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Messages - V3cta

#1
Outdated / Re: [A16] Thundercraft's Mods
January 19, 2017, 08:08:16 AM
Hey there, as soon as I try to load the RTFTJ mod I get this error:

Exception from asynchronous event: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at Verse.DefMap`2[RimWorld.WorkGiverDef,System.Int32].get_Item (RimWorld.WorkGiverDef def) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.PawnPrioritiesTracker.SetPriority (RimWorld.WorkGiverDef workgiver, Int32 priority, Int32 hour) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.PawnPrioritiesTracker.SetPriority (RimWorld.WorkGiverDef workgiver, Int32 priority) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.PawnPrioritiesTracker.SetPriority (Verse.WorkTypeDef worktype, Int32 priority) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.Detours_WorkSettings._SetPriority (Verse.WorkTypeDef w, Int32 priority) [0x00000] in <filename unknown>:0
  at RimWorld.Pawn_WorkSettings.Disable (Verse.WorkTypeDef w) [0x00000] in <filename unknown>:0
  at Hospitality.Detouring.Pawn_WorkSettings.CheckForDisabledTypes (RimWorld.Pawn_WorkSettings _this, Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Hospitality.Detouring.Pawn_WorkSettings.ExposeData (RimWorld.Pawn_WorkSettings _this) [0x00000] in <filename unknown>:0
  at Verse.PostLoadInitter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
  at Verse.Game.LoadGame () [0x00000] in <filename unknown>:0
  at Verse.SavedGameLoader.LoadGameFromSaveFile (System.String fileName) [0x00000] in <filename unknown>:0
  at Verse.Root_Play.<Start>m__736 () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()

Would be great if you could help me.
#2
Hey there, added the mod mid-game and now all the steel ores on the map are LED lights. Would be great if you can help out because I don't want to create a new colony. :D Except that, I love this mod! LEDs ftw!
#3
Mod bugs / Re: Steel Wall Textures Missing
July 28, 2016, 05:17:40 AM
Deleted some mods that I don't need and seems like it's fixed. Thank you for your help. And be the dark side with you, too. ;)
#4
Mod bugs / Re: Steel Wall Textures Missing
July 27, 2016, 11:38:40 AM
Ok here it is.

[attachment deleted by admin - too old]
#5
Mod bugs / Re: Steel Wall Textures Missing
July 27, 2016, 11:06:49 AM
    <li>Core</li>
    <li>Community Core Library</li>
    <li>Community Core Library - Vanilla Tweaks</li>
    <li>ESM - MineVein</li>
    <li>ESM - SmoothWall</li>
    <li>Efficient Light</li>
    <li>BatteriesStuffed-BatteriesStuffed-1.4</li>
    <li>High Caliber</li>
    <li>Infused</li>
    <li>Hospitality</li>
    <li>LT_DoorMat</li>
    <li>Medical Training</li>
    <li>MindAlteringDevice V1.13 A14</li>
    <li>Modular Tables</li>
    <li>PowerSwitch</li>
    <li>MoreTradeShips</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>Heavy defences mod</li>
    <li>RD_DevSpeedEnabler</li>
    <li>Recycle</li>
    <li>Stonecutting Tweak</li>
    <li>RTFTJ</li>
    <li>RW_Blueprints-0.14.0.1</li>
    <li>RW_FluffyRelations-0.14.0.0</li>
    <li>SolarsStuffed-SolarsStuffed-1.4</li>
    <li>CheaperComponents</li>
    <li>RW_MedicalInfo-0.14.0.0</li>
    <li>[A14] Railguns</li>
    <li>RedistHeat</li>
    <li>Vegetable Garden v4.0</li>
    <li>TilledSoil</li>
    <li>CorePanda</li>
    <li>Cupros Alloys 14.00</li>
    <li>Quarry 14.10</li>
    <li>Additional Joy Objects 14.00</li>
    <li>Industrialisation</li>
    <li>MadSkills-A14-1.1.5</li>
    <li>RW_Manager-0.14.0.2</li>
    <li>Apparello</li>
    <li>ExtendedStorage-ExtendedStorage1.6</li>
    <li>Less-Rebuff-1.0</li>
    <li>DESurgeries</li>
    <li>Clutter Furniture</li>
    <li>Clutter Structure</li>
    <li>Clutter Misc</li>
    <li>ED-Plant24H</li>

These are all my mods and yes I think all are updated to Alpha 14.
#6
Mod bugs / Steel Wall Textures Missing
July 27, 2016, 09:49:08 AM
Hey there.
My steel wall textures are missing. Had a bug with slate walls before and changed my mod order and could fix it, but don't know how. Console output in attachment. Please help me. Thanks. :D

[attachment deleted by admin - too old]
#7
Help / Re: Need help with Textures for my mod
May 10, 2016, 03:22:11 PM
Well changed it to '/' and it works now. Copied the folder path from Total Commander.  :o Thank you very much!
#8
Help / Re: Need help with Textures for my mod
May 10, 2016, 02:54:55 PM
Ok thanks. Deleted the '\' but still doesn't work.
#9
Help / Need help with Textures for my mod
May 10, 2016, 02:44:45 PM
I came up with a idea for creating a mod with modern variants of bows with the Combat Realism mechanics. I set up the xml files I need and I can craft it a the smithing table. But I can't see it, only a big purple square. Used the Unity Assets Explorer to extract the vanilla bow graphics and edited it and exported it to the PNG format. If someone could explain what I did wrong with the textures (or xml's), I would be very happy. The mod is attached. And sorry for my bad english.



[attachment deleted by admin - too old]
#10
Quote from: hwfanatic on April 25, 2016, 10:33:37 AM
I'm not sure if I should report bugs here directly, so please forgive me if I am doing it wrong.

I have come across certain compatibility issues between CCL  v0.13.1 and M&Co. MiningHelmet V13.1

Just having both mods enabled raises the error as described here: https://ludeon.com/forums/index.php?topic=16599.msg212265#msg212265
Not sure which mod is "to blame" but at any rate I hope this helps.

Got the same problem. Now that I've deactivated M&CO Mining Helmet everything works as it should. The helmet also doesn't glow if CCL is installed.
#11
I restart the game everytime I open the Mods screen. Also changed the loadorder a few times and deactived all mods except Rimfire and CCL & CCL Vanilla Tweaks, but no effect.
Attached the output_log.
Update: It's fixed! The M&Co Mining Helmet mod stopped some part of the CCL injector to work. Deactivated it and I can now see the mod options.

[attachment deleted by admin - too old]
#12
Hmm okay. I only got Mod Help under Mods.
#13
The MCM doesn't show up in the main menu. Got Rimfire 2.0 and CCL 0.13.1 installed. What might cause this?
#14
Yeah looked at it a few minutes ago and it seems like it didn't load properly. (was at the end of the list) But I put it next to the Core Module and now it works. Thanks. (Y)
#15
Hey there, don't know why but my colonist does nothing when I want him to convince someone to join. :| I can't even right-click on the person I want to convince. I've got Alpha 10F.