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Messages - JAVAgamer

#1
Sir, You are awesome!
Not only do you spend your time creating wonderful music, but you release it as FREE!

#2
I think it is really weird that you need 5 units of a material to build a wall, but 40 to craft a club.
In my opinion, it should be the other way around.
I understand why it's this way. The game prevents the player from spamming items for a quick buck or XP.
But this. This, is ridiculous!

If there is such a mod, please, post a link below.
I beileve I'm not the only one annoyed by this issue.
#3
Is it safe to play with a newer version on a world which used an older version of the mod?
#4
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 05, 2015, 02:51:46 PM
This is a great modpack!

The tech tree is realistic and has a very helpful interface (those small comments and stories are humorus) and the production chains (as far as I have seen) are very simple.
Unlike some other modpacks, this one doesn't overwhelm you with over 9000 different tiny items that are a living hell to micromanage and a completely "why the fuck would I do that?" research tree that literally send you to the stone age, expecting you to research your way up.
And all the mods work so well together.

Overall, I give this modpack a 10/10 rating!
#5
Quote from: notfood on October 29, 2015, 02:02:22 PM
You have deleted the Mods/Core folder, reinstall your Rimworld and don't touch that folder.
Thank You, it worked!
#6
How does one get past the black screen when you start the game?
I can't even acess the menu.
#7
Dat trolly, trolly troll that trolls trolly.
#8
Outdated / Re: [Mod] (Alpha 9) "NeoTech"
March 19, 2015, 10:50:30 AM
Quote from: Kyos on March 19, 2015, 10:20:19 AM
Ask not of fire lemons. We am not talk of fire lemons. Fire lemons big mistake in hindsight.
SOLD!
#9
I love the mending mod a lot! But, it's kinda unbalanced. Normally you can't fix a plasteel knife from 1 to 100 health with just thin air. I would suggest making the mending require 2 or more units of the same material the item was made of.
#10
Outdated / Re: (MODLIST) (Alpha 9) ItchyFlea's Small Mods
February 21, 2015, 07:56:23 AM
I love your mods!
They fix many things that frustrate me in Rimworld and adds useful features. The Target Practise is my favorite, especially when I play with the Zombie apocalypse mod.
20/10 would install again.
#11
#12
This mod is AWESOME!
At one moment you think you have everything under control and the other a gun container lands ontop of your colonists and slaughters them like animals.
11/10 woulddoitagain
#13
This. Looks. AWESOME!
I can't wait to play it! It sounds like Tech tree Minami, but AWESOMERERER!
#14
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
December 31, 2014, 02:37:50 PM
Wow dude, awesome job! Can't wait to get my hands on some of them guns!
#15
Help / Colony carrying limit variable
October 24, 2014, 09:08:48 AM
Is there a variable in the Core mod which determines how much items a colonist could carry?
i.e. Raising the limit of carrying metal from 75 at a time to 90.