Charity quest beggars can trigger the "travelers betrayed" alert by entering a berserk mental break and killing one another. While two beggars were leaving while in extreme break moods, one of them entered berserk and attacked the other until dead, at which point the alert triggered. I was not expecting there to be consequences for my colony after the beggars attacked each other.
Steps to reproduce:
1. In debug actions (dev mode), generate quest > beggars > 100 points > 3 colony population, to spawn two beggars.
2. In debug actions, mental break > berserk, and click one of the beggars.
3. One of the beggars kills the other.
4. "Travelers betrayed" alert appears, causing a mood penalty for any colonists that require charity.
Steps to reproduce:
1. In debug actions (dev mode), generate quest > beggars > 100 points > 3 colony population, to spawn two beggars.
2. In debug actions, mental break > berserk, and click one of the beggars.
3. One of the beggars kills the other.
4. "Travelers betrayed" alert appears, causing a mood penalty for any colonists that require charity.