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Messages - mr_waffle_eyes

#1
Hey loving the mod so far, but im finding copper really hard to find =( 2+ hours in and yet to find a vein, its kind of stopping my game play due to be vital in most if not all recipes.
Great mod though =)
#2
Ideas / Raiders use their brains?
January 03, 2015, 01:43:02 PM
I found raiders are simple (mostly) to take down with enough LMGs and turrets in a bottle neck. O fcourse all these turrets cost a bomb to power so i use geo thermal stations allover the map runnign back to the base via wires with multpile routes to ensure power through freak lighting hits or boom rats. The thing is the power stations are outside of my walls yet the raiders run right pass them.

I would like it... well not like it but i kinda feel that the raiders shout have a priority in what they go for, i.e if there is a power station between there landing zone and the base maybe they would detour to it to pay a visit, or maybe attack through the entrance with no turrets rather than to instant demise.

Just a thought from a humble fan who, in reality, has no clue if this is easy or hard to code or even possible.

Kepp up the great work and loving the game so far =D!
#3
I am having this problem too, if it is a mod problem here are the mods im using. I guess you could see if you have any ones which are the same.

A fighting chance

Base - Compatitbility mod

Colonist creation mod

High Pop teller

Project armory

Im gonna run through them and try to see which ones cause the problem, if any.

Edit:

It turns out its the Base compatibility mod for some reason, not sure why though as im not one of those crazy mod wizards.