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Messages - StarGazer

#1
Ideas / Re: Re: Your Cheapest Ideas
October 12, 2013, 08:56:50 AM
Another idea:

Scavengers: Some people/raiders show up trying to grab any metal deposits you haven't collected yet, you could then maybe choose to kill them before they take off or have someone convince them to join your group.
#2
Ideas / Re: Your Cheapest Ideas
October 12, 2013, 07:20:44 AM
Quote from: Tynan on October 11, 2013, 07:55:52 PM
Nonlethal weapons is one of the best ideas in this thread so far :)

On that note (and it doesn't get much more western then this): something like a lasso or a net-gun to trap raiders in place, maybe increasing changes of capturing? Would be mighty useful against stark raving mad Muffalo's aswell!
#3
Ideas / Re: Re: Your Cheapest Ideas
October 11, 2013, 05:49:16 PM
Two ideas that should be fairly easy to implement (tho they shouldn't be too frequent, that would be way too annoying):

#1: Termite infestation: some termites infested the colony and are eating away at the furniture. Essentially the same mechanic as fire with maybe a bit lower spreading rate and limited to things like chairs, tables and beds. Spraying them with insecticide to kill them off (similar to extinguishing the fire). Maybe later add research for better insecticides increasing crop growth and improving termite killing speeds. Or cleaning stations to rid the colonists of dirt/bugs (aka showers).

#2: Raiders that aren't out to kill you but want to siphon off your power supply, tapping in to exposed wires/machines and then slowly (or quickly...) draining your power. Essentially code a raider that's  a huge energy consumer and hook him into the powergrid.

More to come! I'm so going to be loosing sleep thinking about these things...