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Messages - Tsilliev

#1
On Alpha12D works perfectly, thanks looks great.  :D
#2
Outdated / Re: [A11b] Pawn State Icons (v04c) 22.07.2015
September 10, 2015, 01:59:20 PM
Quote from: Florius on September 10, 2015, 01:55:22 PM
Quote from: Tsilliev on September 10, 2015, 01:54:21 PM
Quote from: Florius on September 10, 2015, 01:40:24 PM
Had the same issue, tried to delete the mod and redownload, didn't work, to be continued!
EDIT: In \Mods\Pawn State Icons\Textures\UI\Overlays\PawnStateIcons remove the other 2 except default, then start up the game and change it to default, that seems to work fine! :)
Yes that worked! Thanks, and I guess you stopped watching the other thread I will ask you here, how do you enable this?
http://prntscr.com/8etavl

Sorry, I am a busy person hehe! You can always send me a PM! :) But I use EdB interface for that on top if that is what you mean, made by the wonderful person EdB!
EDIT: Made it easier hehe: https://ludeon.com/forums/index.php?topic=5258.0
Yes I tried it yesterday but crash because it was made for alpha11, now i see at dropbox page, updated 35 min ago for alpha12 lol, thanks.
#3
Outdated / Re: [A11b] Pawn State Icons (v04c) 22.07.2015
September 10, 2015, 01:54:21 PM
Quote from: Florius on September 10, 2015, 01:40:24 PM
Had the same issue, tried to delete the mod and redownload, didn't work, to be continued!
EDIT: In \Mods\Pawn State Icons\Textures\UI\Overlays\PawnStateIcons remove the other 2 except default, then start up the game and change it to default, that seems to work fine! :)
Yes that worked! Thanks, and I guess you stopped watching the other thread I will ask you here, how do you enable this?
http://prntscr.com/8etavl
#4
Outdated / Re: [A11b] Pawn State Icons (v04c) 22.07.2015
September 10, 2015, 01:23:32 PM
Quote from: Florius on September 07, 2015, 05:14:47 AM
Works fine for me, but let me upload it to Dropbox:

https://www.dropbox.com/s/3md819fqbq3pf8f/Pawn%20State%20Icons.rar?dl=0
thanks that works, I accidently into the options made the icons into a text, and now I try to bring the icons back I click on default, or pixel but it remains text.
http://prntscr.com/8etews
http://prntscr.com/8etfog
#5
Quote from: Latta on September 10, 2015, 01:08:29 PM
Oh no, you shouldn't really enable all three of them... Keep [2] and [3] turned on and turn off [4]. It will fix every sleeping problems too.
Quote from: Florius on September 10, 2015, 01:14:41 PM
Quote from: Latta on September 10, 2015, 12:59:13 PM
I hope it resolves your problem. I'm going off now.

Florius, thank you for your help. And glad the update didn't throw any error. But cause of the error is now more mysterious...

No problem, have been playing for a while, loading, building, etc. and nothing happens...
The only thing I can imagine is old files which somehow is incorrect, but let's just hope it won't happen again!

Let me know if you need help again, I'm glad to help out.
Thank you for helping and ty for the mod as well.

edit:
A quick question, my duct cooler's target temp is 21 C, but the upper pipe that is connected to it gets around 15 C from the duct cooler why is that?
http://prntscr.com/8eu9dl
#6
Quote from: Latta on September 10, 2015, 12:59:13 PM
I hope it resolves your problem. I'm going off now.

Florius, thank you for your help. And glad the update didn't throw any error. But cause of the error is now more mysterious...

When I enabled all 3 lol it fixed it, when I made new game and selected duct I could see it and the orange box as well.
http://prntscr.com/8et51d

#7
Quote from: Latta on September 10, 2015, 12:44:32 PM
Check your CCL installation, as RH on your computer cannot find any of CCL components.

