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Messages - WarlordToby

#1
Mods / Re: [Request] Less Mud/Marshes
May 29, 2017, 11:20:14 AM
Rainy areas are more swampy. You might want to consider a place like, lets see...
Deserts, boreal forests and whatnot.
#2
There are quite few things we have to take care of first;
Is the virus spreading?
Is this the beginning of the apocalypse or the near end where zombies are starved/>90% humans dead?

After we can handle those, we get to the business.
Map generation; Ruins of possibly houses ravaged by zombies, sub-urban environment (This will work great with scenarios I will describe below.)
Some crafty stuff with materials found around (possibly) in the map generation; Duct tape, screws, wires... All kind of things you can use for crafting everything nasty and bad.
Also lots of clutter things you can break apart. In zombie apocalypse movies you see lots of stuff; Broken down cars, wooden barricades, everything. It is a shame no one uses them. The players could demolish them and get resources.

You can also take a look at mutations. I think Resident Evil should have been a zombie movie instead of wild virus but eh. Left 4 Dead Tank/Charger would be awfully good with base breaching. Also zombie animals? A pack of zombie wargs, yikes!

Scenarios:
Safezone: (This would be good with map-gen) "You have five days left to prepare a quarantine zone inside the city. During that time, you must prepare defences of sort, fences, walls, anything goes! The refugees will require food so maybe preparing few food growth areas is a good idea." And the refugee count would be... 3-20, maybe?

Patients: "You wake up in nearly empty hospital with two other survivors. Every each one of you is either in bad condition or has a disease. Wonder where all the staff i- Is that moaning outside?" You would start with three colonists, either they have a disease or are in a bad condition. The hospital is full of medicine but not that many resources so you might want to demolish few things for materials.

#3
OH. MY. GOD.

This has been literally for months in my mind! "What if we could actually be in space?" "I'd like to make actual spaceships."

You, Sir, if you manage to finish this project; notify me ASAP!
#4
Releases / Re: [A15] Fences And Floors
October 25, 2016, 04:08:22 AM
Finally! Fences!
#5
Mods / Re: [Mod Request/Idea] Genetic Superiority
September 19, 2016, 07:37:23 AM
The idea sounds awesome and i suppose it would be easy to create the cloning thing but adding those traits are much harder, i suppose.
#6
Now we need a space mod and i will go fulltime rimworld player!
#7
Scenarios / [WIP] Space Station 13 "AsteroidStation"
September 07, 2016, 08:41:40 AM
I love SS13. I love it so much that i think it deserves a remake.

So i started this project; Making a copy of "AsteroidStation". A SS13 map, in which the station is inside a huge asteroid.




Of course this isn't much. Not yet.
#8
Mods / Re: [Request] World War 2
September 05, 2016, 10:41:19 AM
Quote from: Deimos Rast on September 05, 2016, 08:47:57 AM
Here you go friend.
Two mods in the thread below: Civil War weapons and World War weapons.
It says A14 but it works with A15 if you do a version update.
There was also quite a large mod about WWI a few versions ago called the Great War or some such, but it passed on.
Personally, I think WW2 has been done to death, and would rather see more of the former type packs. But this is your thread, not mine.
Enjoy!



https://ludeon.com/forums/index.php?topic=15069.0

I have quite grown tired of just weapons. I want to see uniforms, too.
#9
Mods / [Request] World War 2
September 04, 2016, 02:57:23 PM
Haven't seen any World War 2 mods around here. I remember one but it is old so i was thinking whetever someone could make a new World War 2 mod?

Not just the guns but uniforms, helmet and possibly tank pawns & turrets/artillery?

Factions are welcome, too!

I am a big World War 2 fan myself so i was thinking if i could create a WW2 scenario.
#10
Outdated / Re: [A12]Citymap v1.1
February 24, 2016, 08:51:45 AM
I'd enjoy this much more if the fog of war would not hide the room upon leaving it.
Also i noticed that the community core library had issues with the world generating, simply preventing things like house "ruin" creating and pawn spawning.
#11
Outdated / Re: [A12] Skynet SK v.1 (29.08.15)
November 11, 2015, 02:23:40 PM
Would appreciate having regular terminators... You know, mechanical skeletons those carry pulse rifles(?) and... Well, basic, slow skirmish units.
#12
Mods / [Mod request] Gasmasks
June 19, 2015, 11:19:05 AM
Ah, the new events like toxic etc are fun but limit gaming.

What if we would get gasmasks? Masks, those would filter the toxic in a way or another so you could get materials from far away areas or fight enemies outside so they wouldn't explode the walls of your base open, letting the toxic gas enter.

Simple yet hard, i suppose.
#13
"Fire in the hole." *HEADSHOT* "Enemy down." "Okay, lets go." "COVER ME!"
#14
Mods / [Mod request] Killzone - Spooky Scary Helgast
April 10, 2015, 11:29:49 AM
Hello, me again.

I've been playing quite alot of Killzone but then i thought that there should be an RTS version. Then i was thinking Rimworld and boom, i came up with this.

I'd love to see the armour of a helghast or ISA soldier (I prefer Helghast)
and maybe few rifles? Stk would be a nice thing to see.
And one thing, or rather two: Floor and walls.
#15
Quote from: bordas1234 on March 08, 2015, 05:40:24 PM
Well, the romance mod only add 2 differnts type of having sex, oral and doggy style, nothing more, its more like a moral booster
What whaa...? Holy heck how i haven't noticed that?!