Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - DaPieGuy

#1
April 9th I bet
#2
1. More events. The events make the story interesting so more events would give more variety

2. Better combat/stealth situations. Possibly a fog of war and hidden raider events so that they sneak up on you, would make outposts a must, also you could sneak up on mortar crews or perform a stealth raid on an enemy faction, as well as better combat that would be amazing

3. Relationships. More in depth relationships between colonists and factions would be great, having some of your colonists be good friends and some arguing and falling out would be really cool, would really help with immersion. As well as relationship between factions such as being able to sit down and form an alliance, maybe they offer you some colonists or resources if they like you alot or for money, or to stop hostilities there could be a peace talk which could be fun (maybe you or they could set up an ambush, if you kill their leader no attacks for a while)
#3
General Discussion / Re: Call for public testers!
February 04, 2015, 12:38:39 PM
I would love to do some testing. I am studying games development and this would definitely be good for me to do. I dont have any real experience testing though but I know the jist of it
#4
Quote from: Cerus on February 03, 2015, 06:20:47 PM
I don't want more detail, but my imagination is sabotaged by the current appearance of the pawns. I may be defective, but I don't see it and think "human", I think "crude placeholder image"

Thats more or less my opinion of them to be honest. I think that if they just were a little more 'human' like but still abstract enough for the imagination to do the rest would work wonders for them.
#5
General Discussion / Re: What Kind of videos
January 27, 2015, 02:46:09 PM
You could do some nice tutorial and strategies on how to survive raids, heat or hunger etc. Or do a little roleplay with the prepare carefully mod and make a cool set of colonists that make sense being together, for example, some soldiers or prisoners. (I did the crew from firefly. So much fun!)
#6
Quote from: OldVamp on January 23, 2015, 01:20:17 PM
maybe we need a 'dye station' so that the colors of clothes can be customized.
There is something similar in the Edb prepare carefully mod where you can set clothes to custom colors.
synthread can be something other than the minty blue for example.

bill, dye powerarmor, set color, ingredients: power armor, berries

That would be pretty good. It would definitely help with telling colonists apart. Or maybe similar to engraving weapons in the changelogs clothes could have something stitched on them.
#7
Would it be possible to have a building that could change the temperature of the world or maybe change the months that plants can be grown. Some drawbacks could be massive power draw and research requirements. A chance of failure which could result in the world being even more inhospitable, and during the process some very dangerous weather (More frequent events)
#8
General Discussion / Re: Visitors
January 22, 2015, 12:51:43 PM
At the moment nothing really. I haven't checked if it increases relations after they visit but if you want you can capture them although they will become hostile. Or if you are lucky they will arrive at the same time you are attacked. They make great cannon fodder :)
#9
I love this. Definitely helps with what was discussed in the topic mentioned. Keep up the good work!!!
#10
Quote from: Eleazar on January 21, 2015, 01:03:26 PM
Quote from: CrazyTalk on January 21, 2015, 11:25:13 AM
...Clothes mask the character sprites, and at this point serve two purposes - armor values and temperature protection  -  as such there is a 'best fit' solution - that needs to change. A farmer wearing power armor needs to be a crappy farmer - there needs to be tradeoffs to wearing different garb - the farmer is safer in his power armor, but he keeps stepping on plants and breaking his tools.

Maybe, but there need to be other new systems in place to keep that from being a pain. Until your colony is pretty big and running smoothly, most of your pawns will have multiple jobs, and quite possibly defend the base when under a big attack.  If you need to constantly change their gear so they can do whatever job well that will make the game less fun.

You make a good point. Many colonists do different jobs and not all should be suited in power armour because they can withstand a raid imo. Colonists for mainly combat should have power armour and the rest different clothes with distinguishing features.

Even then with more parts to a pawn different clothes could be added such as gloves, boots or helmets which could help you tell them from each other. Maybe later with more features and roles it would be better like this.
#11
Quote from: StorymasterQ on January 20, 2015, 08:03:56 PM
Try Sadler's Pawn State Icons mod. Works wonders if you want more detail.

Yeah that is a great mod and works wonders when my colonists are going insane and I dont know why  :D maybe its just me but I guess I just want a little more detail on my colonists, not just so that I can distinguish them more easily from one another but to give them a little more depth as I mentioned earlier. I think I will try making a mod to do that. I don't have much experience but I've been wanting to try modding for a little while now and this may be what I will try doing.
#12
I do love the graphics the way they are now and I do believe that a little imagination can go a long way but a little visual help can also do the same, even more so. Such as having an old war veteran with a bionic arm and an old scar would make you wonder how he got them and what he went through or seeing your colonists with amputated limbs would upset you more as you know that they paid the price to survive a tough raid. With some graphical changes I think this could really add some depth to the backstory and emotional attachment to your colonists.
#13
Oh ok. That's a pity, it would have been nice to see the colonists have a little more detail. Well having limbs at least. Would it be possible to mod it so this could be possible?
#14
I was wondering if there has been any news or update in regards to the graphics for colonists. In the recent alphas the health system has been changed and new clothes such as pants have been added yet are invisible.

Same as if an arm or leg is blown off the colonist looks the same. Will this be changed in the future as I believe it would flesh out the game a little more seeing a few colonists with some bad bruises and one with a peg leg after a bad raid!  ;D
#15
Quote from: litlbear on August 28, 2014, 03:14:47 PM
tynan said no aliens

Man made aliens maybe? Creating and using them as a labour force for mass hauling late game could be fun but with the slight risk that they might revolt or evolve. Sort of like the geth from Mass Effect, could be fun