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Messages - shadowtajun

#1
Quote from: Reaper on September 14, 2014, 08:45:35 PM
um I think the skin human thing is busted. I got smacked by tribals and wanted to make a statement by tanning their buddies. and well my cook didn't do it.

I enabled every thing inside the bill  and the corpses were fresh. Now I could tell her to butcher the corpse but not skin it. any idea what I am doing wrong?

Can you skin to the other animals or just butcher?
#2
Mods / Re: [Request] - fishing
August 16, 2014, 03:50:05 AM
I wanna see this happen!

Here's a space fish to work with, if anyone uses it please credit me and let me know. Also if it needs to be bigger I can help out with that.
#3
Mods / Re: Art Modifications - Resources
August 09, 2014, 07:58:33 AM
Quote from: Shinzy on July 28, 2014, 03:24:01 AM
Quote from: Berengar on July 27, 2014, 12:27:32 PM
I made some Orc and Star Wars pawns, when you want, i can upload a package.













starwars pawns?

oo meesa want someone to make a cantina band mod!

they'd drop in with drop pods, set up a stage and play until you get fed up
and they'd only leave if you pay them off

Oh I love it! someone make this happen!
#4
Mods / Re: Art Modifications - Resources
May 27, 2014, 02:18:01 AM
Quote from: Pulaskimask on May 27, 2014, 01:18:52 AM
QuoteIf you're colourblind please let me know if you can/cannot see the shape of the berries

I think it's really nice that you're thinking of the colorblind :)

Thanks, I don't want to have people left out of the fun. I try to make sure everything I do for games is somehow readable by the colourblind. :)
#5
Quote from: ItchyFlea on May 02, 2014, 02:28:14 AM
You've got my permission. I'll doublecheck with shadowtajun about the textures, but I'm pretty sure she'll say yes.

Yup yup I'm in!
#6
Mods / Re: Art Modifications - Resources
April 10, 2014, 10:26:18 PM
Quote from: mrofa on April 09, 2014, 10:37:24 PM
Can you do a barber wire ?
Kinda got a problem with it :D

I sure can try :)
#7
Mods / Re: Art Modifications - Resources
April 02, 2014, 07:43:00 AM
If anyone wants conveyor belts here you go they couldn't be used for the mod I was arting for. If you do use them please PM or reply here so I can see them in action. Also crediting would be greatly appreciated.



#8
Outdated / Re: [MOD] (Alpha 2) Animal Rugs v1.0
April 01, 2014, 05:38:11 AM
Quote from: Hancake on March 26, 2014, 07:23:50 PM
Dat rug with arms and legs.

Anyone notice how the characters in game don't have arms and legs?  ???

Yea I know. It's was a little hard to make it look like a rugged character without the arms and legs though. Ideas?
#9
amazeballs!
#10
Mods / Re: Giant Muffalo
March 22, 2014, 08:27:21 PM


The colour is a little off for the side but I don't think it's that bad. Anyway if you use it, can you credit me? cheers!

Enjoy!~
#11
Quote from: TimMartland on March 22, 2014, 03:12:11 PM
Good mod, but some of the models are quite derpy. The reactor is a blatant retexture of the geo-generator and both wind farm models are a little off. The turbine doesn't really fit with RimWorld and the farm is a little wired-looking
Quote from: Architect on March 22, 2014, 05:25:08 PM
I did the best with what I had XD Trust me, the textures shadowtajun have been working on for me are truly marvellous, hopefully everything will have a texture done by her in time for alpha 3, but if not, the main features most certainly will :)

Hey guys,

Sorry about the (lack of) art, I'm working full time, studying full time and I'm working on my own projects as well as these art mods. The art (I hope) will be ready, like Architect said, in time for alpha 3, but if not, the main features most certainly will. I know that the art I do for these mods doesn't take up too much of my time but finding the lulls in between projects, work or study are minimal and difficult. This isn't to say that I'm not enjoying the art, far from it - I'm actually extremely excited. Sadly though these art assets are currently taking a backseat and Architect (who has similar commitments) has kindly backed me up on this.

If you guys have suggestions for art let me know here or IM me I'm always looking for feedback on art and sometimes I don't know where to begin. A second set of eyes really helps. If Architect wouldn't mind perhaps I can post up drafts of what I'm doing so you guys can have a say on art direction. I'm actually having a tough time with designing the wind farm, it's probably one of the most difficult things so far. So please if you guys have suggestions I want to hear them!

Also thank you Architect for the compliment, means a lot :)
#12
Mods / Re: Giant Muffalo
March 22, 2014, 03:52:34 AM
how about this?

#13
Mods / Re: Giant Muffalo
March 20, 2014, 06:20:17 AM
Is this something like what you were thinking?


It reminds me of a bantha hahahah

#14
Mods / Re: Giant Muffalo
March 19, 2014, 10:56:12 PM
can you show me what you have?
#15
Mods / Re: Giant Muffalo
March 18, 2014, 11:32:35 PM
I might be able to help with the image for that. I think it'd be a quick fix of the current muffalo.