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Messages - Ded1

#1
Mods / Re: Mod Request: Sayan Race
September 14, 2017, 09:00:55 PM
honestly i just put it up to see if someone was even willing, but i love your suggestions
#2
Mods / Mod Request: Sayan Race
September 08, 2017, 05:52:56 PM
was hoping someone who knows how can make a Sayan race,  so workspeed modifier of like 20% or higher (cause they work really hard), and a significant melee combat boost (cause well, they are sayans).  Even something that increases the hitpoints of all their parts if possible, cause they are hard to hurt and kill.
#3
so, parts from glittertech arent able to be added as additional limbs, any way to fix this?
#4
So i was hoping that someone can make a mod that will increase the amount of faction bases total, and seperate factions as well like More Vanilla Factions does. 
#5
So i wont be able to get any work done for a while.  Plumbing froze and i have a lot to deal with.
#6
yep that gives me a nice long list to work with.  I hope to get some stuff released this weekend but i cant say for sure.
#7
Quote from: palandus on January 03, 2015, 03:43:57 PM
-snip-
1.)Might be possible (probably is but cant say for sure till i take a look)
2.)As far as i know, that is governed by crafting skill, so outside of increasing crafting i don't know if i can do it.
3.)No clue.
4.)I'm not sure if i can do this.  I don't know if there are already parameters for that kinda change
5.)Easy just have to add Maximum temp changes
6.)Easy. just have to add minimum temp changes
7.)Dll Required for this (and i cant code C#)
8.)No idea if its possible.  Depends on if i can add a trait that effects only Fist weapons.
9.)Kinda possible but it would affect all weapons at all times even outside of melee.  Would work by decreasing aim time.
10.)I have no idea how to do this, or even if its possible.

Quote from: Anduin1357 on January 03, 2015, 04:10:40 PM
-Snip-

I should be able to get most of that in, maybe all of it.  Depends on if i can get the random mental breaks working.

I will get some time to work on this, this coming week.  Hopefully i will be able to upload a few this coming weekend.
#8
I didn't even think about adding that because the original was for testing, you could just jack the skills up to max with prepare carefully.  I should have added that to the others.  Thanks for reminding me.
#9
If i knew how, or even if it was possible, i would definitely add traits that increase hp.  However i have no clue if its possible and my help topic got no reply.
#10
Xubrim, The issue your having is cause you didn't restart the game (the whole game, completely quit out) after messing with your mod order/selection.
#11
I like the mod, gives a new tier for people who make way more food than needed.

figured i would mention a neat trick with links cause what you put at the end of your post. 
instead of doing
(url)somerandomurl(/url)

Do
(url=somerandomurl)Download(/url)

Just replace the parenthesis with brackets like normal

So instead of this
https://ludeon.com/forums/index.php?topic=8619.0

You get this
Traits mod


#12
Thats fine.  I prefer making small mods instead of larger ones (that and i cant make dlls so it hampers stuff i would like to do for large mods).  Thanks for the ideas and i will say i am glad you decided to do other stuff cause your work is awesome.  I might have a few new ones out in a few days.  I dont have much time lately so i cant say when.
#13
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
December 31, 2014, 05:54:28 PM
You have to admit it would be funny though.  And it wouldn't be that hard to make the floors hard to break, just don't put a door in your entryway and they will electrocute themselves trying to get through it.

It would look like this
-=wall
X=electric floor
+=door
                 ---------------
Outside      XXXXXXXXX+
                 ---------------
#14
Well i meant the social thing, i know how green thumb does it, but i cant find if/how Abrasive works.  Cause it sounded like you wanted a penalty to others for talking to him.  If you meant a decrease in social stat thats far easier.
#15
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
December 31, 2014, 05:18:57 PM
I love the idea of electric floors but they are going to have to be COSTLY to counter the OPness.