Updated to 1.1
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#2
Releases / Re: [1.1] ED-Embrasures - 2.0.0.0 - (2020-03-14)
March 13, 2020, 11:58:45 PM
This has now been updated to 1.1
#3
Releases / Re: [1.0] ED-EnhancedOptions 1.0.0.1 (2020-01-03)
January 02, 2020, 10:04:46 PM
Just put up a new version.
1.0.0.1
* Update to Rimworld 1.0.2408
* Fix for Issue with Learning
1.0.0.1
* Update to Rimworld 1.0.2408
* Fix for Issue with Learning
#4
Ideas / Keep Timestamp of Save Time inside Save Files
October 03, 2019, 04:17:36 PM
I use software to move save files between two computers that I play on.
This gives them the timestamp that I moved the files, not the original when the file was saved.
This then causes the order displayed in Rimworld to not be in save time order, but in alphabetical order.
I know this is a minor problem, and only shows up if you are doing things that most people dont do.
But I thought it worth a suggestion.
This gives them the timestamp that I moved the files, not the original when the file was saved.
This then causes the order displayed in Rimworld to not be in save time order, but in alphabetical order.
I know this is a minor problem, and only shows up if you are doing things that most people dont do.
But I thought it worth a suggestion.
#5
Ideas / Make the Crematorium Default to Not Burning Colonist Corpses
October 03, 2019, 04:12:47 PM
I have not had this personally, but a number of people on Reddit were sharing their stories of accidentally burning or almost burning colonist corpses that they wanted to keep for Burial or Resurrection.
I dont know if this not burning colonists would be the exception or the general rule, but i though it could be worth discussing to see if the default should change.
I dont know if this not burning colonists would be the exception or the general rule, but i though it could be worth discussing to see if the default should change.
#6
Mods / Re: [2D Art] Offering freelance artwork for modders that aren't into 2D Art
February 04, 2019, 10:00:33 PM
Hey If you would be willing to I would appreciate help with the Art side of one of my mods: ED-Prometheus
So far I have been more focused on the coding and so a large chunk of it is still placeholder art. And even when I have time to do art it is not that great.
Feel free to shoot me a PM to discuss it further if you are interested.
So far I have been more focused on the coding and so a large chunk of it is still placeholder art. And even when I have time to do art it is not that great.
Feel free to shoot me a PM to discuss it further if you are interested.
#7
Mods / Re: [request] Global Storage
January 31, 2019, 05:10:06 PM
I have something kind of similar in my ED-Prometheus mod.
Although it is focused on Transporting materials rather than storing them, so you can add them and them recall them all at once.
Although it is focused on Transporting materials rather than storing them, so you can add them and them recall them all at once.
#8
Releases / Re: [1.0] ED-Prometheus - 1.0.0.3 - (2019-01-20)
January 31, 2019, 05:01:21 PM
I have not been using CE so I dont know.
If you encounter issues let me know what they are and I will try and fix them.
If you encounter issues let me know what they are and I will try and fix them.
#9
Mods / Re: Is it easy to bind dev tools to a key press?
January 31, 2019, 12:52:24 AM
The easiest way to trigger it that I could think of is to use a building with a Gizmo, that will then make any prisoners close by fight.
Here is a mod where I use a Gizmo:
https://github.com/jaxxa/ED-Prometheus/blob/master/Source/ED-Prometheus/LaserDrill/Comp_LaserDrill.cs
Here is a mod where I use a Gizmo:
https://github.com/jaxxa/ED-Prometheus/blob/master/Source/ED-Prometheus/LaserDrill/Comp_LaserDrill.cs
#10
Releases / Re: [1.0] ED-Prometheus - 1.0.0.2 - (2018-12-17)
January 19, 2019, 10:43:35 PMQuote from: Patrykbono20 on January 09, 2019, 02:53:53 PM
Ok, I have this.
How discovered "Prometheus Quest Unlock" ? I research a "Power distribution lvl2" and my researcher stop working.
Mod Prometheus and Laser Drill are compatible ?
Prometheus includes a Laser Drill, so you dont need the stand alone mod.
After the initial research it is mostly focused on using the transponder to bring parts of the ship online, with the Research then only serving as a status screen.
Quote from: Beathrus on January 12, 2019, 11:44:30 AMAs far as I can see it looks to be working for me. Can you try it again? Although I probably should make its own thread here on the forums.
Do you plan on keeping the solo Laser Drill mod up to date? I tried using the download for 1.0 on GitHub but I get a version error.
#11
Releases / Re: [1.0] ED-Prometheus - 1.0.0.2 - (2018-12-17)
January 19, 2019, 10:35:44 PMQuote from: Poczat on January 17, 2019, 05:07:44 AM
It is possible to do uncompressed material ?
Not Currently.
#12
Releases / Re: [1.0] ED-Prometheus - 1.0.0.3 - (2019-01-20)
January 19, 2019, 10:25:21 PM
Just put up a new version
1.0.0.3
Adding Setting for OverrideConsoleRequired.
Updating Stone StuffAdjective
1.0.0.3
Adding Setting for OverrideConsoleRequired.
Updating Stone StuffAdjective
#13
Releases / Re: [1.0] ED-Prometheus - 1.0.0.2 - (2018-12-17)
January 07, 2019, 06:22:59 PM
You should have received a message if you have a powered up Communication Console.
This message should then unlock the "AnalyseStrangeSignal" research.
This message should then unlock the "AnalyseStrangeSignal" research.
#14
Releases / Re: [1.0] ED-Prometheus - 1.0.0.2 - (2018-12-17)
December 16, 2018, 04:55:25 PMQuote from: Snownova on December 08, 2018, 05:08:54 PM
How are the shield modules supposed to work? I've placed an orbital datalink and a capacitor directly adjacent to a Shield Generator, but they don't seem to have any effect.
Sorry about that, looks like there was a bug with the upgrades.
It should be fixed in the new version.
#15
Releases / Re: [1.0] ED-Prometheus - 1.0.0.1 - (2018-11-15)
November 14, 2018, 04:44:02 PM
Just put up a new version, should hopefully fix the existing bugs.
1.0.0.1
Updated Label and JobString for Packaging Resources
Minor update to some quest text.
Fix for Nano Shields with extreme negative charge
Fix for Shields trying to intercept projectiles with no Damage Def (fire spread)
Ability to request additional power relays in quest.
1.0.0.1
Updated Label and JobString for Packaging Resources
Minor update to some quest text.
Fix for Nano Shields with extreme negative charge
Fix for Shields trying to intercept projectiles with no Damage Def (fire spread)
Ability to request additional power relays in quest.