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Messages - Aristocat

Pages: [1] 2 3 ... 25
1
Mods / Game stutters every time pawn finishes a hauling job.
« on: April 30, 2018, 12:25:12 PM »
Also stutters when a pawn hauling things to the buildings.

I also noticed this yellow error message is spammed every few second on the log.

Any ideas?

Code: [Select]
TryFindBestBillIngredients.Postfix __result: False
Verse.Log:Warning(String)
WeaponStorage.Patch_WorkGiver_DoBill_TryFindBestBillIngredients:Postfix(Boolean&, Bill, Pawn, Thing, List`1)
RimWorld.WorkGiver_DoBill:TryFindBestBillIngredients_Patch2(Bill, Pawn, Thing, List`1)
RimWorld.WorkGiver_DoBill:StartOrResumeBillJob_Patch0(Object, Pawn, IBillGiver)
RimWorld.WorkGiver_DoBill:JobOnThing_Patch1(Object, Pawn, Thing, Boolean)
RimWorld.WorkGiver_Scanner:HasJobOnThing(Pawn, Thing, Boolean)
PrisonLabor.HarmonyPatches.<>c__DisplayClass1_0:<CreatePredicate>b__0(Thing)
Verse.<ClosestThingReachable>c__AnonStorey0:<>m__0(Thing)
Verse.GenClosest:ClosestThing_Global(IntVec3, IEnumerable, Single, Predicate`1, Func`2)
Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)
RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch5(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
TickMultiThread.SpecialInjector_TickMultiThreadDetour2:_Tick(TickList)
TickMultiThread.SpecialInjector_TickMultiThreadDetour3:_DoSingleTick(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>1722</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>MOD-E-A18</li>
    <li>HugsLib</li>
    <li>JecsTools-1.0.9.7</li>
    <li>AdvancedAnimalFramework</li>
    <li>ModSwitch</li>
    <li>AllowDeadMansApparel</li>
    <li>Locks</li>
    <li>AnimalArmor</li>
    <li>AnimalsLogic</li>
    <li>AnimalTab</li>
    <li>AntiAutoUnload</li>
    <li>ArchitectSense</li>
    <li>AreaUnlocker</li>
    <li>AssignPrisonerBed</li>
    <li>AvoidFriendlyFire</li>
    <li>A_Dog_Said-B18.2</li>
    <li>BetterPawnControl</li>
    <li>Better_Sandbags-1.1</li>
    <li>Blueprints</li>
    <li>Bulk Stone Cutting</li>
    <li>CentralizedClimateControl</li>
    <li>CaravanOptions</li>
    <li>CleaningArea</li>
    <li>Clutter Furniture</li>
    <li>Clutter Structure</li>
    <li>Clutter Structure_Windows</li>
    <li>ColonistBar_KF</li>
    <li>ColonyManager</li>
    <li>ColorCodedMoodBar-1.1-Alpha-0.18.1722</li>
    <li>Cooks Can Refuel</li>
    <li>CustomDeathRandomness</li>
    <li>Deep Ore Identifier</li>
    <li>DefensivePositions</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>ExemptedStockpiles B18v2</li>
    <li>FashionRIMsta -A18</li>
    <li>Dubs Skylight</li>
    <li>Doors-Expanded</li>
    <li>DESurgeries</li>
    <li>Five Second Rule - Release</li>
    <li>FluffyBreakdowns</li>
    <li>FreshStockpileFilter-B18</li>
    <li>GiddyUpCore-18.7.6</li>
    <li>battlemounts-18.7.2</li>
    <li>GiddyUpCaravan-18.3.2</li>
    <li>GiddyUpRideAndRoll-18.1.7</li>
    <li>Grenade Fix Rearmed</li>
    <li>FoodAlert-0.18.0.1</li>
    <li>ForbiddableDebris</li>
    <li>Hand Me That Brick</li>
    <li>Hospitality</li>
    <li>How-Much-Longer-My-Muse-0.18.0.1</li>
    <li>Hunting Alert</li>
    <li>ICanFixIt</li>
    <li>ImprovedWorkbenches</li>
    <li>JecsHuntingWithTraps</li>
    <li>JTExport</li>
    <li>JTZoneButtons</li>
    <li>Locks.DoorsExpanded</li>
    <li>Logistics</li>
    <li>ManhunterPacksRebalanced</li>
    <li>Meals On Wheels - Release</li>
    <li>MedicalTab</li>
    <li>Medieval Times (v. 1.94.B18)</li>
    <li>Mending</li>
    <li>MinifyEverything-a18</li>
    <li>MiningCo. AlertSpeaker</li>
    <li>MiningCo. DrillTurret</li>
    <li>MiningCo. SpotlightTurret</li>
    <li>Moody</li>
    <li>MorePlanning</li>
    <li>Nandonalt - Set-up Camp</li>
    <li>New Zone Tools</li>
