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Messages - Peaches

#1
I could use some advice/hlep with some of the artillery. First of all mortar shells travel significantly slower than in the base game, is that normal?
Secondly, I can not figure out how to use the 90mm artillery piece. I don't know how to change ammo but even if I have the correct ammo type loaded it always says that I am either within the minimum range or outside the maximum range. Can anyone gimme a hand?
I am not using any other mods just the base game and combat realism.
Thanks.
#2
Unfinished / Re: [WIP] Project Armory
July 24, 2016, 07:02:26 PM
Will there be an update for Alpha 14?
#3
Hey cool looking mod!
With the developer of CR not going to make new versions of his mod after A13, are you going to make a different version of the mod that will not require CR?
#4
Quote from: NoImageAvailable on November 08, 2015, 02:08:45 AM
Quote from: Peaches on November 07, 2015, 05:12:53 PM
I have been having a problem where when my mortars fire, it makes the noise and it uses up the mortar, but a mortar does not actually come out of the cannon and fire, it seems to only happen to certain mortars..... Anyone have any knowlege on this?

Please attach your output_log.txt, see my post above for the location. Also, what range (in cells) are you firing the mortar approximately?
Approximately 200-250 cells, when i fire them at 40 cells though they seem to work... They were touching other mortars and walls and were in close proximity to a mountain, would that affect them in any way?
#5
I have been having a problem where when my mortars fire, it makes the noise and it uses up the mortar, but a mortar does not actually come out of the cannon and fire, it seems to only happen to certain mortars..... Anyone have any knowlege on this?
#6
Quote from: Anonemous2 on November 03, 2015, 03:29:40 PM
Quote from: Peaches on November 03, 2015, 09:42:15 AM
Hey I would really like to replace all the guns currently in game with the guns from the mod, can anyone help me and tell me how i can delete or disable the current guns in game so then i can just use these ones? Thanks.

Sure, here's the modified core, it removes all human, handheld guns. (Mechinoids and tribe weapons are still in, along with the improvised turret) To use simply turn off your core, and use weaponless core. Note: you may want to start a new colony to avid glitches.

Weaponless core:
https://www.dropbox.com/s/xvtwksl5nk053mu/Weaponless%20Core%20V1.zip?dl=0

Thanks you are a live saver!
#7
Hey I would really like to replace all the guns currently in game with the guns from the mod, can anyone help me and tell me how i can delete or disable the current guns in game so then i can just use these ones? Thanks.
#8
Stories / Re: Sad Stories
October 20, 2015, 04:29:35 PM
(I was using the realistic combat mod which adds shrapnel into the game for mortar shells). My night shift of colonists (who were also my best: 1 level 20 in construction, and two level 18's in mining, all above 12 in shooting as well as my doctor) were enjoying a beer and game of pool in the rec room during a siege. A shell came through the roof and exploded on the table they were all surrounding instantly killing them all. The next shell went into my dog kennel killing 5 of my dogs and giving two others  severe brain damage.
#9
Ideas / Gas Masks
June 11, 2015, 10:41:15 PM
Now that we have toxic fallout, it only makes sense for us to have some way of actually being able to go outside during said event. So why not have a gas mask? Of course this would make it so that the person would be invulnerable to the fallout but could give severe penalties to mood (no one likes to wear a stuffy gas mask), penalties to shooting (its hard to see out of them) and maybe some slight movement penalties if you want to further make it difficult (make them big and clunky like world war 1 era masks). Make it possible for people to go outside and do work while in the fallout but make it so that there is a severe trade off with impaired mood and ability (also maybe make impaired work speed or something). 
#10
Hi I was trying to get my guys to use the lucius pattern lasgun and they wouldn't fire the guns when i designated them to shoot. They would just stand around.
Anyone got an answer?
#11
Quote from: Evul on May 02, 2015, 02:24:24 PM
Quote from: Peaches on May 01, 2015, 06:13:25 PM
I try using the weapon pack switcher, I go into it, click the weapon pack that I do and do not want. I did not see some sort of enter or change button, so I just exited out of the weapon pack changer. None of the changes were kept. Could someone please help me and give me a detailed way of using the weapon pack changer or tell me what I did wrong?
Thanks

The kit switcher just changes the file end from .xml to .xml.deAct making the file unreadable by the game. You could get the same result by just go in to "...\RimWorld785Win\Mods\ProjectArmory300\Defs\ThingDefs" and simply remove the file manually. :)

And we have some issues with the switcher not working properly. The problem is that i don't have the knowledge to actually remake it and need a awesome programmer that actually can redesign and make it multi platform compatible.

Quote from: thefinn on May 01, 2015, 08:53:17 PM
Wait, there's a weapon pack changer ?

Yes see picture :)

So is there a way for me to change the weapons available in the game? If so can i have instructions on how?
#12
I try using the weapon pack switcher, I go into it, click the weapon pack that I do and do not want. I did not see some sort of enter or change button, so I just exited out of the weapon pack changer. None of the changes were kept. Could someone please help me and give me a detailed way of using the weapon pack changer or tell me what I did wrong?
Thanks
#13
Okay just loaded my save and now i can haul my shivs... Oh rimworld sometimes you are so silly. Thanks anyway guys! I can finally get my 3.68 silver for my five crappy shivs!
#14
Only Mods i am using are the EDB Prepare carefully Mod and the EDB UI mod.
I really was my $0.58 for my awful granite shiv lying on the ground :(
#15
Nope everything is marked and good to go just wont be moved. Ill try to fiddle with it some more maybe there is simething im messing up.