On Alpha12D works perfectly, thanks looks great.

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Show posts MenuQuote from: Florius on September 10, 2015, 01:55:22 PMYes I tried it yesterday but crash because it was made for alpha11, now i see at dropbox page, updated 35 min ago for alpha12 lol, thanks.Quote from: Tsilliev on September 10, 2015, 01:54:21 PMQuote from: Florius on September 10, 2015, 01:40:24 PMYes that worked! Thanks, and I guess you stopped watching the other thread I will ask you here, how do you enable this?
Had the same issue, tried to delete the mod and redownload, didn't work, to be continued!
EDIT: In \Mods\Pawn State Icons\Textures\UI\Overlays\PawnStateIcons remove the other 2 except default, then start up the game and change it to default, that seems to work fine!
http://prntscr.com/8etavl
Sorry, I am a busy person hehe! You can always send me a PM!But I use EdB interface for that on top if that is what you mean, made by the wonderful person EdB!
EDIT: Made it easier hehe: https://ludeon.com/forums/index.php?topic=5258.0
Quote from: Florius on September 10, 2015, 01:40:24 PMYes that worked! Thanks, and I guess you stopped watching the other thread I will ask you here, how do you enable this?
Had the same issue, tried to delete the mod and redownload, didn't work, to be continued!
EDIT: In \Mods\Pawn State Icons\Textures\UI\Overlays\PawnStateIcons remove the other 2 except default, then start up the game and change it to default, that seems to work fine!
Quote from: Florius on September 07, 2015, 05:14:47 AMthanks that works, I accidently into the options made the icons into a text, and now I try to bring the icons back I click on default, or pixel but it remains text.
Works fine for me, but let me upload it to Dropbox:
https://www.dropbox.com/s/3md819fqbq3pf8f/Pawn%20State%20Icons.rar?dl=0
Quote from: Latta on September 10, 2015, 01:08:29 PM
Oh no, you shouldn't really enable all three of them... Keep [2] and [3] turned on and turn off [4]. It will fix every sleeping problems too.
Quote from: Florius on September 10, 2015, 01:14:41 PMThank you for helping and ty for the mod as well.Quote from: Latta on September 10, 2015, 12:59:13 PM
I hope it resolves your problem. I'm going off now.
Florius, thank you for your help. And glad the update didn't throw any error. But cause of the error is now more mysterious...
No problem, have been playing for a while, loading, building, etc. and nothing happens...
The only thing I can imagine is old files which somehow is incorrect, but let's just hope it won't happen again!
Let me know if you need help again, I'm glad to help out.
Quote from: Latta on September 10, 2015, 12:59:13 PM
I hope it resolves your problem. I'm going off now.
Florius, thank you for your help. And glad the update didn't throw any error. But cause of the error is now more mysterious...
Quote from: Latta on September 10, 2015, 12:44:32 PMI had the feeling that there was something wrong with CCL, well what I did was went here:
Check your CCL installation, as RH on your computer cannot find any of CCL components.
Edit: Also from your mod order screen: CCL's description is empty while author remains anonymous. This means that your CCL is not installed properly.
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Community Core Library v0.12.1.0
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Community Core Library :: Advanced Research :: Initialized
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Quote from: Latta on September 10, 2015, 12:25:14 PM0.12.914
Tsilliev, please upload your log file itself, not its screenshot which is not very helpful. And I should ask again, what's the version of Rimworld you are using?
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Quote from: Florius on September 10, 2015, 12:02:19 PM
Could you remove Redistheat in Rimworld map and download it again? Might be something left over from 40(c) or any previous version.
I will try myself and see what happens.
EDIT: Just updated to 41a without any issues:
http://puu.sh/k6xnZ/9ddca05b47.jpg
Quote from: Florius on September 10, 2015, 10:55:22 AMTried the v41 version, deleted it, tried v42 (of course doing this while game is not running), started new game, new colony to test but still the same, tried pushing the community library 2nd (core 1,community library 2nd, redistheat 3rd) in the mod menu and the select all others, still the same, i will try to disable all other mods and report back.Quote from: Tsilliev on September 10, 2015, 10:39:33 AMQuote from: Florius on September 10, 2015, 05:37:33 AMSame here is the cooler with the ex portsQuote from: l2032 on September 10, 2015, 04:38:48 AMQuote from: AHare on September 09, 2015, 10:41:15 PMI'm having the same. Also there's a double button in the architect for the medium cooler (or was it heater?) The double has no image, haven't checked if it did anything.