    <li>P-Music</li>
    <li>Pandora Dark</li>
    <li>ParasiteTendsMatter</li>
    <li>Patient Sanity</li>
    <li>PickUpAndHaul-0.18.1.8</li>
    <li>PlantCuttingIsForGrowers</li>
    <li>PrepareLanding</li>
    <li>PrisonLabor</li>
    <li>Psychology</li>
    <li>QualityBuilder</li>
    <li>QualityCooldown</li>
    <li>QualitySurgeon</li>
    <li>RelationsTab</li>
    <li>ResearchableStatUpgrades-master</li>
    <li>ResearchTree</li>
    <li>RF - Basic Bridges</li>
    <li>RF - Configurable Maps</li>
    <li>RF - Faction Control</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Fishing</li>
    <li>RF - Pawns are Capable!</li>
    <li>RF - Smooth Stone Walls</li>
    <li>Rim-of-Madness---Bones</li>
    <li>RimFridge</li>
    <li>RimQuest</li>
    <li>RimSearch</li>
    <li>RimWorld-Achtung-Mod-master</li>
    <li>Rimworld_IndustrialRoller</li>
    <li>Room Food - Release</li>
    <li>RT_Fuse-B18-1.1.1</li>
    <li>RT_PowerSwitch-B18-1.0.8</li>
    <li>RT_SolarFlareShield-B18-1.2.2</li>
    <li>RunAndGun-0.18.3.4</li>
    <li>RunandHide</li>
    <li>RWAutoSell</li>
    <li>rwtemperature</li>
    <li>RW_RefugeeStats</li>
    <li>SF [B18] Rain Removes All Filth</li>
    <li>SaveStorageSettings</li>
    <li>Share The Load - Release</li>
    <li>ShootingSkillEnhanced</li>
    <li>ShowHair</li>
    <li>Signs_and_Memorials</li>
    <li>SkillOverhead</li>
    <li>Spoons Hair Mod -A18</li>
    <li>StackMerger</li>
    <li>StackXXL</li>
    <li>static_quality_plus_B18</li>
    <li>StuffedFloors</li>
    <li>StuffFilter</li>
    <li>SunTzu-RaiderTactics-0.18.0.1</li>
    <li>T-ExpandedCloth</li>
    <li>T-ExpandedCrops</li>
    <li>T-MiscStuff</li>
    <li>T-MoreBedsCloth</li>
    <li>T-MoreFloors</li>
    <li>T-RawCropThoughts</li>
    <li>TD Enhancement Pack - Release</li>
    <li>TraderDismissal-0.18.0.2</li>
    <li>TradingSpot</li>
    <li>VisiblePants</li>
    <li>WildlifeTab</li>
    <li>W_ClearWay</li>
    <li>ZhentarsSunLampDesignator</li>
    <li>[B18] JernfalkStandaloneHorses</li>
    <li>[B18]ConduitDeconstruct</li>
    <li>WildAnimalSex 2.2</li>
    <li>WorkTab</li>
    <li>EdBPrepareCarefully</li>
    <li>ChangeDresser</li>
    <li>ED-EnhancedOptions</li>
    <li>Slave Outfits</li>
    <li>RealFoW</li>
    <li>More Furniture</li>
    <li>Storyteller hair B18</li>
    <li>SmartMedicine - Release</li>
    <li>WhileYoureUp</li>
    <li>FinishTheDamnThing B18v1</li>
    <li>VE-CO Better Body Damage Distribution EPOE</li>
    <li>VE-CO Blood and Pain 200%</li>
    <li>VE-CO Tougher Body</li>
    <li>RuntimeGC</li>
    <li>RotTickFix</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous_Robots</li>
    <li>WorkFlex</li>
    <li>FollowMe</li>
    <li>ProjectRimFactory-master</li>
    <li>MiningCo. Spaceship</li>
    <li>Shuttlecraft</li>
    <li>SSNoRogueRobots-master</li>
    <li>TickMultiThread</li>
    <li>Slower Infestation</li>
    <li>Orbital-Trade-Transponder-0.18.0.3</li>
    <li>Faction Discovery</li>
    <li>ExtendedInspectData-1.1.18.5</li>
    <li>artfulRobot</li>
    <li>DissectionMod-1.1.2</li>
    <li>Exotic Joy</li>
    <li>EPOERebalanced-1.4.2</li>
    <li>Dubs Bad Hygiene</li>
    <li>Carbon</li>
    <li>ButchersCanCountMeat-18.1.0</li>
    <li>SnapOut-B18</li>
    <li>RoomSense</li>
    <li>RimRoads-1.18.0.0</li>
    <li>TechnologyBlueprints</li>
    <li>OHU-Dropships-1.57</li>
    <li>GlitterWorldPrime [B18]</li>
    <li>Fences And Floors</li>
    <li>RF - Rainbeau Flambe - Storyteller</li>
    <li>RF - Editable Pawn Titles</li>
    <li>Lush Meadow</li>
    <li>B[18] MoreParka</li>
    <li>Days_Matter</li>
    <li>WeaponStorage</li>
    <li>LT-DoorMat</li>
    <li>Miscellaneous_TrainingFacility</li>
  </activeMods>
</ModsConfigData>

