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Messages - Keyreper

#1
Quote from: Blitzkriegsler on October 13, 2013, 03:01:41 AM
I believe we have a new atom smasher!
sounds interesting!
#2
Ideas / influenced prisioners
October 14, 2013, 12:08:09 AM
when prisoners are recruited the other prisoners will tend to want to join more, making them more loyal, or if the prisoner is a rotten apple he will attack the prisoner that joined the colony, causing other prisoners to riot.
#3
collapsing roofs on people could lead to interesting things, like knocking them out, or making them go berserk and attack everything and everyone around them
#4
Ideas / Re: Your Cheapest Ideas
October 12, 2013, 08:17:37 PM
a slide bar for difficulty before starting a game
#5
well i thought about starting a new thread but this seems like a nice place to put my question
What is this?
(sorry img too big to post)
http://i.imgur.com/z4DU9qB.png
#6
Quote from: Tynan on October 12, 2013, 04:54:11 PM
For technical reasons I recently set the largest size that will auto-roof to 600 squares. This is a temporary limit.

If a building can have multiple rooms, it could fill the entire map. The game won't crash or anything.

Thanks! I was just thinking that making the map one big room would crash the game but there's a limit.
#7
General Discussion / Re: Rimworld Soundtrack
October 12, 2013, 02:29:17 PM
http://youtu.be/cJSTov7cLaE
isn't this the current sound track?
#8
General Discussion / Re: Holy Sh**
October 12, 2013, 02:16:32 PM
since the game has more than 500% funding... do you think the game will come out on steam sooner?
#9
what is the largest sized building you can make in rim world, is there a limit to the size of the building you can make? if not then someone needs to make a building thats almost the size of the map to see if the game will crash, just *kinda* important i thought. (since the pre-alpha is kinda like bug testing)
#10
Ideas / Re: Your Cheapest Ideas
October 11, 2013, 07:02:34 PM
sunglasses that do nothing
#11
Ideas / Re: Digging down?
October 11, 2013, 07:01:30 PM
Quote from: Semmy on October 11, 2013, 06:55:37 PM
Question: Will there be z-levels (vertical mapping)?

Answer: All the coordinates are tracked in 3-vectors already (though only the two horizontal axes are used), so the potential for 3D is in the game.


What you are talking about is refered to as z-levels. Used alot in games like dwarf fortress and others. Above here is tynan's answer

Thanks for telling me! i always want to call Z-Levels Y-Levels for some reason so i kept my mouth shut, i guess this is just a suggestion for what to put on the different Z-Levels then.....
#12
Ideas / Digging down? (z-levels)
October 11, 2013, 06:53:56 PM
im not 100% sure this has been suggested before, but how about being able to dig down to gain materials and be "safer" from raiders, visit dangerous caves that go across the entire map and have rabid bats and strange new man eating plant life! steam filled caves that almost instantly vaporize your Dwarves colonists and destroy a/some steam vents above! at the same time opening these steam filled caverns may show that the pocket of steam goes farther down than expected and can be continued to be harvested in a safer spot that before! just remember to fill the hole you left behind! annoying moles that sleep in under ground caves! disturbing them or getting near their nest will awaken them to continue their annoying mining (it would be a nice feature for "mole" day)!

(obviously) Rare uranium ore which threatens to kill your Dwarves colonists in frightening ways such as skin melting and loosing their ability to feel pain! Uranium reactors made from said ores! frightening giant bear sharks that mutated from the Uranium roaming out of the caves looking for a quick bite! Under ground civilizations with advanced yet simple technology such as acid vials and basic guns, did i mention they where hostile? Ancient ruins full of Ancient technology and Ancient stuff like Ancient pizza and guns and TVs!, such as a strange staff that shoots out bolts of light that are like small 1 tile explosions that are very effective against giant Bears sharks.

So much more i could say in such a small amount of time! But i think ill stop here.
#13
Ideas / Re: Your Cheapest Ideas
October 10, 2013, 09:58:35 PM
farms on individual ties instead of one big farm, different types of food for each dispenser, windows, hair style that gives bonus points.

EDIT: flame thrower, or just go tell someone to go start fires, just to annoy raiders! your friends!
#14
thanks!
#15
just wondering but does the game have a windowed option, because i have a hard time using full screen for anything