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Messages - erathia

#1
Just posting to say that's an awesome mod, keep up the good work!
Aye aye captain!
#2
Did not see the problematic that way...
Cant we stop the game from generating melee weps from specific stuff?
#3
Maybe that vancidium was gimmickery, but it was an endgame material and was perfectly balanced to my taste, replacing it with uranium (even at same value per unit) make it less shiny to me, and less work is put into making them, i think at least.

I tested 2.0 and downgraded to  1.91 after one 8 hour game... sry :/
#4
Outdated / Re: [A14] Community Core Library v0.14.3.1
December 20, 2016, 06:53:46 PM
Quote from: Psychology on December 20, 2016, 05:45:28 PM
Sooo... about that "A16 won't come out before CCL does" thing...

That was'nt said by any CCL dev so that's irrelevant ;)

Anyway we're still here and waiting for any update,
We wont let CCL die this easily,
To ForsakenShell, Skully, the allmigthy Kaptain, especially Zhentar for the ILSpy thingy and all the others contributors to CCL, keep up the pace, we'll be right there when it's completed.

You know the silent majority here can't or won't code for shit, so we rely on you for the hard work, but we can still help by reporting bugs on the Git page!
#5
Came across a bug, one of my colonist have a persistant need for medecine even if there is no more rejection applied to that synthetic  organ (a lung)
Pic related:
#6
Outdated / Re: [A14] Community Core Library v0.14.3.1
November 22, 2016, 07:34:32 AM
Bugs are in a kind of quantum state, unless you examinate them, you cant see exactly where they are, or even if they are entangled with others, and when you mesure them, you may or may not reveal other entangled to them!

See? It's so easy to make pseudo quantum-science from nothing, quantum medecine and other bullshit have a good future. Damnit

Ewww off topic we go... "Retournons a nos moutons"
Can we extrapolates of any improvements to the future a16 and any new feature that "we" could include to a future CCL, like a way to log into a private server for the MP interaction between colonies,

(we would have to retro-engeneer the serverside, which would be a good challenge, and i could help with that, did some work on the EVEmu challenge back in the day, it was a serverside emulator for the Eve Online game, it was never fully finished but it was a great hacking challenge)

Any suggestions?
#7
Outdated / Re: [A14] Community Core Library v0.14.3.1
November 21, 2016, 06:03:30 AM
Just went to the CCL workshop to make my own impression of the shitshow...
"Well it's fairly calm around here... Let me lurk around some pages...!
Holy sheeet nuke it! nuke it before it lays eggs!"

We need to make our own mod delivery system and extract rimworld of this so called workshop,
who is more of a cancer than anything else, maybe Nexus, they've been wondeful fellows since my modding addiction started with morrowind, a looong time ago, they always delivered.

Gmod lost me when it went for workshop only and closed gmod.org...
The workshop itself is not to blame, even if it's a real pain in the rear to find something in this system. But steam as experienced as they might be, should never trust user input, especially if it's about mod and ownership of them, a mod can be reuploaded indefinitely without concern for the real maker of the mod. This kill the modding essence, well at least it did on gmod.
Let's hope for the love of god that rimworld is safe with these forums..

PS: i miss my spacebuild.  :'(
#8
I shall name you master in necromantics, congrats!
#10

Quote from: DaemonDeathAngel on March 22, 2016, 01:58:39 AM
I talk to Abrexus on a fairly regular basis in my stream, and talked to him about this project, if he wants you all to know what's going on, he'll tell you all. Just wanted to say that I have personally spoken to him about it.

Pics or did'nt happen
#11
Dat tease tho. ;)
#12
Adf.ly link does'nt work anymore, y'know
Still, nice work!
#13
We need to implement a new acronym just for this, i'd propose TMM (2 much mods)  8)
#14
Outdated / Re: [A11b] Project Fallout v1.0
July 21, 2015, 07:44:12 AM
I would rather use the code from MAI, as their robots (cleaning bot and hauling bot) have a built in recharging station :D
#15
Outdated / Re: [A11b] Project Fallout v1.0
July 21, 2015, 04:44:28 AM
Quote from: Iwillbenicetou on July 20, 2015, 06:29:44 PM
+1! Also that bot from the beginning in Fallout 4. the bot that has several arms and moves around on a jet. Just wondering if you can put that in at A12

THIS is Mr. Handy ;)