Quote from: blub01 on September 18, 2016, 11:50:00 AMQuote from: 1BadPanda on September 17, 2016, 11:35:28 PMthere's a list of everything you have in the top right. just use that.
Would it be easy to have the material count of architect jobs listed with the types you can build?
Example: I want to build a wall but don't know what type of stone blocks I have. Have the count listed next to each wall type when selecting?
That's not always expanded, but since it is already a variable it should be pretty "cheap" to include a number on a tile, or maybe a hover-popup of all of the ingredients? It saves time doing things that aren't "fun" like opening a tree list and it happens enough that I think it would be a valuable addition to the overall game play and interaction with the user. Lets also get serious for a second, the list in the top left isn't exactly a professional looking HUD (even for a 2D game). Yes, it is intuitive and easy to use, but it's bulky in that it shows too much information for the screen real-estate it takes up.
Also, are you facilitating ideas, or managing them? If you're trying to get ideas from a community via a brainstorming session, squashing ideas doesn't incline people to suggest more. Good ideas or not...
Reference:
http://www.seedsforchange.org.uk/facilwsh.pdf