It's a damn shame about the high-quality devilstrand or hyperweave items. They're so expensive and fragile. They are definitely not worth wearing, as there are far more economic options. The 50% limit for what counts as 'frayed' or 'worn-out' is too high as well, IMO.
I think hyperweave and devilstrand should not wear out in normal use at all. And even if you catch a bullet with them, they should take damage only slightly. And make them both immune to fire. Repair option would be nice, too, but it should be expensive material-wise, and time-consuming, perhaps so that at 50% condition it'd be the same if you'd craft a new shirt. Of course if the damaged item was a legendary item, then you'd probably want to repair it rather than risk producing a less-than-legendary item. Might also be fun if clothes kept a record of the damaged location and the received damage/projectile type, much like pawn bodies:
"Left sleeve - Great Bow (Toxio Turtlepuncher, The Talisman Tribe)"
"Torso - Shotgun (Jackie Jackson, The Mercenary Group)"
"Torso - Pistol (Nellie Newbieshooter, Colonist)"
"Torso - Bite mark (Squirrel)"
"Right sleeve - Burn mark (Lightning)"
Might be great if one could assign an owner to a piece of clothing, much like you can assign a bed to someone. Colonists need wardrobes in their quarters, where to store their clothes. Prisoner wardrobes might be handy, too. I think clothes take too much space and we need a controlled way to store multiple clothing items in one square. That same mechanic could be used to store guns, which would enable proper weapon racks and armories. 5 pieces of clothing/weapons per one tile, maybe?
I think hyperweave and devilstrand should not wear out in normal use at all. And even if you catch a bullet with them, they should take damage only slightly. And make them both immune to fire. Repair option would be nice, too, but it should be expensive material-wise, and time-consuming, perhaps so that at 50% condition it'd be the same if you'd craft a new shirt. Of course if the damaged item was a legendary item, then you'd probably want to repair it rather than risk producing a less-than-legendary item. Might also be fun if clothes kept a record of the damaged location and the received damage/projectile type, much like pawn bodies:
"Left sleeve - Great Bow (Toxio Turtlepuncher, The Talisman Tribe)"
"Torso - Shotgun (Jackie Jackson, The Mercenary Group)"
"Torso - Pistol (Nellie Newbieshooter, Colonist)"
"Torso - Bite mark (Squirrel)"
"Right sleeve - Burn mark (Lightning)"
Might be great if one could assign an owner to a piece of clothing, much like you can assign a bed to someone. Colonists need wardrobes in their quarters, where to store their clothes. Prisoner wardrobes might be handy, too. I think clothes take too much space and we need a controlled way to store multiple clothing items in one square. That same mechanic could be used to store guns, which would enable proper weapon racks and armories. 5 pieces of clothing/weapons per one tile, maybe?