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Messages - sma342

Pages: [1] 2 3 ... 12
1
I mean, some day i'll maybe do it. Im busy with other things.

2
Mods / Re: [mod request] medieval gates and cool armors
« on: May 04, 2020, 08:59:57 AM »
For gates get Doors Expanded, Vanilla Armor Expanded adds medieval armors too

3
Mods / Re: Trader for modded items
« on: April 12, 2020, 06:54:09 AM »
What do you mean by modded items? Items from mods should appear in vanilla trade ships if that's coded in the mod.

4
you can seek help there.

5
im 99% sure that its hardcoded. you can't make this with pure xml

6
By variable i mean group of items like Metallic or Fabric. It collects data from f.e. Devilstrand and uses it as stats for the apparel etc.
Its hardcoded afaik.
Also i might be totally wrong, someone else might need to confirm what im sayin.

7
Most of them are on steam

8
You can't use two variable materials on one thing using base game code. The only possibility is to use one or more non-variable material which is cloth in your case and metal like plasteel or steel. There's no Elephant Leather Plasteel Flak Pants ect. in the base game, you will need to code it yourself.

9
Updated to 1.1! Thanks Mlie!

10
Mods / Re: what is RimJobWorld?
« on: March 09, 2020, 05:08:06 PM »
its a porn mod

11
Mods / Re: [REQUEST] ''Supermarket'' mod
« on: September 12, 2019, 09:42:06 AM »
hospitality has it

12
Releases / Re: [1.0] Vanilla Weapons Expanded
« on: July 25, 2019, 02:14:43 PM »
pew pew

13
Releases / Re: [1.0] Vanilla Apparel Expanded
« on: July 25, 2019, 02:14:30 PM »
Sweet!

14
Releases / Re: [1.0] Vanilla Armour Expanded
« on: July 25, 2019, 02:14:14 PM »
Great thing!

15
Unfinished / Re: [TOTALLY W.I.P] RimWorld Vehicle Expansion
« on: July 04, 2019, 09:46:38 AM »
Excited, can't wait

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