Okay, having an issue with v41. After updating to it my industrial cooler doesn't seem to work and says 0 exhaust ports connected, despite there being four. I've deleted them, updated, and remade them multiple times and still they don't seem to connect. The only error I get is after updating, which is this. This is on a new colony for testing purposes btw, also does it in my existing one.
Sorry for the lousy bug report, this is from memory - I was trying not to focus on bugs.
Industrial cooler? You can only connect 2 as far as I know, since 2 of them should lead outside to get rid of the hot air from cooling?
Sadly I do not have an example at the moment, but if you post your setup maybe we can figure out what is wrong.
http://prntscr.com/8erelk
Here are the vents that when I click on them nothing appears except cost on pointer, the same for the outlets, smartcooler and medium heater, i click on them but nothing appears at the pointer except the price.
http://prntscr.com/8erf4s
I have CommunityCoreLibrary-0.12.1 enabled before redist heat v41, and now even with v41a its the same
That seems like a serious bug. I am not sure what causes it, I am personally using 40c, and haven't had the possibility to try the latest.
I will see if I have time later today to update and see if I can figure out what goes wrong.
Have you tried to restart the game?
Quote from: Florius on September 10, 2015, 05:37:33 AMSame here is the cooler with the ex portsQuote from: l2032 on September 10, 2015, 04:38:48 AMQuote from: AHare on September 09, 2015, 10:41:15 PMI'm having the same. Also there's a double button in the architect for the medium cooler (or was it heater?) The double has no image, haven't checked if it did anything.
Okay, having an issue with v41. After updating to it my industrial cooler doesn't seem to work and says 0 exhaust ports connected, despite there being four. I've deleted them, updated, and remade them multiple times and still they don't seem to connect. The only error I get is after updating, which is this. This is on a new colony for testing purposes btw, also does it in my existing one.
Sorry for the lousy bug report, this is from memory - I was trying not to focus on bugs.
Industrial cooler? You can only connect 2 as far as I know, since 2 of them should lead outside to get rid of the hot air from cooling?
Sadly I do not have an example at the moment, but if you post your setup maybe we can figure out what is wrong.
Quote from: JuliaEllie on November 07, 2014, 08:49:29 PM
PLS guys.. Those are NOT errors. You can ignore them safely
Quote from: skullywag on November 06, 2014, 04:01:10 AMThanks.
https://ludeon.com/forums/index.php?topic=3961.0
Thats the embrasures orig thread. Probably worth reading the last few pages.
Quote from: StorymasterQ on November 05, 2014, 08:11:27 PM
This sounds like a good idea.
I think not automatically upgrading already built objects would be the better way to do it. My question is will the obsolete objects still be in the Architect or will the newly researched objects overwrite them? So, after I researched Doors v2, will the original door still be available to be built?
Quote from: Reysuke on November 05, 2014, 11:09:15 PMIt shouldn't have, from the log i see that there is a problem with EdB Interface, try to go to mods, uncheck it, go to menu then go back, check it and go to menu again.
Got an Error :/
Does it have problems with other Mods?
Quote from: Iwillbenicetou on November 05, 2014, 11:26:36 PM
For the Embrasures, you only need to ask Jaxxa, and still you might not have to.
Quote from: skullywag on November 06, 2014, 03:13:46 AMOk, I am kinda new here, which thread is the original one?
Go nuts with embasures the original mod creator has not come back and at least 3 people have redone them since. If someone does have an issue you can remove it. Lets not get bogged down when a mod author doesnt update. I havent seen anyone refuse a free update by another modder yet.
What i would say is keep them a seperate mod though. Take what the author did and update and release, the reason it wasnt updated fully ws no one could do the research based upgrading and myself/other dll modders didnt have time. Youve proven you can do them so have at it. If you do feel you want to add to it after initial release just post a link to the original updated one on the original thread or something.
Quote from: Halinder on November 06, 2014, 12:31:53 AMThat's strange, I will take a look. If someone knows the fix, please share with us, I am kind of new to the modding so far.
End-tier generators work amazingly for when I want to make random outposts on the map. Tier 5 geothermals can support 34 improvised turrets.
EDIT: Better doors don't actually seem to count as doors, getting the 'sharing bedroom' mood debuff despite every room having at least 2 doors.