Once again, thank you for making/updating/maintaining this mod!
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#2
Outdated / Re: [B18] BetterMiniMap Extended
August 15, 2018, 09:44:48 PM
Thank you for updating this! Predators having different colors really helps!
#3
Outdated / Re: [B18] BetterMiniMap Extended
July 21, 2018, 11:52:51 PMQuote from: Ruisuki on July 21, 2018, 06:55:06 PMRimSearch can help you with items/pawns. This one is more for those hard to find wild plants/external ores. But hey! Your call, and enjoy the mod!
i really need this. I cant find the damn liver i bought anywhere on the map. getting pissed this keeps happening, pawns putting everything in their hauling inventory and then dumping it outside. So this might help
#4
Outdated / Re: [B18] BetterMiniMap Extended
July 20, 2018, 11:24:40 PM
Thanks for the update! Glad to see you're doing a wonderful job with the mod c:
#5
Outdated / Re: [B18] BetterMiniMap Extended
July 13, 2018, 10:28:49 PM
Oh my, you're making this exclusively for HSCK? Well, I think we'll get along nicely. I've been advertising this mod on their Discord. So far, me and another really liking it!
#6
Outdated / Re: [B18]PawnMenu v1.3 Ask your pawn to eat specified food first.
July 10, 2018, 01:58:06 AM
Playing on HCSK, for some reason, the tab's not showing up. The food tab I mean.
#7
Outdated / Re: [B18] BetterMiniMap Extended
July 09, 2018, 12:29:46 AM
Yes! I can definitely say that I'll be the first to commend and appreciate this mod for the ability to SEARCH THE DANG MAP! Especially for wild healroots (Playing on HCSK, with seedsplease.) 10/10!
Edit: Noticed that 'wildlife marked for hunt' can't change color...might be the first issue?
Edit: Noticed that 'wildlife marked for hunt' can't change color...might be the first issue?
#8
Releases / Re: [1.0] Animals Logic 🐾
July 08, 2018, 05:48:10 AM
Alrighty! Had a go with them both and it worked! My panda is hauling like the wind! Thanks for the awesome mod though, naming my animals was one of the thing I really wanted!
#9
Releases / Re: [1.0] Animals Logic 🐾
July 08, 2018, 02:10:04 AMQuote from: Oblitus on July 08, 2018, 01:27:56 AMWill it not conflict with one another?Quote from: CJoker3221 on July 08, 2018, 01:20:41 AMJust use Hardworking Animals. Even with config it is pretty much all or nothing.
Do you have any intentions of adding the configurable hauling to B18? That's such a needed feature for me, I'm playing on HCSK..
#10
Releases / Re: [1.0] Animals Logic 🐾
July 08, 2018, 01:20:41 AM
Do you have any intentions of adding the configurable hauling to B18? That's such a needed feature for me, I'm playing on HCSK..
#11
Outdated / Re: [A17]RimSilo - The Storing Service Provider!
August 15, 2017, 09:55:13 PM
Need in game pictures! But overall, is interesting.
#12
Mods / Re: [Mod Request] Available materials numbers displayed in Architect.
July 17, 2017, 04:44:15 AM
Glad someone else thinks so!
#13
Mods / [Mod Request] Available materials numbers displayed in Architect.
July 16, 2017, 09:31:36 PM
I know, the title makes little sense but the pictures might help with what I'm talking about.
http://imgur.com/93swHRN
For example, Better Workbench mod actually adds numbers to the side of the materials that you have in your stockpile right now, which is awesome, a good QoL to every crafters everywhere.
But wouldn't it be better if there were numbers here as well?
http://imgur.com/re78Xgp
Showing you how many of those leathers/wool/hair/fur/skins that you currently have? Instead of clicking each one of them, to find out which one you have the most of?
http://imgur.com/93swHRN
For example, Better Workbench mod actually adds numbers to the side of the materials that you have in your stockpile right now, which is awesome, a good QoL to every crafters everywhere.
But wouldn't it be better if there were numbers here as well?
http://imgur.com/re78Xgp
Showing you how many of those leathers/wool/hair/fur/skins that you currently have? Instead of clicking each one of them, to find out which one you have the most of?
#14
Outdated / Re: [A17] RimSlaves 2.0 : Games of Thrones inspired Slaves Mod
July 11, 2017, 08:59:26 AM
Great mod! Really help with that early haul/cleaning that you need to do. However, can I make a small request? Any ways for you to program/code the workslaves to refuel stuff? Like campfire or generators?
#15
Outdated / Re: [A16] Mine It All
January 24, 2017, 08:32:16 AMQuote from: hurtavy on January 24, 2017, 02:47:37 AMOh yes, I remembered that one, its so much convenient then heading towards the menu to veinmine.
May you add the "Vein" button, when the ore is selected, like in [A14] Veinminer?
Yes, call me lazy, but I like it this way :p
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