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Messages - Somethingfake

#1
Quote from: ItchyFlea on February 28, 2014, 10:34:42 PM
That should not appear in 'vanilla' RimWorld.
Are you using any mods?

What does the message say, I'm unable to read it in the screenshot.

I looked in the mod section of the game and only "core" is activated. The error is about the geothermal generator.
#2
Ideas / Re: Animal Pens / Farms
February 28, 2014, 06:45:15 PM
Quote from: TimMartland on February 28, 2014, 02:39:33 PM
Tie boomrats to strings and throw them at raiders. Or leave them in holes in the ground as land mines. Brings a whole new meaning to 'Live Explosives'

Or get two boomrats, tie them like a tripwire across a choke point, stand back and laugh as the raiders turn into a pink mist.
#3
Bugs / [W | 0.2.363] UI: Debug looking box on save load
February 28, 2014, 04:36:25 PM
Each time I load a saved game, I've been getting what looks like an error/debug box in the top left corner. I've only gotten this after loading a saved game and only on version 0.2.363. I've added my save file, output log and a image. Running Win 7 if that helps.

[attachment deleted by admin: too old]
#4
Ideas / Weapon icon?
February 28, 2014, 12:48:15 PM
Utterly new member here and I'm unsure as to how I would search for the topic, so apologies if this has been asked/answered, but would it be possible for a weapon icon to float above a colonists head when they are armed? Also make it a toggle on/off option for times when the icons would make the screen too busy.
#5
Ideas / Re: Animal Pens / Farms
February 28, 2014, 12:43:38 PM
I would love a hunting system set up where the colonists just go out and get the muffalo/boomrat/squirrel instead of you micromanaging it.
#6
General Discussion / Re: Grave problem
February 28, 2014, 12:35:00 PM
Will we get a little hotfix or will it be in the next proper update? Not making any demands, just curious.
#7
General Discussion / Re: Grave problem
February 28, 2014, 12:30:54 PM
Confirming the problem as well. Odd though, as before the graves had simple buttons IIRC that had stranger corpses, colonist corpses and animal corpses and you could with just a click deny the grave to animal corpses.

Why do we have to do extra work when the previous way of doing it was quicker? In fact, why do we have graves for animals anyway, unless pets are an upcoming feature?  ;)