2
Mods / Re: [help] Game stops respond on attacking crashed ship.
« on: April 16, 2018, 06:35:26 AM »
I've made it work! I think it's either shuttlecraft or Tick multithread. I will test a bit more.

It's Shuttlecraft but SS no rogue robots fixes that. https://ludeon.com/forums/index.php?topic=30813.msg327078#msg327078

3
Mods / Re: [help] Game stops respond on attacking crashed ship.
« on: April 16, 2018, 12:50:06 AM »
Anything in the Log file?

There doesn't seems error log because game just stops respond rather than crashed to desktop.

Or do you mean output_log?

Code: [Select]
-SNIP- because 20000 character limit

Letter DefName: 'ThreatSmall' Label: 'Poison ship'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Config error in WallLamp_Glow: WallLamp_Glow has components but it's thingClass is not a ThingWithComps

[PrepareLanding] OnWorldLoaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20354.
Total: 235.686432 ms (FindLiveObjects: 0.697685 ms CreateObjectMapping: 2.634412 ms MarkObjects: 232.285385 ms  DeleteObjects: 0.068949 ms)


[AntiAutoUnload] Inject event queued.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start injecting PSI to pawns ...
PSI check: Human - PSI injected.
PSI check: AIPawn - PSI injected.
PSI check: AIPawnE - PSI injected.




4
Help / [help] Game stops respond on attacking crashed ship.
« on: April 15, 2018, 01:24:01 PM »
I think I should try remove mod one by one but I have about 170 mods installed so I think asking here might be faster in case someone had same issue.

It also seems stops responds when I build something near the ship, so I imagine it has something to do with robots.

here's mod list.

