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Messages - evrett33

Pages: [1] 2 3 ... 6
1
General Discussion / When do animals attack?
« on: February 28, 2015, 08:46:55 PM »
I've been jumped by beetles in the desert before but in my current jungle game none of the cobras seem to go offensive. I've got one living in my indoor stockpile and he just seems content to slither back and forth all harmless-like. Are these guy suppose to be attacking?

2
General Discussion / Re: Long Term future of Rimworld
« on: February 28, 2015, 06:29:24 PM »
All the modmakers should go on strike and break their mods for a round. See how many people are playing vanilla Rimworld after a few months.

I play RimWorld entirely vanilla, despite making mods myself sometimes. I usually don't play many games with mods at all actually, Dwarf Fortress included.

There are better way to self flagellate. I've heard of people getting piercings on their nether regions.

User was warned for this post combined with others before it: Rule 2

User was banned for personal attacks vs mod via PM. Rule 1

3
General Discussion / Re: Long Term future of Rimworld
« on: February 28, 2015, 05:19:44 PM »
Tyran is doing fine for one guy but the game needs a catch up "surge" to..catch up with all the work the community has done. That attitude that everything is fine and done and everyone is satisfied is a little scary.

Unfortunately it's not that easy. You can't hire people off a shelf like buying something at a store. In fact I've been trying to bring on help for a long time but it's bloody difficult to do. Maybe my standards are too high, or maybe I'm just too busy making the actual game to put the needed time into hiring. Hard to know.

Are you offering to pay them in looneys? I know the NHL players are reluctant to accept contracts in such funny. money.

4
General Discussion / Re: Long Term future of Rimworld
« on: February 28, 2015, 04:53:47 PM »
Tyran is doing fine for one guy but the game needs a catch up "surge" to..catch up with all the work the community has done. That attitude that everything is fine and done and everyone is satisfied is a little scary.

5
General Discussion / Re: Long Term future of Rimworld
« on: February 27, 2015, 07:14:18 PM »
All the modmakers should go on strike and break their mods for a round. See how many people are playing vanilla Rimworld after a few months.

6
General Discussion / Re: Long Term future of Rimworld
« on: February 27, 2015, 05:51:00 PM »
This has been a really unattractive dialog.

7
General Discussion / Re: Long Term future of Rimworld
« on: February 27, 2015, 04:38:42 PM »
I own the company so I don't have investors demanding that I grow the company or pump up the valuation. I'm in this for my own lifestyle, lifelihood, and creative satisfaction .

Erm.. I think you do have investors. Investors who expect a product sooner rather than later.

8
General Discussion / Re: deterioration ?
« on: February 27, 2015, 12:28:43 PM »
It's dumb that they can trade with spaceships at all. It's just a stopgap because ground traders are so difficult to do. I still hope to switch all the trade to ground caravans - some day.

There is already a great mod for ground traders out by Haplo..assimilate it.

9
Outdated / Re: [MOD] (Alpha 9) Extended Woodworking v1.12
« on: February 26, 2015, 10:27:51 PM »
There seems to be an error. I'm trying to build with Teak wood but the name of the wall comes out poplar wall.

10
General Discussion / Re: How many people are working on Rimworld?
« on: February 26, 2015, 12:41:44 PM »
The game is priced at a similar point to games with larger teams. Maybe its time to hire a second lead? Or is the money needed for trophy woman?

11
General Discussion / How many people are working on Rimworld?
« on: February 25, 2015, 10:34:09 PM »
It seems every day there is another example of a systems in the game that have been left in and not updated for far too long. Is Rimworld just still one guy?

12
Outdated / Re: [Mod](A9) Biodiversity v2.1 A9 update! Feb. 22, 2015
« on: February 24, 2015, 02:18:08 AM »
I think I asked this in A* but is this mod compatible with T's crop/cloth mods orexpanded woodworking?

13
General Discussion / Re: Value of early crafted goods
« on: February 24, 2015, 02:13:19 AM »
Ya I just went and switched to wood. I understand the reality of carving wood vs stone...but the super long craft times are just not fun or in any way practical. I'd make the various materials equal save made platsteel. Wood could sand to take a bit longer.

Another idea might be to make a commercial sculpture that can be mass produced for sale (or skill ups) and a different recipe for sculptures that have meaningful art and tales on them, which would take longer.

14
General Discussion / Re: Valve and Steam
« on: February 24, 2015, 02:06:59 AM »
Its refreshing to see a game not on steam. All our eggs are in one basket atm

15
General Discussion / Re: Plant growth gone wild and lose of the wind
« on: February 24, 2015, 02:05:58 AM »
You can place wood flooring where you dont want plants to grow..or build a solar panel there which wont block the fan

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