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Messages - dragonid1423

#1
For anyone finding this thread down the line: The fix is stupidly simple: Run Rimworld in Administrator Mode.

Thanks for helping everyone!
#2
I tried poking around on reddit for some more info on this, and I found someone who was having the same issues with a GTX 1070, so the 960 is ruled out as the culprit. While that's good, it's certainly not great because now we know that the issue isn't caused by a known problem, which forces us to go back to the drawing board.
#3
I suppose the best we can do is say that the GTX 960 somehow is the source of this. It's probably a jump to assume, but I'm out of options.
#4
I asked, and it turns out we have the same keyboard, I am going to try and unplug it and use one of my backup keyboards instead...
Just checked, no cigar. He and I cross referenced our software on the keyboard as well, but we both use completely different driver dates. And of course, Rimworld only started having this problem recently, when I had the keyboard previously as well - granted, the same can be said for the GTX 960.
We're using different Screens, Cords, Motherboards, CPUs, Mice, Headsets, USB Hubs, etc. The only thing in common we have is Windows 10 64bit, GTX 960, and the G910 Orion Keyboard.
Haven't the foggiest on the source of the problem. He and I also went through the details list in Task Manager and compared background processes, we have little in common other than the big commons ones: Battle.Net, Steam, Malwarebytes, Nvidia, and of course all the Windows 10 things.
I feel like I'm on the end of the rope here, what else could possibly cause this?
#5
Turns out I was on a very old driver in the 350s versions, and then I updated to 431.60, though, issues remained. I attempted to find old legacy drivers in attempt to see what I could do, but there's nothing before the 400s in drivers for the GTX 960 available to download.
Was worth a shot, I suppose.
#6
I just want to check in with my experience, and I am having the exact same issue. I've tried reinstalling the game (including purging it from the computer and installing it on a new drive), which includes deleting all the config files straight from the folders as well. After reinstalling the game, and booting it again, still the same process has happened.
Exactly as Rayzoar's found, the game will stutter/freeze for about half a second, consistently, at the same time, in intervals.
I've looked through Dev-mode logs, Hugslib logs, and Verbose Logs, and by all accounts, the game is running fine. This appears to be an extremely rare issue that I can only put down as some form of Hardware issue.
For anyone who finds this that has this issue, or for Rayzoar, these are my exact specs, I'm sharing more than one would usually in attempt to find a single thing we have in common:
Motherboard: Strix Z27OE Gaming Motherboard
CPU: i7-7700k, 4.20HGz, x64-bit
GPU: GTX 960 (4GB VRAM)
RAM: 16GB DDR4
Disks: 7200RPM 1TB HDD, 1TB Sandisk SSD, 2TB Seagate Hybrid
OS: Windows 10 Enterprise Version 1803, Build 17134.829
Peripherals: j5create USB hub, Targus USB hub, Logitech C310 Webcam, Orion G910 Keyboard, Corsair Void Pro Wireless Headset, Logitech G502 Mouse. (Usually it'd be dumb to list peripherals, but Planetary Annihilation crashes with an Afterglow headset in, so you never know, right?)

Thanks

EDIT: How horrifying, we both use a GTX 960. I really hope that's not the issue.
EDIT2: I have a friend with a GTX 960, I gave him the same version I use, had him run it, and reproduced it immediately. If the issue stems from the GTX 960, we certainly need to contact Tynan.
#7
Hopefully at some point we'll be able to raid them and take their things. And maybe pinpoint the Mechanoid hives and attempt to take them out to stop the Mech raids.
#8
Ideas / Vents
December 11, 2014, 04:06:01 PM
  With the new heating system, I would have thought there would have been something to transfer temperature around without opening a hole in the wall. There isn't, Thus I present to you, the idea of Vents!

  A vent would be built into an already existing wall like conduits do, and would act like an opening, but ONLY temperature would be able to go through these. Heaters/ Coolers would treat the vent as an opening too, so the outline would go through into the other room.

  Because I am very bad at explaining things; basically its a vent, without built-in temperature control.
#9
I think it would be cool if you started with sticks and stone, BUT! Depending on what you colonists back story and profession is, you would have mixed tech. This might be a bit weird so I'll explain.

Say if you started with a engineer, a Teacher, and.. a Noble. The engineer obviously having been in the profession, would know about mechanical things. If he specialized in say, solar power, his solar panels would have their efficiency increased by 5-10%. The teacher would know quite a bit of knowledge making the research go faster, I know this already happens, but if the things that were based off of what he/she taught would go even faster than her level provides. And the noble... He just walks around wondering why the invisible magic goes out during night.
All that other stuff? You have to research. I think adding this level of knowledge and tech to the game would be a very nice element to the pre-existing randomness.
#10
General Discussion / Re: Call for testers
December 05, 2014, 02:41:08 AM
Hey, I'd love to bug test Rimworld! I already have a few but, but from the changelog marked with, my favorite, "Guess what! More Bugfixes!". I think they are all probably fixed.
I Volunteer!
#11
What does Indirect shielding do? I know what the other 4 modes do, but thats the only one I haven't figured out.
#12
Edb made this great mod Prepare Carefully. Which allows you to change every single aspect of your colonists.

http://ludeon.com/forums/index.php?topic=6261.0
#13
Bugs / Mental break over being in dark
February 27, 2014, 05:27:50 PM
Anyone who goes into a room with no light or an area with a lamp but is JUST far away enough to have no light, IMMEDIATELY starts going insane. So while my people are mining out a new room I have to get them out within 1 in-game hour before they go berserk or leave. I understand if a door closes on them in a dark room, but if they can turn around and SEE the light, they shouldn't start going insane.