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Messages - Moriros

#1
Releases / Re: [1.1][MODLIST] My Simple Useful Mods
March 07, 2020, 05:01:10 PM
Hi, i have a problem with ReplaceStuff mod - basicly, when i activate it, i cant build anything. I tried to modify a mod load order, but i doesnt work. I tried some advices from Steam Workshop, but theres only this about load order. Can i ask You for a help?
#2
Hi, this mod is not displayed for me under the "mod settings" submenu. where can i change settings of this mod?
#3
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 05, 2015, 03:01:23 PM
I dowloaded this mod, played it and i say its great! I make an artic-eskimosi colony. Research system is balanced and not annoying (or frustrating).
#4
Thank you, guys :)
#5
Hm, when we are talking about second point... I think, that colonist could haul things to beacon area for trade. It would be cool and realistic. For example: you give them order to trade somethink for silver. Your people haul that thing to trade-zone, and then it had been taken and trader drops silver. How about that? :)
#6
Is this mod that overcomplicated as Harcore SK? I mean: tons of parts that i must craft, tons of crafting tables and stuff that arent so nesesery?
#7
Hm, will be there somewhat like: our group landing in already urbanised territory, with factions and monsters in there and other factions that will invade? I mean scavenging as priority, searching building (fog of war) and all this wasteland-fallout stuff.
#8
Mods / [Looking for mod] Mod pack fits Superior Crafting
December 04, 2015, 02:29:56 PM
Hello,

I`m looking for some modpack for current RimWorld version that fits SuperiorCrafting (which is already not updated to latest version). Im looking for somethink not complicated, with more advanced research tree then in vanilla, but not THAT complicadet as in Hardcore SK.

i have found UltimateModPack but theres no content to dwonload.
#9
Mods / Food refridgating
January 29, 2015, 11:13:18 AM
Hi,

I have an "EpykMod Pack" and i don`t know, how to refridgate food. I have created room, set there a cooler, and set temparature to, in the beginning -20, later -100 :p. But when i clicked potatoes, "they" said, that they aren`t refridgated.
#10
Mods / Robots!
November 18, 2014, 02:40:48 PM
Is it possibility to f.e. craft friendly robost, like theres that attacks colony?
#11
Mods / Re: [MOD Request] SuperiorCrafting to ALPHA 7
November 09, 2014, 04:04:29 PM
But it seems, that workings have been frozen...
#12
Abrexus, you may don`t know me, but i know You for mod known as SuperiorCrafting! I`m great fan of this modification und will be pleased it could be upgrade to ALPHA 7 :)
#13
Mods / Re: [MOD Request] SuperiorCrafting to ALPHA 7
November 09, 2014, 03:49:47 PM
This research system that adds a bit of sense for managing the colony: like that i must first research new levels of constructions to build f.e. stone walls und other research tweaks... and what "drama" you have on your mind?
#14
Mods / [MOD Request] SuperiorCrafting to ALPHA 7
November 09, 2014, 03:16:57 PM
As in topic... this is request especially for authors of this awesome mod (played it long hours BTW)... IDK what is privacy politics for this mod, but i suppose some other "guys" could upgrade it (?)
#15
Mods / Question about ALPHA 6...
November 08, 2014, 02:53:18 PM
... und mod Superior Crafting: can i get a bionic f.e. legsa, arms, kidneys?