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Messages - Zilch

#1
Ideas / Re: Your Cheapest Ideas
October 20, 2015, 12:41:04 AM
I second the Allergy Trait idea.
Dust/Flowering plants give a mood debuff.
#2
Mods / [Question] Adding a pawn to the 'Huntable' list
January 10, 2015, 07:36:06 PM
Very simple question, how would I go about adding the Mechanoids to the hunting list? they can already be selected with the 'Hunt' tool, but player controlled pawns don't actually go and attack them.

:D
#3
Quote from: MisterLock on January 10, 2015, 12:59:22 PM
Did you even read some of the finer points of my post?

If you're worried about scale then don't you think the turrets from this mod outshine the basic turrets too much?
If the turrets were cheaper it would ruin the balancing terribly.
I have 4 Howitzers and 10+ laser canons on my main map, if they were cheaper there would be absolutely 0 risk from any attack lol.
https://imgur.com/a/ZiIoK#0
#4
Ideas / Re: Your Cheapest Ideas
January 10, 2015, 07:00:40 PM
Quote from: BokaliMali on January 10, 2015, 04:27:31 AM
If you go into the incapacitated mech's health tab you can add an operation to shut it down.

I'm serious when I said 100+ mechs, adding that many shutdown bills sucks big time.
Incapped mechs can be targeted for hunting, but the pawns dont actually go 'hunt' them. Maybe adding them to the hunting list could work.
#5
Ideas / Re: Your Cheapest Ideas
January 09, 2015, 10:53:12 PM
An easier way to kill/deactivate 100+ mechanoids.
Melee is crap lol
#6
I actually think the cost for turrets is pretty damn good, a Howitzer is a very very big gun lol.

Wouldn't mind some method of getting more AI cores though.
Don't see why one AI core cant just program another.
#7
Want a continuous laser. Make it like 4x as energy hungry though.
#8
Ideas / Re: Biomes
January 08, 2015, 08:27:42 PM
Floaty air-locked facility.
I'm sure a little bit of the ship could survive for this case.
#9
Ideas / Re: Your Cheapest Ideas
January 08, 2015, 07:28:52 PM
Unforbid selection tool
#10
Ideas / Re: Your Cheapest Ideas
January 08, 2015, 06:50:08 PM
Ability for idle colonists to 'read a book' or 'play chess' or some other idle task.

They seem to create a fair amount of lag when wandering around, not as bad as when they are cleaning though.
#11
Ideas / Re: Biomes
January 08, 2015, 06:07:25 PM
Gas Giant planet.
#12
Ideas / Re: Compete for resources
January 08, 2015, 06:06:16 PM
Would work great on large maps, would be horrendous on small ones.
#13
Ideas / Re: Your Cheapest Ideas
January 08, 2015, 06:02:56 PM
Give resources a density value.
This has already been half implemented with the stack size of gold etc.
Dense materials stack higher but pawns carry less, vice versa for sparse materials.
#14
Ideas / Re: Your Cheapest Ideas
January 08, 2015, 05:18:18 PM
Add operation>lobotomise.
I have some regular Jack Nicholson prisoners that need a lesson.
#15
Had an ancient ship part crash onto my map.
Sent my best sniper in to activate it and kill the probable 15 centipedes that will pour out.

As the bullet is flying through the air from his trusty M-24, a Pirate raid starts. 50+ Drop pods land directly on and around the Ship part.
Pirates v Mechs fight of the decade.

Needless to say, my sniper got the hell out of that shit-storm real fast.