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Messages - arctan

#1
Ideas / Re: Your Cheapest Ideas
February 19, 2014, 08:36:43 PM
Or perhaps even tables of custom shapes.

Autophluorescent plants and minerals. And possibly the ability to mine and place the mineral, to create powerless outdoor dim night lights.

Ceiling mounted lights.

Perhaps blasting charges become frag grenades on tripwires? Triggered by all fauna and raiders and travelers, but not colonists who know where they are. Tripwires would allow for awesome traps. Detonate some columns and create a huge stone fall trap. Note, not proximity mines. Built separately, anything crossing a tripwire would arm all grenades connected to it.

Ability to make turrets hostile to colonists, wildlife, and raiders. Seperately, and toggleable. Hostile to colonists would apply more when scientists come with raider parties :P.

Ability to set food dispensers to colonist only or prisoner only. Same for tables.

Prisoners as slaves. Perhaps based on warden skill a pawn can bring a few prisoners with him for tasks like mining and growing and firefighting. Makes them terribly unhappy, and much less likely to join, and perhaps even take a shot at escape. They'd work slower, maybe half speed to whatever their skill level should be, but anything past the first couple skill levels of warden would get more than two slaves to offset this. Perhaps you can toggle whether or not they get whipped, increasing work speed but reducing health.