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Messages - Eck

#1
Awesome tutorial, but I think there are some unnecessary steps. You don't need to (and I don't think you should) include all the parent base items in your custom RangedWeapon_PlagueGun.xml file. Those entries will already included from the Core game files so the copied entries aren't necessary (and might cause conflicts). Basically skip step 11, and remove every ThingDef in the RangedWeapon_PlagueGun.xml file after the BASES comment.

I followed the tutorial through and got everything working even though I raised my eyebrow at the copy/pasted base classes. After that, I deleted all the base def entries, changed some other things like fire rate and range, and everything still worked.

@Tynan - Could you double check my post and make sure I'm giving good advice. I only just started messing with modding Rim World and even though I tested what I said, I wouldn't mind a sanity check. :)

- Eck
#2
In the mean time, you can probably get the game to run by running it in windowed mode. Or if you are able to specify the resolution of Rimworld in the config files, set it to your native screen resolution and that might do the trick.

- Eck
#3
It looks like Rimworld isn't the only game suffering from this problem.

http://forum.unity3d.com/threads/black-screen-after-game-start-on-mac-os.224820/

Apparently, starting the game in full screen on a Mac in a non-native resolution can cause the black screen for some mac users. It looks like the bug may have been fixed in Unity 4.5.4.

From the log files I saw earlier, it looks like Rimworld was still using 4.5.3 which is where other people were having the problem too.

I hope this helps. :)

- Eck