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Messages - Razorsharp

#1
General Discussion / Where can i find Rimworld A12 OST?
November 25, 2015, 07:36:15 PM
There's one song on A12, a country/desert rock influenced style instrumental with acoustic guitar. It just gives me the chills. Can i find the mp3 anywhere and if not - is there a way to rip it from the game?
#2
Nice to see, i somehow find Rimworlds simpleness attractive too, but i always like more complex games in the end (Ala dwarf fortress, which is insparation for all of these games i think) And the tittle is a bit too offensive, sorry. But i couldn't just fit in "a game like rimworld that looks like it has more variety to everything, combat is semi-realistic, Huge variety of plants, alien life." I'm just intersted in knowning if Tynan feels like he has a wee bit of competition (new, semi realistic scifi colony builders with colonist life simulation are quite rare, you know)
#3
All information is on the main site. Google for more videos etc. http://unclaimedworld-game.com/
All in all i think this might turn out an interesting game, and if i dare say - even more interesting than Rimworld
Your thoughts?  :)
#4
Probably for balance reasons, since hydroponics takes up less space and doesn't require sunlight, so it's OP compared to regular gardens (which shouldn't be the case)
#5
Yeah! Also their health increased. Thanks, will be following that thread :)
#6
I thought about this idea, and wondered about a wicked zombie survival scenario. That would not only get the attention of older rimworld players, but new ones aswell. The idea would be that a recently mined alien crystal (or something of the sort) has started emitting some sonic waves, virus or whatnot that turns your miners in to mindless minions that attack any normal human being on sight. "Ah, but you have guns and they don't, that makes it easy!" You say. Well, if there were numerous counts of "zombies" (a ratio of 1/5 would) then it would be balanced, but laggy on old machines. The other solution would be the zombies get the abbility to insta-incapacitate anyone (walking dead style infection) and then kill them.

A few other ideas would do
*One piece of custom furniture - the barricade. Would be shootable trough, but not passable, and easier to destroy than sandbag walls.
*Custom zombie skin, you know, green or something like that, so it would be easy to tell the difference.