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Messages - Hexxagon

#1
Tools / Re: [Tool] Save Manager
August 22, 2014, 03:57:50 PM
What kind of images would you expect?


And no, no save file modification, there are other people that did that, and my program was intended to only manage mods, sorry, but maybe another time, when there is no up-tp-date sava editor and there is no-one actually doing that :(
#2
Tools / [Tool] Save Manager
August 12, 2014, 03:06:17 PM


Download 'Save Manager'


How to download/use:
Click the link above, then choose 'Download', (or download from Ludeon.com, just click the file at the end of the post) after that use either WinRar, 7Zip or any Zip program to open it. Then unzip it into that folder, where your RimWorld exe is located too.
After that it�s ready to use, just run it, the program will save your 'Pre Save Manager' saves in a group called 'Vanilla', you can change that name, and the associated mods by editing it.
You can add groups of Mods, and switch between them, and their associated save files, so you don�t have to move the files all by yourself.



Tester:
Evul




Current Features:
Changing between different Groups of Mods, with their associated save files.





Future Features:
Everything useful you guys suggest :D





Known Issues:
None yet :D





Changelog:
28.06.2014: First Release

29.06.2014: Update, program now shows the user, when it�s placed in a wrong directory, and where to place it correctly
30.06.2014: Upload on Ludeon.com
08.08.2014: Update for better saving

[attachment deleted by admin: too old]
#3
Tools / Re: [TOOL] Save Manager
June 29, 2014, 06:59:56 AM
Thanks  Evul for helping ;D
I think I'll add a notification,  to tell the user,  where the program should be located,  this evening it should be updated  ;D
#4
Tools / [TOOL] Save Manager
June 28, 2014, 03:41:30 PM





Download 'Save Manager'


How to download/use:
Click the link above, then choose 'Download', (or download from Ludeon.com, just click the file at the end of the post) after that use either WinRar, 7Zip or any Zip program to open it. Then unzip it into that folder, where your RimWorld exe is located too.
After that it�s ready to use, just run it, the program will save your 'Pre Save Manager' saves in a group called 'Vanilla', you can change that name, and the associated mods by editing it.
You can add groups of Mods, and switch between them, and their associated save files, so you don�t have to move the files all by yourself.



Tester:
Evul




Current Features:
Changing between different Groups of Mods, with their associated save files.





Future Features:
Everything useful you guys suggest :D





Known Issues:
None yet :D





Changelog:
28.06.2014: First Release

29.06.2014: Update, program now shows the user, when it�s placed in a wrong directory, and where to place it correctly
30.06.2014: Upload on Ludeon.com
08.08.2014: Update for better saving
05.06.2022: Upload on ludeon.com again, update Google drive link

[attachment deleted by admin: too old]
#5
Can confirm that, even in fullscreen, on max resolution, with enough mods it happens; no scrollbar :/
#6
Unfinished / Re: New Mod: MechTech
March 24, 2014, 10:01:24 PM
No problem, I´m glad I could help :D
#7
Unfinished / Re: New Mod: MechTech
March 24, 2014, 07:01:12 PM
Do you have  a WorkGiverDef?
#8
Mods / Re: Offering graphics services free!
March 24, 2014, 09:57:22 AM
I´d prefer the already used design, but if you want to, you can make your own :D
#9
Mods / Re: Offering graphics services free!
March 24, 2014, 09:03:49 AM
Yes, that´s what I need :D

Would be really awesome, if you could do that :D
#10
Mods / Re: Offering graphics services free!
March 24, 2014, 06:35:42 AM
Hey, great pics you already got there, I could need some myself;
it would be a modular table, it´s basically a table, that connects to itself like walls do :D
#11
Ideas / Re: power sources
March 20, 2014, 06:02:15 PM
Great idea!!
Would be really awesome to have that :D



+1
#12
Mods / Re: [REQUEST] Muffalo farm
March 20, 2014, 02:54:18 PM
How can one become a tester, I really would like to become one, sending bug reports and such, also I would like to try to get my mod, Modular Table, running. :D
#13
Ideas / Re: Sectors!
March 19, 2014, 06:40:54 PM
Great idea, but... don´t use a cloud, the game should make these 'dead colony' saves, and the local ones are always used, and the players can upload the saves, if they want, so other users can use them.


+1
#14
Bugs / Re: Game fails to start.
March 17, 2014, 01:56:52 PM
I got the same thing today, but the games worked for me fine, until today;
Yesterday I was happily playing RimWorld, today it just shows a black screen after executing the file.
When I try it with a 'clean' copy of it, without mods, it works, but I didn´t change anything, not with the mods, not with the game itself, nothing :/
#15
Bugs / Re: Bug- Corrupted saves Ver0.2.363
March 16, 2014, 07:19:53 AM
Here is my config.