It depends on how you would set the relative priorities, I normally set repair higher than build partly because its quicker, but also because it could be a really important building that needs repairing and given that repairing is much much cheaper than rebuilding it is likewise much more important.
While I set my builders as repairers, I often have non-builders also set to repairers. So overall I am not so keen to merge them unless you are planning on adding interesting new job types.
While I set my builders as repairers, I often have non-builders also set to repairers. So overall I am not so keen to merge them unless you are planning on adding interesting new job types.