Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Quaigon

#1
Outdated / Re: [Project] Project Armory
February 28, 2014, 05:36:34 AM
Quote from: Evul on February 25, 2014, 08:44:42 AM
Do they cause an explosion on inpact? Dont recall. ^^

the staff causes small explosions, but dont set flesh on fire, as they cauterize it. stuff can be lit on fire at the series.
the z's dont light things on fire, but stun the people hit for a considerable timespan. if hit a 2nd time while in stun, the target dies. if you hit a corpse (that was killed by a z-weapon) it vanishes.

I dont think, this will be easy, but you can do it, im sure :) the stuff is very easy to aim, as it is so long and the z takes high skill lvls to aim at medium to long ranges
#2
Outdated / Re: [Project] Project Armory
February 25, 2014, 06:37:17 AM
i would love the weapons from star-gate:
and
#3
Ideas / Re: Your Cheapest Ideas
February 22, 2014, 06:58:02 PM
@ Timber: I thought the same (look my post two posts above) in regard to the raiders ("knock-out weapons) but thats a problem of the story teller. I now play with Randy and have 37 colonists, there is no need then for knock-out weapons or drones, as you have enough ppl to do tasks. But drones would be great for combat purposes, and that would be easy and cheap to implement too.

The switch is a nice idea, but I think it takes too much micro for the player. Seeing this game is more about makro management, I think researchable movement-sensors for lamps would be more effective.

Reghards Q
#4
Ideas / Re: Your Cheapest Ideas
February 22, 2014, 02:52:33 AM
Quote from: Chromat on February 21, 2014, 08:44:14 AM
Huh, so cheap stuff?

Apart from adding variety, i would like to add concept of various diseases.

in order of difficulty:

space flu - spreads quickly, mildly irritating, passes on its own

Coughing disease - nasty, spreads, needs doctoring

Red swelling - puts colonist to the bed, does not spread, need doctoring to pass

Gut rot - This one can kill colonist, does not spread, needs research to cure.

Ok, these are just basic ideas, it could easily be added several more variations.

Hope it helps

I don't think, that's cheap, as it would require  good amount of AI programming
#5
Ideas / Re: Your Cheapest Ideas
February 21, 2014, 08:16:53 AM
I played for 150 ingame Days (one game) now and here are my Ideas, what I think might be cheap:

- Raider Attacks have gone so big, my (12x12 graves) graveyard is full. Graves (and corpses) should decay over time, so you can reuse them
- a switch (or movement detector) should be researchable for lights. my base is huge and I am wasting so much power for lamps
- people should remember whom they talked to. in their character sheet you could add that info. maybe later you could implement sth like bonus-happiness if they talk to someone new or one they have a high score with
- the player should be able to make them eat. so they eat at the same time and have a nice chat at dinner
- attackers die too easy. not speaking of toughness but mortality-rate when in combat. its rather hard to get new crewmembers, if raiders have only three states: combat, fleeing and dead.
- pyre to burn corpses (raise moral?)
- possibility to tame sqirrels (so they are crewmembers, eat from the plants in the base, give happiness bonus to crewmembers) [dunno if this takes too much AI programming, but maybe not, they could stay in the homezone]
- weapons that knock out rather than kill (slingshot, teazer maybe?)
- some sort of emergency-batteries, that diconnect when full so they do not empty on short circuits
- something to do with rubble, like a converter who can make metal out of it. just like the food dispenser does with potatoes
- possibility to train someone in a feat.
- ability to make idle ppl go to the other guys and talk to them

that's what I wrote down while playing. Ill add more as it appears to me.
If some or all of the ideas were alrdy posted, my apologies.

Regards Q