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Messages - volodo

#1
Latvia, proud to be :D
#2
In my opinion development of the weed mod is going in the wrong way. If you could adapt Rim-cartels to the new A9 features - it would be awesome!
#3
This and Project Armory are the last things I'm waiting for an update  :)
#4
Yay! One of my favorites. Thanks a lot, mate!
#5
Quote from: Epyk on January 07, 2015, 08:03:24 PM
I am always open to suggestions!
If you are planing on making an awesome modpack, than maybe (just maybe) you will be interested to see other players mod compilations that are more (or less) stable. I'll just compare mine with yours.

  <activeMods>
    <li>Core</li> - default
    <li>EdBModOrder</li> - optional
    <li>EdBInterface</li> - OK
    <li>EdBPrepareCarefully</li> OK
    <li>EdBScenarios</li> perhaps
    <li>CrashLanding</li> perhaps
    <li>ProjectArmory217</li> OK
    <li>Liandri Corp</li> perhaps (works great though)
    <li>Apparello</li> possible conflicts (just released, possible bugs)
    <li>Norbals</li> possible conflicts (works great with Apparello)
    <li>CentralHeatingMod</li> OK
    <li>Clutter</li> OK
    <li>A2B conveyor belts & co.</li> suggested (no conflicts on my side)
    <li>LessIncidentTrolling</li> OK
    <li>Right Tool For The Job</li> similar to Thingamajigs
    <li>Stonecutting Tweak</li> suggested (no conflicts at all)
    <li>T-ConditionRed</li> suggested - T's Mods
    <li>T-ExpandedCloth</li> suggested- T's Mods (possible conflicts with Modular Hydroponics)
    <li>T-ExpandedCrops</li> suggested - T's Mods (possible conflicts with Modular Hydroponics)
    <li>T-MoreBeds</li> suggested - T's Mods
    <li>T-MoreFloors</li> suggested -T's Mods
    <li>Turret Collection</li> OK
    <li>SurgeryExtendedAndBionics</li> will conflict with CyberneticsStorm (I like Surgery Extended more but who cares...)
    <li>BrainSurgery</li> goes with Surgery Extended
    <li>MAI</li> OK
    <li>IceSheet</li> suggested (no conflicts on my side)
    <li>Miscellaneous_185_HiRes</li> OK
    <li>Industrialisation</li> suggested (no conflicts on my side)
    <li>Glassworks</li> OK
    <li>RoofSupport</li> OK
    <li>DoorControl</li> doesn't work with not vanilla doors (glass, bronze, etc.)
    <li>Embrasures 1.3</li> OK
    <li>MedicineKitCrafting 1.2</li> similar to Apothecarius (Apothecarius looks better)
    <li>Weapon Crafting 1.1</li> perhaps
  </activeMods>

I have some errors showing in the console, but nothing critical or visually observable. Everything works fine (16+ game hours with this build on Ice Sheet with Crash Landing scenario)

Thanks for letting me waste your time.