Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - GrimTrigger

#1
Support / Re: Log filling up with errors...
June 06, 2019, 05:50:40 PM
Will post there as well.  Funny thing is, I added the alien face expansion to my mod list after I began experiencing all of these log issues, believing it would resolve the potential issue
#2
Support / Log filling up with errors...
June 05, 2019, 08:37:58 PM
I have a number of alien race mods, the humanoid alien 2.0 mod, facial stuff, modcheck, alien face expansion etc etc in the correct order.   My game was doing fine up until today.  I stopped playing for a few days and then loaded my game back up today to be swarmed with these errors, I do not want my log file to bloat, and it does actually cause some occasional hiccups while playing.  How in the hell do I save my game, I really do not want to start over with this colony concept.

Exception drawing Jack: System.MissingMethodException: Method not found: 'AlienRace.HarmonyPatches.DrawAddons'.
at FacialStuff.CompBodyAnimator.DrawAlienBodyAddons (UnityEngine.Quaternion,UnityEngine.Vector3,bool,bool,Verse.Rot4) <0x000ce>
at FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix (Verse.PawnRenderer,UnityEngine.Vector3&,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x01c96>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch2 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00185>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,single,bool,Verse.RotDrawMode,bool) <0x000a9>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch2 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00196>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>

Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
#3
Quote from: Shinzy on September 11, 2018, 11:29:56 PM
Quote from: utotuto on September 11, 2018, 05:59:18 PM
Quote from: Shinzy on September 10, 2018, 08:26:43 AM
Since i don't really understand how "fork" on github works, i'll post here. I fix these annoying yellow messages.
They are typo and whitespace related.
QuoteApparello_Trypophobiaa >> Apparello_Trypophobia
Quotemob. </Apparello_Trypophobia.description> >> mob.</Apparello_Trypophobia.description>
Oh thank you Utotuto!

So did you ever create those other items we discussed some time ago?
#4
Im all for this being updated... but have any of the race modders actually used this framework to make baby aliens?
#5
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
September 15, 2018, 09:47:05 AM
Have recent changes/additions to the game caused a loss of progress to this project?
#6
It appears the respective race modders need to create a tie in with this mod to work.  But it also appears none of them have done so.
#7
Quote from: Shinzy on May 13, 2018, 05:02:06 AM
Quote from: Call me Arty on May 12, 2018, 11:48:21 PM
Quote from: GrimTrigger on May 12, 2018, 09:53:36 PM
Just wondering, why are there leggings for certain items, but no corresponding shirt, jacket or armor?  For example... the Enviro leggings and headgear, but no body article of clothing.  Would be nice to have an enviro suit etc etc.

Huh. Kinda like the idea of that. If I'm recalling things correctly, there aren't things like a chef's jacket or scrubs, either.


Now that you guyses mention it! I do want to make an enviro chestwear for sure

for doctors and chefs I only gave aprons, cause I use FashionRimsta which has proper gear for em already ;D

Nice.  So does that mean a full enviro-suit is incoming??  Would be cool to play on a fallout map and be immune to its affects.  Maybe various types of enviro-suits?  A standard one that you would not want to fight in, purely to protect you from the radiation, a Nano enviro suit that maybe increases the temperature range you can handle in addition to the radiation, and then a combat enviro suit that is essentially power armor with the two previous attributes.

Just some ideas ;)
#8
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
May 12, 2018, 09:55:59 PM
Is Mr Dubwise still working this update? Not asking for an eta just curious if there is still a light at the end of the tunnel.  I would love to see what he has in mind for the b18 (or even final release) version of the mod.  I thoroughly enjoyed it on A16.
#9
Just wondering, why are there leggings for certain items, but no corresponding shirt, jacket or armor?  For example... the Enviro leggings and headgear, but no body article of clothing.  Would be nice to have an enviro suit etc etc.
#10
Any of the other Race Modders take to this mod and create patches?
#11
Releases / Re: [B18] Orassans 🐱
January 26, 2018, 10:35:32 PM
Quote from: Diana Winters on January 26, 2018, 05:01:04 PM
Quote from: GrimTrigger on January 26, 2018, 04:54:21 PM
https://ludeon.com/forums/index.php?topic=38785.0
I am aware of this, but I have been very busy with real life as of late and have not had the time to even play rimworld, much less make another patch for this mod. If someone else was willing to make a working patch, I would be happy to link to it on the main page.

Completely understandable!  Just wanted to bring it to the attention of the authors of the race mods I enjoy and appreciate, in the event they were interested / had the time to.
#12
I believe its from the Beast Man tribes mod, i thought it was one of Xen's wolf like races but thats not the case this time.