I always felt like Randy challenge was the *normal* difficulty and one that I never have an issue with.. its rather good pace without being impossibly hard
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#2
General Discussion / Re: A13 - What to do with Incapacitated guests?
April 21, 2016, 07:38:56 PMQuote from: Mufflamingo on April 21, 2016, 05:20:37 AMQuote from: SadisticNemesis on April 21, 2016, 03:51:58 AM
I've had this happen once in this update. When the same colony come to visit next, when they next leave they'll go and carry them home if they are missing a leg
Good to know, Phew no more force arresting someone. XD Btw, did it increase the relationship? Or nooo?
I don't remember gaining any Relationship sadly. Guess they have to WALK out not be carried like a parka lol.
#3
General Discussion / Re: A13 - What to do with Incapacitated guests?
April 21, 2016, 03:51:58 AM
I've had this happen once in this update. When the same colony come to visit next, when they next leave they'll go and carry them home if they are missing a leg
#4
Outdated / Re: [A11] Bulk Meals v2.4 updated for A11 June 20, 2015
April 20, 2016, 08:13:51 AM
Thank you for this mod, cooking one meal at a time is just a pain.
#5
General Discussion / Re: Am I using vents incorrectly?
April 19, 2016, 01:30:44 PM
Just place a few in your hallways and have a vent at each room, sorted. I do tend to give My hydroponic rooms a heater each. tends to all work fine depending on the map depends on how many you'll need.
#6
Outdated / Re: [A13] MsCarsonelle's Theme
April 17, 2016, 07:28:38 PM
ooo this sounds good, I'll have to add it to the mod list. Just a quick question, it won't require a new colony? *I don't expect it would but I thought I'd ask regardless*
#7
General Discussion / Re: What are the best animals for what reasons?
April 17, 2016, 07:18:44 PMQuote from: RazorHed on April 17, 2016, 07:12:23 PM
Be careful in A13 with chickens if you plan to sell chicks off. I had a flock of 7 join me and I set them all to animal area 1 and forgot about them . Then they turned into 50 chickens with no traders coming to sell them to . So animal area 2 became the rest of the map , but they started getting eaten out there and then a raid came and killed half of them . hmm do frozen fertilized eggs stop the maturation process?
haha sounds amusing. to your egg question no it doesn't. I always keep them in the fridge so other animals don't eat them. Still hatch fine
#8
General Discussion / Re: Two seperate alphas of rimworld ?
April 17, 2016, 02:13:04 PM
Its easy..just download the new one, place it in a different place on your HDD and make another shortcut with a different name like "Rimworld alpha 13"... rather basic stuff.
#9
Outdated / Re: [A12] Factions - By Thor's epic pecs, the norbals are back! (06/9/15)
April 16, 2016, 07:07:37 AM
I'll take what I can get, the factions are amazingly done.
#10
Outdated / Re: [A12] Factions - By Thor's epic pecs, the norbals are back! (06/9/15)
April 16, 2016, 06:02:43 AM
Could you do the transcendants first? only had a little time with them in alpha 11 and they interest Me massively
#11
General Discussion / Re: As a long time player (Alpha 3 or so), I'm frustrated with gold, components.
April 16, 2016, 06:00:17 AM
"As a player since alpha 1" I'm personally fine with it. I'm glad the progress has been slown down, I think it could be slower to be honest. Also happy gold has more use and DO remember. Computer tech DOES use gold to work properly *motherboards, ect* so it makes massive sense for gold to be used.
#12
Outdated / Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
April 14, 2016, 09:37:54 AM
Not played this mod in sometime.. I do miss it. Hope for an update ^^
#13
Outdated / Re: [A13] Pack Muffalo - Because it bothered me too much.
April 11, 2016, 10:36:36 AM
What has been seen cannot be unseen... thank you for the mod, didn't really think about it until I saw the topic title in passing.
#14
General Discussion / Re: Can you sell furniture, and if so, to who?
April 11, 2016, 10:32:02 AM
You can't that I'm aware of... Its just so you can move them around quicker I believe.
#15
Ideas / Re: Nerf gut worm and muscle parasites?
April 10, 2016, 12:04:24 PM
I do get your points and I really like Limdood's idea on making it cure able with glitterworld meds, I just personally am fine with how they are in length, its just the fact having so many infected constantly on a none jungle map is a bit much. But I do like that they last as long as they do and would like that to stay, just maybe have the infection rate on none jungles looked at.