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Messages - Pirx Danford

Hey folks,

so just in time for the German Kindle Storyteller Awards 2015 I have managed to finish my novel.
An English translation is in progress, but for all the German speakers maybe you want to check it out on Amazon.
I published it as Pirx Danford and the title is "Träume zwischen Welten"
Any feedback is welcome and if you do PM me feel free to do that in German if you like.
For the lazy ones here is a link to the book:
Its available as ebook as well as print.

Hope its okay for me to post this here Tynan, if not then just kill my thread  ::)
Well personally I like to think of my people as

Colonist did not faze me though...
General Discussion / Re: Brain Damage
March 06, 2015, 05:10:13 AM
Great posting @SSS.
The way I read you, you do want the player to have more control about the nature of the story, probably the best way to go about something like this would be customized storytellers... maybe this can be solved through modding.
But to give the player total control would remove the game aspect, its not as simple as saying that the players do create the stories and RimWorld is the tool they do it with, its more like that RimWorld provides a more or less hostile environment in which the player and the storyteller together tell a tale.
How much of a tragic tale depends on how crass the dangers created are in combination with how good the player is with overcoming them.

I believe in time we will have the rose-colored glasses storyteller, the fairy tale storyteller (happy everafter ;-) ), the Cthulu storyteller (you always lose in the end) and my personal favourite would be the Murphy's law storyteller.

But you are definitely right about the player needing to have a great deal of control, else the game would just force the stories on the player, which basically is what the normal media already provides in every quantity and quality and certainly is not the goal of Tynan (I assume).
Ideas / Re: The Grand Exploration thread
January 08, 2015, 04:28:41 AM
When reading this thread I had to think of this,142588/

Its the "strategic" map of the predecessor of command&conquer "Dune II: The Building of a Dynasty".

I dunno... maybe there is a cost efficient way to slap some metagame as endgame on, like researching the political situation on the planet (I find it strange that one knows from the beginning on btw) and then acting on that in some form.

What about this maybe: armies are made up of much more soldiers than our few colonists, so if there is a larger conflict going on we could try to influence it as mercenaries.
So we find out what grander political factions are struggling and then through contact with them we get a contract to secure a certain sector on the planet.
Doing contracts like this could provide the resources for more difficult endgame scenarios...
Off-Topic / Re: Anyone know of a free file extractor?
November 30, 2014, 02:05:30 PM
Quote from: keylocke on November 20, 2014, 06:50:54 AM
also, where can we check if rimworld is on greenlight? (i don't check greenlight, ludeon forums, daily. lol)

Its already been successfully greenlit

Now all it needs is to be finished enough in Tynans opinion to be fit enough for Steam.
As soon as he believes it to be there he can put it up, but seeing how much early access games are being torn apart I can see why he would wait until its really good enough.
It wouldn't do to have the forum flooded by trolls and constant negative bashing would even demotivate the toughest developer, so let it take the time it needs :-)
Mods / Re: 'Make until you have (range)'
November 11, 2014, 05:17:23 AM
Actually its pretty easy to achieve this with a hidden default "make until you have X job".
So what "do between job" would do is:
- create the hidden job starting at the lower range
- when the hidden job hits the low range it is set to the max range value
- only after reaching the max the hidden job is set to the low range again

- bonus: if a chef is idle he might check if the current stock is between and start doing the job anyway, probably through a hidden "do 1 time job"
Its looking very nice.
My suggestions to improve it (besides your todo list):
- also insert a "Home" Link back to the first page and reset the selected language to empty, because right now if I go back via the browser back button the language stays selected, but the overall overview is shown - one has to select empty or another language to switch back to the own language again
- offer a select for Origin between the language select and "only show the first", which filters displayed elements by Origin
- exchange the input type text for the amount of strings to be shown with a select and offer something like 3, 5, 10, all
- make the untranslated strings checkbox do what it is labeled for, so dont use it to remove the display limit (if you use my former suggestion that is done with the all option then), but make it only show untranslated strings when it is checked and additionally display already translated strings when it is unchecked, or make a select with "Untranslated", "Translated", "Both" instead of a checkbox
- introduce a search function which is controlled by a select with the options "All Fields", "String Name", "Origin", "Original English", "Translated Text", meaning the search does search in all fields or only in the subsequently selected fields, only offer the search on each languages page, so you only search within the scope of that language

Thats all for now - great work so far :-)
Quite nicely written
Quoteand we need to do it right now."a
you got a dangling a, might want to fix that.

