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Messages - kin

#1
General Discussion / Re: It's not about winning or losing
February 05, 2014, 11:37:26 PM
Raiders landed really close to my north wall one day and I had to quickly rouse everyone up and send them off to the firepits to hold them off. I set off the det charges in front of the raiders and hoped my guys would get into position before them.

At the time we had a real Florence Nightingale in the camp who had pretty much singlehandedly recuited and doctored every one after her and two fellow survivors landed 124 days ago, she was like a mother to everyone.

She died with two others in a grenade attack I hadn't seen coming, and the worse thing was she wasn't even supposed to be in that pit at that moment, I had sent her off to get a better gun from the racks, but at the last minute decided we needed every man on deck and put her on the line.

My guys massacred the raiders from that attack and put the bodies in gibet cages. Beth and the others were buried behind the north wall they died defending.

But the camp never felt the same after Beth died and they started to come apart and drift away till raiders and madness eventually took the rest
#2
General Discussion / Re: Mortar Teams
February 05, 2014, 10:48:16 PM
Hopefully give us a method of replying to the mortar threat without risking too many colonist deaths.
Either our own mortar teams or make it so mortars need a spotter within sight of your camp who can be sniped. (not necessarily from within your base), you could send out a lone sniper to take out their spotters or even the mortar crew themselves, then capture it.
#3
General Discussion / Re: The Big Patch Notes Topic
February 05, 2014, 10:36:58 PM
Didn't mean to seem as if complaining with last post, just stating what I have found since this patch that needs attention (in my opinion).
I have continued to play through and have got to grips with the new system, but quite a few features don't really work as is.

The idea of the launch-pads is ok but needs refining, would you really have masses of valuable bartering materials just lying about outside your main building for one?.

Having to fetch materials to build something is ok, but surely the materials could be considered to have been delivered to site?, and in an amount that would finish the job in one go.

And I can't remember the job allocation system being as screwy as it is now.
Example 1: a fire breaks out - my guys go to fight it, and do a kind of tag team affair across the length of my base trying to put it out.
Example 2: I want to build a series of demo caps on the run-in to my base and get a keystone cops effect among my colonists where one runs up with 1xmetal in his hands, drops it off then buggers off for another to run in with 29x drop that off and scarper, then finally a 3rd guy drops off the rest and starts building, only to realise he forgot to repair that conduit in the mess hall and buggers off too.

I try to redirect him, but it turns out now that actually "Rosco" is the lucky gal who gets to finish off this one, and shes all the way over the other side of the base, so I find her, redirect her to do something else and go back to Vlad and ask him nicely if he wouldn't mind finishing the job before the raiders get here.

All in all, I absolutely love this game and big thanks to Tynan for bringing into the world, but I am worried that there maybe too much micro-management involved in the final product, isn't that one of the things that ruined the MOO series?

#4
General Discussion / Re: The Big Patch Notes Topic
February 02, 2014, 04:18:06 AM
Been playing the new version since release and although I still love the game, it does seem a bit off now, since 334 my guys keep changing priorities mid-job and wandering off to start working elsewhere in the colony. The constant hand holding/ micro-managing is really putting me off playing till the next patch.
And whats with the new construction thingy of having to haul materials to the site? I understand the reasoning behind it, but one of my guys just fetched enough mats to build a turret then had to come all the way back to my stockpile to fetch a teeny bit more to finish the job.
Love the game so far, but like I said, I might put off playing for a while.