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Messages - ramirez333

#1
is anyone else having these two problems:
1. ducting is not connecting properly and doesnt cycle from upper to lower
2. robots not spawning from the robot bases
#2
Quote from: adelexi on January 04, 2017, 05:43:44 PM
Im probably really dumb but i cant seem to get it to work. Everytime i start the game i get a lot of errors with hardcore SK not even working at all.

I got rimworld version 0.16.1393, followed the instructions: Deleted all files in the Mods folder (tried with and without removing core folder in there). Deleted all files in the Config folder in local low and added the ModsConfig. Tried the A16 master and stable version seperatly, with both i copied all the files to the rimworld map itself and also on another try tried copying everything into the mod folder.

With every fresh install i started the game and made a colony quickly before i exited it.

Its mostly a bunch of xml/cross-reference/unity engine errors.

Im kind off at a loss at the moment what it is, maybe a wrong rimworld version?

Would be great if someone could help.

Thanks in advance!

have you verified game data using steam or fully reinstalled the game yet? sometimes the dll or the exe cna be damaged
#3
does this work with the sk modpack or are you ever thinking of making it compatible?
#4
Quote from: JasmineMJ on January 04, 2017, 03:51:08 PM
I'm probably being stupid, but when I started a game with this mod pack my colonists wouldn't do any of the worked I assigned, they just wandered around. Could anyone help me out with this problem? :)
drop the mods config file in the: \AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios folder
that problem is usually caused by the load order being off
#5
hey i dont think someone has reported this on here but the large blast door whenever it opens disappears and a error message says:
Tried to spawn OpenBlastDoor141314 in a null map.
Verse.Log:Error(String)
AlienRace.GenSpawnAlien:SpawnModded(Thing, IntVec3, Map, Rot4)
SK.Building_ClosedBlastDoor:Open()
SK.Building_ClosedBlastDoor:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()
#6
i'm having something weird happen, cleaner bots would start hauling stuff from across the map even though it says they are incapable of hauling