Maybe you might want to have Viktor reveal his gun after Mushinto got distracted and not before.
I wouldn't point a rifle elsewhere if I knew the one I am pointing it at is armed, would rather take a step back and just look at what caused the distraction, especially if I knew it is a kid I disregarded as pretty harmless before.

Its a good read anyhow, by all means do continue :-)
Off-Topic / Re: The Drunkard's Tavern.
October 02, 2014, 06:58:23 PM
Well the evening started out nicely with a strong coffee and some rum in it...
got me well started to upgrade an outdated Ubuntu server with Karmic Koala on it.
Four upgrades and a bottle of Mulberry wine later its finally at Trusty Tahr and I can call it a night.
Off-Topic / Re: So Microsoft has bought Mojang...
October 02, 2014, 06:53:40 PM
Quote from: null on October 02, 2014, 05:11:54 PM
Freelancer was an awesome Microsoft game, still playing that today with Wine.

That was a game that digital anvil already was working on since 1999 and the buyout by MS in 2000 got more in the way in getting it ready than it was helping.

Anyhow MS is not unknown to just buy out popular titles and kill them off.
I cannot believe they would do something like that with Minecraft though, because well its like a thousand times more popular than anything MS ever bought.
So if they pull that sh*bleep* with Minecraft the backlash might be much greater than they could ever prepare for.
I know its said that "Any publicity is good publicity." but that only accounts up until a certain point.

I have no clue what MS is on about with MC, but they must have plans.
General Discussion / Re: How buggy is Alpha 7 yet?
September 30, 2014, 01:44:30 PM
Quote from: MelanisticAlbino on September 30, 2014, 08:34:10 AMYou don't have the time to volunteer as a tester for alpha 7 but you have the free time to write a short story about how much you want alpha 7?

... ;D

In this case I am happy about that, because if muffins would play Alpha 7 Tynan would still not fix it up faster (he really has enough testers) - but we got a very good short story with many laughs.

Thanks muffins ^^
Support / Re: Downloading Help
September 28, 2014, 03:19:17 AM
Oh and by no means run it from within the zip file.
This can happen if you open the zip file like a regular folder, its a feature integrated in windows since I believe windows ME(?).
So take care to extract/uncompress the zip file, either with windows or with the tools skullywag suggested (I prefer 7zip).

If you run it from within the zip you will have some troubles with save files and maybe other troubles, so if the game behaves oddly then make sure you uncompressed it.
When everything works enjoy the game and remember "losing is fun!" :D
Quote from: Snownova on September 22, 2014, 05:30:52 AM
Quote from: keylocke on September 22, 2014, 12:37:39 AM
oh yea, almost forgot : Stonehearth. with it's RPG-esque vibe, city building, and promised titan slaying. i'd be totally stoked if someone manages to mod a shingeki no kyojin in this engine.  ;D

Is stonehearth playable yet? I saw the kickstarter a while back and the concept looked awesome, but I wanted to wait a while so there'd be some actual gameplay before committing money to it.

It still breaks pretty easily, but the main systems are in place and content is now added at an accelerated rate.
So I suggest you check back on it in about a month or two.

Anyhow I already have some fun with it - its just so super cuddly and somehow relaxing. :-)
General Discussion / Re: Alpha Seven
September 21, 2014, 06:09:48 AM
Quote from: Tynan on September 20, 2014, 11:48:10 PM
Yes, my general policy is that I don't give out guesses as to when the game might be released (or what it might eventually contain). Because that's all they are - guesses. Why risk the drama and heartbreak? There's just so little upside; I really don't know why so many indies insist on guessing release dates and features.

Well because that is what is deeply trained into people through regular jobs.
You always have time requirements, deadlines, year goals and so on... its not even healthy, when coding systems to be used on trade fairs I nearly lost my capability to code after 4 years of the madness of unmoveable deadlines.

They just don't realize they don't have to do it - I find your approach much more refreshing and honest :-)