ~290 MB but about ~30 mb on dropbox?
#15
Ahh...son of a shit. I forgot this required a new save. Bah, I wasn't enjoying my current game anyways. I'll wait until this has been updated.

Edit: Does anyone have any idea when that may be?