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Messages - sldee

#1
Ideas / Re: Your Cheapest Ideas
January 08, 2014, 08:03:25 PM
Absolutely love the game, even in this unfinished state. Few simple cheap ideas:

Buildings:
-Barbed wire (I really want this, my base defense needs it :))
-Firewall (expensive wall with added benefit of not catching fire when not damaged)
-Firedoor (to compliment the above)
-Perimeter wall (just a wall without automatic roofing)
-Searchlight (powerful light that lowers penalty for shooting targets in dark squares)

AI:
-priority areas similar to home area for repairing, cleaning etc. (for example to high priority on main power supply maintenance, little lower priority for perimeter defenses and lowest for living quarters)

Jobs:
-Priest (talking with one removes the saw bodies penalty and generally improves morale. Maybe whole religion thing later.)
-Wench (keeping in with theme, gives random "morale boosts". Maybe doesn't require own room? :P)

Interactive events:
-similar to current ones but with simple do that/don't do that options would add some depth and story potential for the game. Example: "You get scrambled emergency message on comms console. Respond Y/N?". Choosing no just dismisses the message and you everything continues as is. Choosing to respond to the message enters you into a coin flip. Options could be something like raiders faking emergency in search of target to raid or trader in distress who joins your colony and in gratitude also supplies you metal, food or weapons. These could be easily crowd-sourced. No idea how hard this is to implement, but sounds simple enough.

Robots:
-Robots please. Hauling bots, mining bots, repair bots, cleaning bots. Bots to do incomplex tasks. Could require some research and a scientist to manufacture them. Requires recharging.