thanks I'll redownload it then
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#2
Outdated / Re: [A14] Community Core Library v0.14.0.1
July 21, 2016, 01:55:52 PM
Whenever this installed my prisoners no longer eat, At first I thought it was an issue due to my other mods but I had only this mod active and still had the issue, when I no longer have this mod, they eat.
#3
Outdated / Re: [A13] Scheduled Caravans with Supply & Demand
July 17, 2016, 05:23:41 PM
Is a Alpha 14 update coming out and will you be adding this to steam workshop? Love the mod
#4
Outdated / Re: [A13] More Factions Spawn (4/11/2016) v1.01
July 17, 2016, 05:22:05 PM
Is a Alpha 14 update coming out and will you be adding this to steam workshop? Love the mod
#5
Outdated / Re: [A13] More Factions Spawn (4/11/2016) v1.01
May 14, 2016, 06:06:58 AMQuote from: Eiro on April 20, 2016, 04:05:16 AM
So I tried using this mod with the Hospitality mod but I guess these two mods are incompatible because whenever the extra factions try to raid me they just stand there doing nothing.. Would be nice to see this compatible with that mod
That is an Issue with Hospitality, the fix I have found for it is to save and then reload the game
#6
Outdated / Re: [A13] MsCarsonelle's Theme
April 17, 2016, 06:49:50 PM
I shall be looking forward to seeing more work from you then (Hopeful you will have the time lol)
#7
Mods / Re: Mod request: Drainage pumps and fertilizer
April 17, 2016, 06:39:12 PM
Depending on how you play there are a few mods to choose from. I like all three and take turns playing between all of them. I haven't tried Telkir Terraforming yet but I've used all of his other mods and in my eyes the are well balanced, so i foresee the Terraforming to be OP.
Telkir (T's mod Terraforming) lets you fill in ponds and lakes over time
https://ludeon.com/forums/index.php?topic=4373.0
Haplo (Miscellaneous w/o MAI+Robots) look at the objects one for a drainage pump
https://ludeon.com/forums/index.php?topic=3612.0
dismar (Vegetable Garden) with research you can reclaim land
https://ludeon.com/forums/index.php?topic=12934.0
Hope this helped, there may be more mods but these are the ones I know of if I missed anyone's sorry.
Telkir (T's mod Terraforming) lets you fill in ponds and lakes over time
https://ludeon.com/forums/index.php?topic=4373.0
Haplo (Miscellaneous w/o MAI+Robots) look at the objects one for a drainage pump
https://ludeon.com/forums/index.php?topic=3612.0
dismar (Vegetable Garden) with research you can reclaim land
https://ludeon.com/forums/index.php?topic=12934.0
Hope this helped, there may be more mods but these are the ones I know of if I missed anyone's sorry.
#8
Outdated / Re: [A13] MsCarsonelle's Theme
April 17, 2016, 06:19:52 PM
Very nice song, great idea on adding more default music. I ask that if you do make more animals that you do each one as a stand alone which would allow people to pick and choose which animals they want (don't know if it would be more work or not though). I would love badgers or horses or merkatz, but would dislike anything that goes boom.
#9
Releases / Re: [A13] Hospitality (v1.11a - updated 14.04.2016)
April 17, 2016, 02:08:27 PMQuote from: mcduff on April 17, 2016, 01:40:29 PM
I'm struggling here. I can't ever get a "guest" tab. There's no way of designating something as a "guest room" and visitors don't visit bedrooms. What am I missing?
you have to build a guest bed, look on the far right of the furniture tab, and the guest tab only appears for visitors traders or people just passing though don't receive the guest tab
#10
Releases / Re: [A12/13][MODLIST] Fluffy's Mods - new mod: Relations tab
April 13, 2016, 07:57:00 PM
Can't wait to try your new mod. For me all your mods are a must have. Thank you for all your hard work.
#11
Releases / Re: [A13] Rimsenal v0.5 : Reloaded
April 08, 2016, 07:31:56 AM
Your Hair pack is one of my Favorite mods. Thank you for the update
#12
General Discussion / Re: What is raid size based on?
April 05, 2015, 04:29:13 PM
i think its based on the wealth of the colony
#13
Bugs / Re: Recruting prisoners
April 04, 2015, 01:24:09 PM
without friendly chat on it would almost be impossible to recruit people though.
#14
Releases / Re: [MOD](Alpha 9) Hospitality (v1.02 - updated 28.03.2015)
March 31, 2015, 04:51:54 PM
then its not prison improvement I've been using the two of the together since Hospitality came out and haven't had a single issue . I also have Edb mod order, prepare carefully, and interface. And space meals plus a few more that differ from your list. my suggestion would be to remove mod by mod and start a new world each time till you find the issue at least that's what I do.
#15
Mods / Re: Everything that is wrong with mods as they are now from a new player perspective
March 27, 2015, 01:52:49 PMQuote from: daft73 on March 24, 2015, 03:25:42 PM
@ MarvinKosh, would not sticky-ing the mods list , help newer players? Just a suggestion. I guess the only thing stopping it is the fact that it is not updated enough?
when i come on to the site even after a few hours there are 4 to 5 pages of topic with new post since i usually just click on show unread post. most f the ones that deal with mods are usually just on going mods so there is no need for the list to updated. I guess a bump would work but i get tired of seeing those and most of the time i quit looking at that page.
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