Edit: Also from your mod order screen: CCL's description is empty while author remains anonymous. This means that your CCL is not installed properly.
I had the feeling that there was something wrong with CCL, well what I did was went here:
https://ludeon.com/forums/index.php?topic=14172.0
Then go to github download page:
https://github.com/RimWorldCCLTeam/CommunityCoreLibrary/releases/tag/v0.12.1


At the bottom there are 4 choices:
CCL_Modders_Resource_v0.12.1.zip
CCL_User_Release_v0.12.1.zip
Source code (zip)
Source code (tar.gz)

What I did was pick the first one, put it in the mods folder and then activate it before I activate redistheat, I guess i did it wrong?
edit:
From looking at your edit1, I am currently downloading the user release,deactivating the old CCL and activating this one instead.

edit2:  :o
- Completed reload, in  0.086 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
Platform assembly: D:\Games\RimWorld914Win\RimWorld914Win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Games\RimWorld914Win\RimWorld914Win_Data\Managed\System.dll (this message is harmless)
RimWorld 0.12.914 rev777

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: D:\Games\RimWorld914Win\RimWorld914Win_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Games\RimWorld914Win\RimWorld914Win_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Non platform assembly: data-0E493A20 (this message is harmless)
Fallback handler could not load library D:/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0E493A20.dll
Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.PlaceWorker_OnlyOnThing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.PlaceWorker_OnlyOnThing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.PlaceWorker_OnlyOnThing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.PlaceWorker_OnlyOnThing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.PlaceWorker_OnlyOnThing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.PlaceWorker_OnlyOnThing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.PlaceWorker_OnlyOnThing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Non platform assembly: data-0E4F49A0 (this message is harmless)
Fallback handler could not load library D:/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0E4F49A0.dll
Community Core Library v0.12.1.0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Advanced Research :: Initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Help System :: Initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)


http://prntscr.com/8et35v
http://prntscr.com/8et3a6
#8
Quote from: Latta on September 10, 2015, 12:25:14 PM
Tsilliev, please upload your log file itself, not its screenshot which is not very helpful. And I should ask again, what's the version of Rimworld you are using?
0.12.914
From where I can copy the error log? At rimworld-rimdata-outputlog?
Florius ty for the info.

edit:
- Completed reload, in  0.085 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
Platform assembly: D:\Games\RimWorld914Win\RimWorld914Win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Games\RimWorld914Win\RimWorld914Win_Data\Managed\System.dll (this message is harmless)
RimWorld 0.12.914 rev777

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: D:\Games\RimWorld914Win\RimWorld914Win_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Games\RimWorld914Win\RimWorld914Win_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Non platform assembly: data-0E5C5AD0 (this message is harmless)
Fallback handler could not load library D:/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0E5C5AD0.dll
Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.PlaceWorker_OnlyOnThing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.PlaceWorker_OnlyOnThing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.PlaceWorker_OnlyOnThing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.PlaceWorker_OnlyOnThing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.PlaceWorker_OnlyOnThing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.PlaceWorker_OnlyOnThing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find type named CommunityCoreLibrary.RestrictedPlacement_Properties from node <li Class="CommunityCoreLibrary.RestrictedPlacement_Properties"><compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass><thingDefs><li>Wall</li></thingDefs></li>

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.RestrictedPlacement_Comp

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

XML error: <thingDefs><li>Wall</li></thingDefs> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find a type named CommunityCoreLibrary.PlaceWorker_OnlyOnThing

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
#9
Quote from: Florius on September 10, 2015, 12:02:19 PM
Could you remove Redistheat in Rimworld map and download it again? Might be something left over from 40(c) or any previous version.

I will try myself and see what happens.

EDIT: Just updated to 41a without any issues:
http://puu.sh/k6xnZ/9ddca05b47.jpg

1.What do you mean by rimworld map?
2.Can you tell me what version of the community core library you have?
3.Can you tell me the mod that shows the icons of the colonists at the top?
4.You can click and build vents and ducts on the walls?

edit:
Maybe this is the problem?
http://prntscr.com/8esmpm     ?

http://prntscr.com/8esmza
#10
Quote from: Florius on September 10, 2015, 10:55:22 AM
Quote from: Tsilliev on September 10, 2015, 10:39:33 AM
Quote from: Florius on September 10, 2015, 05:37:33 AM
Quote from: l2032 on September 10, 2015, 04:38:48 AM
Quote from: AHare on September 09, 2015, 10:41:15 PM
Okay, having an issue with v41. After updating to it my industrial cooler doesn't seem to work and says 0 exhaust ports connected, despite there being four. I've deleted them, updated, and remade them multiple times and still they don't seem to connect. The only error I get is after updating, which is this. This is on a new colony for testing purposes btw, also does it in my existing one.
I'm having the same. Also there's a double button in the architect for the medium cooler (or was it heater?) The double has no image, haven't checked if it did anything.