Code: [Select]
<?xml version="1.0" encoding="UTF-8"?>

-<ModsConfigData>

<buildNumber>1722</buildNumber>


-<activeMods>

<li>Core</li>

<li>MOD-E-A18</li>

<li>HugsLib</li>

<li>JecsTools-1.0.9.7</li>

<li>ModSwitch</li>

<li>AdvancedAnimalFramework</li>

<li>AllowDeadMansApparel</li>

<li>Locks</li>

<li>AnimalArmor</li>

<li>AnimalsLogic</li>

<li>AnimalTab</li>

<li>AntiAutoUnload</li>

<li>ArchitectSense</li>

<li>AreaUnlocker</li>

<li>AssignPrisonerBed</li>

<li>AvoidFriendlyFire</li>

<li>A_Dog_Said-B18.2</li>

<li>BetterMiniMap-0.18.0.1</li>

<li>BetterPawnControl</li>

<li>Better_Sandbags-1.1</li>

<li>Blueprints</li>

<li>Bulk Stone Cutting</li>

<li>CentralizedClimateControl</li>

<li>CaravanOptions</li>

<li>Carbon</li>

<li>CleaningArea</li>

<li>Clutter Furniture</li>

<li>Clutter Structure</li>

<li>Clutter Structure_Windows</li>

<li>ColonistBar_KF</li>

<li>ColonyManager</li>

<li>ColorCodedMoodBar-1.1-Alpha-0.18.1722</li>

<li>Cooks Can Refuel</li>

<li>CustomDeathRandomness</li>

<li>Deep Ore Identifier</li>

<li>DefensivePositions</li>

<li>ExpandedProsthetics&OrganEngineering</li>

<li>EPOERebalanced-1.4.2</li>

<li>ExemptedStockpiles B18v2</li>

<li>Exotic Joy</li>

<li>Faction Discovery</li>

<li>FashionRIMsta -A18</li>

<li>Dubs Skylight</li>

<li>Dubs Bad Hygiene</li>

<li>Doors-Expanded</li>

<li>DESurgeries</li>

<li>DissectionMod-1.1.2</li>

<li>Five Second Rule - Release</li>

<li>FluffyBreakdowns</li>

<li>FollowMe</li>

<li>FreshStockpileFilter-B18</li>

<li>GiddyUpCore-18.7.6</li>

<li>battlemounts-18.7.2</li>

<li>GiddyUpCaravan-18.3.2</li>

<li>GiddyUpRideAndRoll-18.1.7</li>

<li>Grenade Fix Rearmed</li>

<li>FoodAlert-0.18.0.1</li>

<li>ForbiddableDebris</li>

<li>Hand Me That Brick</li>

<li>Hospitality</li>

<li>How-Much-Longer-My-Muse-0.18.0.1</li>

<li>Hunting Alert</li>

<li>ICanFixIt</li>

<li>ImprovedAnesthetic</li>

<li>ImprovedWorkbenches</li>

<li>JecsHuntingWithTraps</li>

<li>JTExport</li>

<li>JTZoneButtons</li>

<li>Locks.DoorsExpanded</li>

<li>Logistics</li>

<li>ManhunterPacksRebalanced</li>

<li>Meals On Wheels - Release</li>

<li>MedicalTab</li>

<li>Medieval Times (v. 1.94.B18)</li>

<li>Mending</li>

<li>MinifyEverything-a18</li>

<li>MiningCo. AlertSpeaker</li>

<li>MiningCo. DrillTurret</li>

<li>MiningCo. Spaceship</li>

<li>MiningCo. SpotlightTurret</li>

<li>Miscellaneous_Core</li>

<li>Miscellaneous_BeeAndHoney</li>

<li>Miscellaneous_Incidents</li>

<li>Miscellaneous_MAI</li>

<li>Miscellaneous_Robots</li>

<li>artfulRobot</li>

<li>Moody</li>

<li>MorePlanning</li>

<li>Nandonalt - Set-up Camp</li>

<li>New Zone Tools</li>

<li>P-Music</li>

<li>Pandora Dark</li>

<li>ParasiteTendsMatter</li>

<li>Patient Sanity</li>

