I mean, some day i'll maybe do it. Im busy with other things.
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#1
Releases / Re: [1.1-A17] Holy Washer! Get rid of that tainted effect in more immersive way!
July 27, 2020, 11:11:25 AM #2
Mods / Re: [mod request] medieval gates and cool armors
May 04, 2020, 08:59:57 AM
For gates get Doors Expanded, Vanilla Armor Expanded adds medieval armors too
#3
Mods / Re: Trader for modded items
April 12, 2020, 06:54:09 AM
What do you mean by modded items? Items from mods should appear in vanilla trade ships if that's coded in the mod.
#4
Mods / Re: Help with costStuffcount and two variable materials for one craftable item
April 06, 2020, 06:43:02 PM
you can seek help there.
#5
Mods / Re: Help with costStuffcount and two variable materials for one craftable item
April 05, 2020, 03:53:06 PM
im 99% sure that its hardcoded. you can't make this with pure xml
#6
Mods / Re: Help with costStuffcount and two variable materials for one craftable item
April 05, 2020, 01:09:00 PM
By variable i mean group of items like Metallic or Fabric. It collects data from f.e. Devilstrand and uses it as stats for the apparel etc.
Its hardcoded afaik.
Also i might be totally wrong, someone else might need to confirm what im sayin.
Its hardcoded afaik.
Also i might be totally wrong, someone else might need to confirm what im sayin.
#7
Mods / Re: Any one knows where to find those mods for v1.1 and Royalty ?
April 04, 2020, 04:20:12 PM
Most of them are on steam
#8
Mods / Re: Help with costStuffcount and two variable materials for one craftable item
April 04, 2020, 04:08:33 PM
You can't use two variable materials on one thing using base game code. The only possibility is to use one or more non-variable material which is cloth in your case and metal like plasteel or steel. There's no Elephant Leather Plasteel Flak Pants ect. in the base game, you will need to code it yourself.
#9
Releases / Re: [1.0&1.1] Holy Washer! Get rid of that tainted effect in more immersive way!
March 14, 2020, 05:54:55 PM
Updated to 1.1! Thanks Mlie!
#15
Unfinished / Re: [TOTALLY W.I.P] RimWorld Vehicle Expansion
July 04, 2019, 09:46:38 AM
Excited, can't wait