Even if the game won't last that long, I do want to consider even short term benefits though. Or at the very least possible story dynamics.
Let's assume that children are entirely useless. They are an extra mouth to feed. They won't grow up in any realistic time frame within the game. You do not have any direct control over them. However, they do give the parents a happiness bonus. If the child dies, the parents obviously get affected. In such a way, the children are actually a handicap that you must manage. as bad as dwarf fortress or king of dragon pass kids XD
Or if you want to get really realistic, you could also have the baby in a crib interrupt sleep XD and take the mother out of action many times a day. Quite the handicap. But otherwise a happiness bonus.
Maybe even make it a choice that conception is denied, causing couples to be unhappy for a short time to avoid the long term handicap. (maybe even arrest baby and sell to slave traders? mwahahaha)
Alternatively, assuming a couple wants a child, you 'could' opt for VatGrown kids as well. This would allow you to effectively have a new colonist in a few days time. would require research, a specific building, and resources. Maybe increase the chance the parents will choose VatGrown for each VatTank or whatever? but make Natural Conception always a possibility?
Dunno. Maybe a part of me just wants to see a child I can't control follow a squirrel around dangerously close to freshly landed raiders akin to a kid chasing a ball into the street.
Tell me that wouldn't be hilarious 'only yourself to blame' story drama. you bad parents you.
Let's assume that children are entirely useless. They are an extra mouth to feed. They won't grow up in any realistic time frame within the game. You do not have any direct control over them. However, they do give the parents a happiness bonus. If the child dies, the parents obviously get affected. In such a way, the children are actually a handicap that you must manage. as bad as dwarf fortress or king of dragon pass kids XD
Or if you want to get really realistic, you could also have the baby in a crib interrupt sleep XD and take the mother out of action many times a day. Quite the handicap. But otherwise a happiness bonus.
Maybe even make it a choice that conception is denied, causing couples to be unhappy for a short time to avoid the long term handicap. (maybe even arrest baby and sell to slave traders? mwahahaha)
Alternatively, assuming a couple wants a child, you 'could' opt for VatGrown kids as well. This would allow you to effectively have a new colonist in a few days time. would require research, a specific building, and resources. Maybe increase the chance the parents will choose VatGrown for each VatTank or whatever? but make Natural Conception always a possibility?
Dunno. Maybe a part of me just wants to see a child I can't control follow a squirrel around dangerously close to freshly landed raiders akin to a kid chasing a ball into the street.
Tell me that wouldn't be hilarious 'only yourself to blame' story drama. you bad parents you.