<li>PickUpAndHaul-0.18.1.8</li>

<li>PlantCuttingIsForGrowers</li>

<li>PrepareLanding</li>

<li>PrisonLabor</li>

<li>ProjectRimFactory-master</li>

<li>Psychology</li>

<li>QualityBuilder</li>

<li>QualityCooldown</li>

<li>QualitySurgeon</li>

<li>RelationsTab</li>

<li>ResearchableStatUpgrades-master</li>

<li>ResearchTree</li>

<li>RF - Basic Bridges</li>

<li>RF - Configurable Maps</li>

<li>RF - Faction Control</li>

<li>RF - Fertile Fields</li>

<li>RF - Fishing</li>

<li>RF - Pawns are Capable!</li>

<li>RF - Smooth Stone Walls</li>

<li>Rim-of-Madness---Bones</li>

<li>RimFridge</li>

<li>RimQuest</li>

<li>RimSearch</li>

<li>RimWorld-Achtung-Mod-master</li>

<li>Rimworld_IndustrialRoller</li>

<li>Room Food - Release</li>

<li>RotTickFix</li>

<li>RT_Fuse-B18-1.1.1</li>

<li>RT_PowerSwitch-B18-1.0.8</li>

<li>RT_SolarFlareShield-B18-1.2.2</li>

<li>RunAndGun-0.18.3.4</li>

<li>RunandHide</li>

<li>RuntimeGC</li>

<li>RWAutoSell</li>

<li>rwtemperature</li>

<li>RW_RefugeeStats</li>

<li>SF [B18] Rain Removes All Filth</li>

<li>SaveStorageSettings</li>

<li>Share The Load - Release</li>

<li>ShootingSkillEnhanced</li>

<li>ShowHair</li>

<li>Shuttlecraft</li>

<li>Signs_and_Memorials</li>

<li>SkillOverhead</li>

<li>Slower Infestation</li>

<li>Spoons Hair Mod -A18</li>

<li>StackMerger</li>

<li>StackXXL</li>

<li>static_quality_plus_B18</li>

<li>StuffedFloors</li>

<li>StuffFilter</li>

<li>SunTzu-RaiderTactics-0.18.0.1</li>

<li>T-ExpandedCloth</li>

<li>T-ExpandedCrops</li>

<li>T-MiscStuff</li>

<li>T-MoreBedsCloth</li>

<li>T-MoreFloors</li>

<li>T-RawCropThoughts</li>

<li>TD Enhancement Pack - Release</li>

<li>TraderDismissal-0.18.0.2</li>

<li>TradingSpot</li>

<li>VE-CO Better Body Damage Distribution EPOE</li>

<li>VE-CO Blood and Pain 200%</li>

<li>VE-CO Tougher Body</li>

<li>VisiblePants</li>

<li>WildlifeTab</li>

<li>WorkFlex</li>

<li>W_ClearWay</li>

<li>ZhentarsSunLampDesignator</li>

<li>[B18] JernfalkStandaloneHorses</li>

<li>[B18]ConduitDeconstruct</li>

<li>WildAnimalSex 2.2</li>

<li>WorkTab</li>

<li>EdBPrepareCarefully</li>

<li>ChangeDresser</li>

<li>ED-EnhancedOptions</li>

<li>Slave Outfits</li>

<li>RealFoW</li>

<li>More Furniture</li>

<li>Storyteller hair B18</li>

<li>SmartMedicine - Release</li>

<li>WhileYoureUp</li>

<li>FinishTheDamnThing B18v1</li>

</activeMods>

</ModsConfigData>

5
Mods / [help] Game stops respond on attacking crashed ship.
« on: April 15, 2018, 11:16:02 AM »
I think I should try remove mod one by one but I have about 170 mods installed so I think asking here might be faster in case someone had same issue.

It also seems stops responds when I build something near the ship, so I imagine it has something to do with robots.

here's mod list.