Sorry for the lousy bug report, this is from memory - I was trying not to focus on bugs :P.

Industrial cooler? You can only connect 2 as far as I know, since 2 of them should lead outside to get rid of the hot air from cooling?
Sadly I do not have an example at the moment, but if you post your setup maybe we can figure out what is wrong.
Same here is the cooler with the ex ports
http://prntscr.com/8erelk
Here are the vents that when I click on them nothing appears except cost on pointer, the same for the outlets, smartcooler and medium heater, i click on them but nothing appears at the pointer except the price.
http://prntscr.com/8erf4s

I have CommunityCoreLibrary-0.12.1 enabled before redist heat v41, and now even with v41a its the same

That seems like a serious bug. I am not sure what causes it, I am personally using 40c, and haven't had the possibility to try the latest.

I will see if I have time later today to update and see if I can figure out what goes wrong.

Have you tried to restart the game?
Tried the v41 version, deleted it, tried v42 (of course doing this while game is not running), started new game, new colony to test but still the same, tried pushing the community library 2nd (core 1,community library 2nd, redistheat 3rd) in the mod menu and the select all others, still the same, i will try to disable all other mods and report back.

edit:
nope still the same
I removed all other mods left core 1, CommunityCoreLibrary-0.12.1 2nd, redistheat 3rd, all other mods disabled except core and these 2, i create new world with new random seed, i then create new colony on this new world, i start new game, i build a steel wall, then i try to place active and normal vent, all duckt types but still nothing appears and nothing is being placed on the wall.
#11
Quote from: Florius on September 10, 2015, 05:37:33 AM
Quote from: l2032 on September 10, 2015, 04:38:48 AM
Quote from: AHare on September 09, 2015, 10:41:15 PM
Okay, having an issue with v41. After updating to it my industrial cooler doesn't seem to work and says 0 exhaust ports connected, despite there being four. I've deleted them, updated, and remade them multiple times and still they don't seem to connect. The only error I get is after updating, which is this. This is on a new colony for testing purposes btw, also does it in my existing one.
I'm having the same. Also there's a double button in the architect for the medium cooler (or was it heater?) The double has no image, haven't checked if it did anything.

Sorry for the lousy bug report, this is from memory - I was trying not to focus on bugs :P.

Industrial cooler? You can only connect 2 as far as I know, since 2 of them should lead outside to get rid of the hot air from cooling?
Sadly I do not have an example at the moment, but if you post your setup maybe we can figure out what is wrong.
Same here is the cooler with the ex ports
http://prntscr.com/8erelk
Here are the vents that when I click on them nothing appears except cost on pointer, the same for the outlets, smartcooler and medium heater, i click on them but nothing appears at the pointer except the price.
http://prntscr.com/8erf4s

I have CommunityCoreLibrary-0.12.1 enabled before redist heat v41, and now even with v41a its the same
#12
Outdated / Re: [MOD](Alpha 7) BetterQuality
November 08, 2014, 05:48:15 AM
Quote from: JuliaEllie on November 07, 2014, 08:49:29 PM
PLS guys.. Those are NOT errors. You can ignore them safely

I thought so.
#13
Outdated / Re: [MOD](Alpha 7) BetterQuality
November 06, 2014, 04:09:03 AM
Quote from: skullywag on November 06, 2014, 04:01:10 AM
https://ludeon.com/forums/index.php?topic=3961.0

Thats the embrasures orig thread. Probably worth reading the last few pages.
Thanks.

edit: Ok if I make some upgrades I will make sure to post the link there as well.
#14
Outdated / Re: [MOD](Alpha 7) BetterQuality
November 06, 2014, 03:50:59 AM
Quote from: StorymasterQ on November 05, 2014, 08:11:27 PM
This sounds like a good idea.

I think not automatically upgrading already built objects would be the better way to do it. My question is will the obsolete objects still be in the Architect or will the newly researched objects overwrite them? So, after I researched Doors v2, will the original door still be available to be built?

Yep you will see v2,v3,v4,v5 they pile up.

Quote from: Reysuke on November 05, 2014, 11:09:15 PM
Got an Error :/
Does it have problems with other Mods?

