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Messages - SundayTuesday

#1
Unfinished / Re: Rimworld Trooper [SST Mod]
October 05, 2017, 09:40:04 PM
I hope you continue this. It seems like the other mod is strictly arachnids, no weapons or armor or UCF / Terran Federation
#2
Unfinished / Re: Rimworld Trooper [SST Mod]
July 05, 2017, 10:44:49 PM
Hi. Just had a suggestion, wanted to see what people thought.

So, I play on a starship troopers roleplay server on a different game, inwhich we have divisions, and within those divisions are some uniform differences

We've got 2 different BDU colors, albeit I'm not sure if they're canon or not.




Command staff and psi-operatives wear black BDUs, vests, and helmets,

while the rest of the infantry wear purple BDUs with a black (but not as black as the command / psi-operative black) vest and helmet.



Dunno, just thought the different BDU colors would be nice down the road for some variety. In invasion, different units wore different colored power armor so its feasible imo.

Thanks

#3
Unfinished / Re: Rimworld Trooper [SST Mod]
June 02, 2017, 06:58:23 AM
I need this in my life
#4
Unfinished / Re: Rimworld Trooper [SST Mod]
May 06, 2017, 12:56:00 AM
OH WOW SOMEONES ACTUALLY DOING THIS SORT OF!

Okay well. In the SST Lore, there's a plethora of weapons actually, it depends on the universe. There's the films, the animation, and the book.

If you're going off the films, theres 4 version of the Morita present in the first film (SST1). Theres the Morita Mark 1 with the underbarrel 8 gauge shotgun, the Morita Mark 1 Carbine variant used by fleet personnel and Mobile Infantry officers, and theres the DMR varient with its incredible optical zoom. All of these are capable of penetrating 2 inches of titanium due to their specifications. Each has a 75 round magazine. As for the 4th, the 4th is a prototype variant of the weapon you see in SST3 which acts as a sort of 'grenade' launcher, though it has no formal designation.

In the chronicles of 'rough necks' there were mech suits and the individual suits the mobile infantry wore. I know this stuff like the back of my hand, so if you'd like detailed information from the book, the chronicles, the films or the animated series, please message me. I'm so happy to finally see this happening.
#5
Mods / Re: Starship Troopers (Movie Variation)
January 12, 2017, 02:59:50 PM
Yeah. I'd like to see the Morita Rifle, the carbine varient, and the DMR varient, along with the movie fatigues, vest, and helmet. And if someone wanted to remake the arachnids that'd be pretty cool too but. I'm really just asking for the weapons and clothing/armor.
#6
Mods / Re: Starship Troopers (Movie Variation)
January 09, 2017, 03:21:53 AM
I'd literally pay to have it done.
#7
Mods / Starship Troopers (Movie Variation)
January 06, 2017, 10:25:00 PM
Please someone. I will literally love you for ever. PLEASE.





#8
Can confirm, fully functional with Alpha 16 using Alpha 15 version. Tested every weapon, they all work properly. (without Combat Realism, I should note)
#9
Outdated / Re: [A10] Project Armory (v.3.00)
August 03, 2016, 07:52:14 AM
I miss it
#10
I was recording the first episode of a series and I let my hunter hunt rhinos and a pack murdered my starting colonists within the first 10 minutes of starting.
#11
Quote from: Iwillbenicetou on September 13, 2015, 08:35:20 AM
I think I noticed a bug. My dog's front left leg was destroyed in a skirmish, but when I'm putting in a bionic leg. I get 4 options for front left leg. when I clicked on one, they did the operation, but it was the wrong leg (somehow)

Yeah I have this problem too.
#12
Mods / Star Ship Troopers Mod Idea/Request
October 05, 2015, 09:27:52 PM
I think adding new weapons, gear, and maybe even a faction and creatures from the SST Saga would be really cool.










#13
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.8
February 13, 2015, 11:52:33 PM
Quote from: EBM on February 13, 2015, 11:07:58 PM
Seeing a trio of Orion MBTs pop out of a crashed ship part alongside mechanoids early in the game is both hilarious and disturbing. Intended?

I feel like it isn't Replicator Horde did it too.
#14
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.8
February 10, 2015, 05:47:23 PM
Quote from: Sam_ on February 10, 2015, 01:03:52 PM
I would love some feedback regarding the new factions. They are never easy to balance, and I have concerns with the replicators. The same goes with the tanks from Orion Corp.

Good Luck!
I'll Update my mod and start up a new colony, and see how I feel. I'll let cha know in detail after a few hours of play. NOTE: I'm playing with the Combat Realism Mod. I'll do a play with this mod on and off for ya. Cheers!
#15
Outdated / Re: [MOD](Alpha 8) Prison Improvements
February 06, 2015, 02:48:07 PM
Quote from: numen0r on February 05, 2015, 03:41:18 AM
how possible is it to make enemy factions try to break their imprisoned faction members out of jail OR negotiate their release for some silver as their main goal for attacking, instead of the standard kill-all-humans story?
This would be pretty cool but I don't know how possible that would be.