Edit: I think the topic was more suited for help section, but I can't delete the topic.

Code: [Select]
<?xml version="1.0" encoding="UTF-8"?>

-<ModsConfigData>

<buildNumber>1722</buildNumber>


-<activeMods>

<li>Core</li>

<li>MOD-E-A18</li>

<li>HugsLib</li>

<li>JecsTools-1.0.9.7</li>

<li>ModSwitch</li>

<li>AdvancedAnimalFramework</li>

<li>AllowDeadMansApparel</li>

<li>Locks</li>

<li>AnimalArmor</li>

<li>AnimalsLogic</li>

<li>AnimalTab</li>

<li>AntiAutoUnload</li>

<li>ArchitectSense</li>

<li>AreaUnlocker</li>

<li>AssignPrisonerBed</li>

<li>AvoidFriendlyFire</li>

<li>A_Dog_Said-B18.2</li>

<li>BetterMiniMap-0.18.0.1</li>

<li>BetterPawnControl</li>

<li>Better_Sandbags-1.1</li>

<li>Blueprints</li>

<li>Bulk Stone Cutting</li>

<li>CentralizedClimateControl</li>

<li>CaravanOptions</li>

<li>Carbon</li>

<li>CleaningArea</li>

<li>Clutter Furniture</li>

<li>Clutter Structure</li>

<li>Clutter Structure_Windows</li>

<li>ColonistBar_KF</li>

<li>ColonyManager</li>

<li>ColorCodedMoodBar-1.1-Alpha-0.18.1722</li>

<li>Cooks Can Refuel</li>

<li>CustomDeathRandomness</li>

<li>Deep Ore Identifier</li>

<li>DefensivePositions</li>

<li>ExpandedProsthetics&OrganEngineering</li>

<li>EPOERebalanced-1.4.2</li>

<li>ExemptedStockpiles B18v2</li>

<li>Exotic Joy</li>

<li>Faction Discovery</li>

<li>FashionRIMsta -A18</li>

<li>Dubs Skylight</li>

<li>Dubs Bad Hygiene</li>

<li>Doors-Expanded</li>

<li>DESurgeries</li>

<li>DissectionMod-1.1.2</li>

<li>Five Second Rule - Release</li>

<li>FluffyBreakdowns</li>

<li>FollowMe</li>

<li>FreshStockpileFilter-B18</li>

<li>GiddyUpCore-18.7.6</li>

<li>battlemounts-18.7.2</li>

<li>GiddyUpCaravan-18.3.2</li>

<li>GiddyUpRideAndRoll-18.1.7</li>

<li>Grenade Fix Rearmed</li>

<li>FoodAlert-0.18.0.1</li>

<li>ForbiddableDebris</li>

<li>Hand Me That Brick</li>

<li>Hospitality</li>

<li>How-Much-Longer-My-Muse-0.18.0.1</li>

<li>Hunting Alert</li>

<li>ICanFixIt</li>

<li>ImprovedAnesthetic</li>

<li>ImprovedWorkbenches</li>

<li>JecsHuntingWithTraps</li>

<li>JTExport</li>

<li>JTZoneButtons</li>

<li>Locks.DoorsExpanded</li>

<li>Logistics</li>

<li>ManhunterPacksRebalanced</li>

<li>Meals On Wheels - Release</li>

<li>MedicalTab</li>

<li>Medieval Times (v. 1.94.B18)</li>

<li>Mending</li>

<li>MinifyEverything-a18</li>

<li>MiningCo. AlertSpeaker</li>

<li>MiningCo. DrillTurret</li>

<li>MiningCo. Spaceship</li>

<li>MiningCo. SpotlightTurret</li>

<li>Miscellaneous_Core</li>

<li>Miscellaneous_BeeAndHoney</li>

<li>Miscellaneous_Incidents</li>

<li>Miscellaneous_MAI</li>

<li>Miscellaneous_Robots</li>

<li>artfulRobot</li>

<li>Moody</li>

<li>MorePlanning</li>

