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Messages - drakulux

#1
Mods / Looking for a mod
September 05, 2019, 03:35:12 PM
Hi guys, I'm looking for a more I'm fairly sure I've seen before where it's easier to pass the terrain next to your base,it is meant to simulate knowing your home region after living there for a while so travelling becomes faster after the first year living there.
#2
drakulux has gone on a mental break and is currently attacking everything: reason ugly furniture, cant lock doors
#3
Dang Mrofa why..... I cant play without this and psychology
#4
+1 for compatibility with pawns are capable as I much prefer their implementation over force pawn to do a job which just makes in-capabilities pointless.
#5
Releases / Re: [A17] Psychology (2017-7-16 v2)
July 27, 2017, 05:22:56 PM
Heyo Linq, as someone that cant play without psychology and prepare carefully, is there a possibility you could make a compatibility patch for it so the psyche shows up instead of incapable (I use pawns are capable so that tab is not used right now)? Or if it is not too difficult and requires swapping the incapable of code with the psyche code (ignorant speech)?
#6
Releases / Re: [A17] Oblitus' sanity saving stuff
July 27, 2017, 04:27:48 PM
Thanks
#7
mu ga ga ga ga, thank you very much, testing now.
#8
Releases / Re: [A17] Oblitus' sanity saving stuff
July 27, 2017, 12:37:37 PM
Heyo, does your lay eggs in nest mod work for mods that add chicken nests?
#9
HOok me up with that testing as well mrofa
#10
Releases / Re: [A17] Psychology (2017-7-1)
July 02, 2017, 04:08:56 AM
Really linq.... I was planning a playthrough today since I finally got the last mod I was waiting on and then you tease me with a "soon"  update.... Why so cruel? Now I have to wait again....
#11
@mrofa I can't believe I didn't see the new locker update, will be testing asap as this is one of my fav utility mods. Can I suggest a feature for the locker? I don't know if it is possible but what if we have a special one that is only used for things like power armor/toxic suit basically upper clothing but if they can show the graphics of the items you store, basically you will need a head /torso/pants section on the locker(new suit holder) that takes the graphics of the items you store and displays them as if they are hanging in the locker. I believe it should be possible. Could make a nice suit holder by base entrance for those toxic wasteland playthrough.
Another way to have the armor graphics is to somehow place an invisible pawn graphic that the armor is worn on, sort of like an invisible mannequin that sits in the locker, and so you wear the gear on it.
#12
Releases / Re: [A17] Save Storage Settings
June 28, 2017, 05:36:41 AM
Will the modding never end!!!!!!!!!!
#13
Will be trying this out in my upcoming playthrough, just really waiting on psychology sigh.... It would just take so much advantage of this mod too with new type of social interactions, havjng a friend to talk to to reduce debuff, losing your cool and shouting at the colony leader/manager(fluffy manager).
#14
Agree with abobe poster, also tnx for the great mods
#15
Outdated / Re: [A16] Lockable Doors
June 19, 2017, 05:10:50 PM
Quote from: mrofa on June 19, 2017, 12:53:57 PM
Thats a interesting aspect just might add it in when i get to figure out how mod menu works :D

Yay!