It shouldn't have, from the log i see that there is a problem with EdB Interface, try to go to mods, uncheck it, go to menu then go back, check it and go to menu again.
Quote from: Iwillbenicetou on November 05, 2014, 11:26:36 PM
For the Embrasures, you only need to ask Jaxxa, and still you might not have to.
Quote from: skullywag on November 06, 2014, 03:13:46 AM
Go nuts with embasures the original mod creator has not come back and at least 3 people have redone them since. If someone does have an issue you can remove it. Lets not get bogged down when a mod author doesnt update. I havent seen anyone refuse a free update by another modder yet. :)

What i would say is keep them a seperate mod though. Take what the author did and update and release, the reason it wasnt updated fully ws no one could do the research based upgrading and myself/other dll modders didnt have time. Youve proven you can do them so have at it. If you do feel you want to add to it after initial release just post a link to the original updated one on the original thread or something.
Ok, I am kinda new here, which thread is the original one?
And yes, in the beggining when I was trying to upgrade, it took me a lot of time to understand, but now when I know its easier and faster, copy paste, link the researches, change a few values and your done, but of course adding all objects and adding more levels will surely take more time, I can add up to tier 10 or even 20, it will take time, but I am afraid it will clog up the screen with 10-20 different version of 3-4 objects and you will not be able to see your colony anymore lol, maybe I could make other menus for them I will see.

Quote from: Halinder on November 06, 2014, 12:31:53 AM
End-tier generators work amazingly for when I want to make random outposts on the map. Tier 5 geothermals can support 34 improvised turrets.

EDIT: Better doors don't actually seem to count as doors, getting the 'sharing bedroom' mood debuff despite every room having at least 2 doors.
That's strange, I will take a look. If someone knows the fix, please share with us, I am kind of new to the modding so far.

#15
Outdated / [MOD](Alpha 7) BetterQuality
November 05, 2014, 04:18:09 PM
What the mod does is that it adds more research projects which increases the quality of the given object.
  The objects are:
  Geothermal Generator
  Batteries
  Doors
 
  I felt that when I went into mid to late game,there is no more research for me so it kinda gets boring and also hordes of zombies would come upon me and what I needed was
  1. More power for more turrets.
  2. Better doors to withstand ~30 zombies hitting the door at once (usually the door stands for 2 seconds)
  3. Embrasures with more health, (I will add them if I get permission from the creator)
  I may also add other things.
 
  Research goes as:
  Quality Control and Mechanization-> Advanced Doors v2 / Advanced Battery v2 / Advanced Geothermal Generator v2
  Geothermal Generator v2 ->  Geothermal Generator v3 .... -> Geothermal Generator v5
  Advanced Battery v2 -> ...... -> Advanced Battery v5
  Advanced Doors v2 ->  ... -> Advanced Doors v7
 
  Every level increases the object's health,cost,power,storage,work needed to be built and reduce flammability.
 
Advanced Geothermal Generator v2 research points are 1500 geothermal generator v2 with 650 health,4700 power,costs 450 metal and reduces flammability to 75%

Advanced battery v2 made from better materials, haves 200 health, flammability down to %90, costs 100 metal, stores 2000 energy. 1000 research points.

Advanced Door v2 doubles the health of the door as well as reduces the flammability to %80. 1000 research points.

  Advanced Geothermal Generator v5 (final) research points are 10 000, the geothermal generator v5 is with 2100 health,producing 12000 power,costs 1500 metal

  Advanced Battery v5 (final) haves 750 health, flammability down to %30, costs 300 metal, stores 6000 energy, efficiency up to %71, research cost 5000.

  Advanced Door v7 (final) haves 10 times the health of the original door, 9 times the cost and 10 times more time needed to be built, research costs 10000.

My original idea was to upgrade the already build objects, to upgrade their health and other stats, but for this I need to play around with .dll files and I am not good in that, so for now you will need to either deconstruct old building and build the better one on its place or build the new building at another place.
There may be some bugs and errors that havent caught my eye, I am still testing it.

Download from dropbox: https://www.dropbox.com/s/4gfyweux0rqmb0l/BetterQuality.rar?dl=0

The mod should be compatible with other mods and also with saves.


And if you want other objects to be included like walls, conduits or even cooking stoves,benches tell me.

When you research something and if you see that higher tier version is available to be built or researched instead of the next in line, tell me again.

if you think something is unbalanced like too low research points and too low cost for materials or the opposite too high, tell me.



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