<li>Nandonalt - Set-up Camp</li>

<li>New Zone Tools</li>

<li>P-Music</li>

<li>Pandora Dark</li>

<li>ParasiteTendsMatter</li>

<li>Patient Sanity</li>

<li>PickUpAndHaul-0.18.1.8</li>

<li>PlantCuttingIsForGrowers</li>

<li>PrepareLanding</li>

<li>PrisonLabor</li>

<li>ProjectRimFactory-master</li>

<li>Psychology</li>

<li>QualityBuilder</li>

<li>QualityCooldown</li>

<li>QualitySurgeon</li>

<li>RelationsTab</li>

<li>ResearchableStatUpgrades-master</li>

<li>ResearchTree</li>

<li>RF - Basic Bridges</li>

<li>RF - Configurable Maps</li>

<li>RF - Faction Control</li>

<li>RF - Fertile Fields</li>

<li>RF - Fishing</li>

<li>RF - Pawns are Capable!</li>

<li>RF - Smooth Stone Walls</li>

<li>Rim-of-Madness---Bones</li>

<li>RimFridge</li>

<li>RimQuest</li>

<li>RimSearch</li>

<li>RimWorld-Achtung-Mod-master</li>

<li>Rimworld_IndustrialRoller</li>

<li>Room Food - Release</li>

<li>RotTickFix</li>

<li>RT_Fuse-B18-1.1.1</li>

<li>RT_PowerSwitch-B18-1.0.8</li>

<li>RT_SolarFlareShield-B18-1.2.2</li>

<li>RunAndGun-0.18.3.4</li>

<li>RunandHide</li>

<li>RuntimeGC</li>

<li>RWAutoSell</li>

<li>rwtemperature</li>

<li>RW_RefugeeStats</li>

<li>SF [B18] Rain Removes All Filth</li>

<li>SaveStorageSettings</li>

<li>Share The Load - Release</li>

<li>ShootingSkillEnhanced</li>

<li>ShowHair</li>

<li>Shuttlecraft</li>

<li>Signs_and_Memorials</li>

<li>SkillOverhead</li>

<li>Slower Infestation</li>

<li>Spoons Hair Mod -A18</li>

<li>StackMerger</li>

<li>StackXXL</li>

<li>static_quality_plus_B18</li>

<li>StuffedFloors</li>

<li>StuffFilter</li>

<li>SunTzu-RaiderTactics-0.18.0.1</li>

<li>T-ExpandedCloth</li>

<li>T-ExpandedCrops</li>

<li>T-MiscStuff</li>

<li>T-MoreBedsCloth</li>

<li>T-MoreFloors</li>

<li>T-RawCropThoughts</li>

<li>TD Enhancement Pack - Release</li>

<li>TraderDismissal-0.18.0.2</li>

<li>TradingSpot</li>

<li>VE-CO Better Body Damage Distribution EPOE</li>

<li>VE-CO Blood and Pain 200%</li>

<li>VE-CO Tougher Body</li>

<li>VisiblePants</li>

<li>WildlifeTab</li>

<li>WorkFlex</li>

<li>W_ClearWay</li>

<li>ZhentarsSunLampDesignator</li>

<li>[B18] JernfalkStandaloneHorses</li>

<li>[B18]ConduitDeconstruct</li>

<li>WildAnimalSex 2.2</li>

<li>WorkTab</li>

<li>EdBPrepareCarefully</li>

<li>ChangeDresser</li>

<li>ED-EnhancedOptions</li>

<li>Slave Outfits</li>

<li>RealFoW</li>

<li>More Furniture</li>

<li>Storyteller hair B18</li>

<li>SmartMedicine - Release</li>

<li>WhileYoureUp</li>

<li>FinishTheDamnThing B18v1</li>

</activeMods>

</ModsConfigData>

6
Outdated / Re: [A17] Don't Tempt Me! (remove Dev mode)
« on: June 04, 2017, 03:07:53 AM »
Mod request : Tempt Me HARDER!

Add option to activate dev mod along side time change UI and shortcut i.e. alt+d to activate.

7
Is there any compatibility with Rah's Surgery mod?

Does that mod change rib to rib 1, 2, etc? If so you should use EPOE compatible version.

8
Sorry, I'm a little confused by the description and the file options. The description talks about 200%, 100%, and 0% "times" bleeding. The file downloads are 300%, 200%, and vanilla. I think I'm reading the three options are: vanilla bleeding speed * 3, vanilla * 2, and vanilla, and that the vanilla * 2 is recommended for A17?

*If* I've got that correct, then maybe the descriptions and files could be either 300% bleeding, 200% bleeding, and vanilla bleeding, or bleeding x 3.0, bleeding x 2.0, and vanilla bleeding.

Not big deal and I'm only commenting because I love the idea of a lightweight combat mod to fix the horrendous vanilla combat experience without bundling laser beams and cat people at the same time. Thank you for making it!

Are these less confusing? Sorry, I'm not a native speaker. Originally it was "three times more", but doesn't that sounded like +300%, total 400%?

Quote
- Injuries cause bleeding + 200%/100%/0%(No change) more severe. Total 300%/200%/100%(Vanilla).

- Punctured organs now cause 200%/100%/0%(No change) more severe bleeding. (In vanilla, punctured kidney, lungs and liver etc doesn't cause additional blood loss, only heart and neck does.)

- Less bleeding and vanilla bleeding versions are also available. I recommend 200% or vanilla version as A17 made bleed recover slower and 300% version gets quite hardcore.

9
Isn't this just the mod Quality Cooldown?

I didn't know that mod exist, but I made this mod in A15 or so.

Beside this mod make legendary weapon more OP with 30% cooldown where's Quality Cooldown is rather disappointing 85%(?. I haven't used the mod so now sure exact number.). I think if it's legendary it should be more powerful since they have like 5% chance create, which means you'd need like 2000-4000 metal just to create one.

10
Help / How do you use patch(Xpath) with bodies?
« on: May 31, 2017, 08:14:49 AM »
I want to change only coverage of some parts but it changes coverage of all parts. How do you use patch in such cases?

11
Updated to A17!

"I couldn't play without this mod!!"... Anyone?... Noone? Well...

12
Outdated / Re: [A17] Priority Treatment
« on: May 31, 2017, 07:25:11 AM »
Updated to A17

13
Make it Harder, Better, Faster, Stronger



(Click to enlarge image)

Description:

Make quality of weapon decrease cooldown of melee and ranged weapons. Increases melee damage factor.

Create ultimate desperado with legendary pistol! Beat that bitch centipede into pulp with legendary warhammer!

Warning: legendary/masterwork weapons may not be balanced.

        Melee damage (+ 15% increased/decreased from vanilla)
        Awful      0.4
        Shoddy     0.7
        Poor       0.85
        Normal     1
        Good       1.1
        Superior   1.35
        Excellent  1.5
        Masterwork 1.6
        Legendary  1.7

        Cooldown ranged and melee     
        Awful      1.5
        Shoddy     1.3
        Poor       1.1
        Normal     1
        Good       0.9
        Superior   0.75
        Excellent  0.6
        Masterwork 0.45
        Legendary  0.3



Download:

Make it Harder, Better, Faster, Stronger v1.1




Recommended mods:
Shooting Skill Rebalanced


Known issues:

Please report any bugs, oddities or suggestions.







14
Thank goodness. I don't think it's op. Quite frankly there's no reason for you to be upset for 12s because you did not eat at the table. I know people who put their plates on their legs for Petes sake. The only two I'd be fine without would be innocent prison death and was imprisoned.

Yeah I should've been made them prisoner part.

15
Mods / Re: DRM in mods
« on: March 11, 2017, 01:43:26 PM »
I think only users end up harmed with such things. If my game freezes and I have no idea what causes it that would been driven me crazy. Maybe you should have tried hack battle with that guy known as 4chan.

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