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Messages - Grynnreaper

#1
So everything goes fine until i actually get to the part where your pawns would drop in the pods then bam, infinite loop. Anyone know what these errors mean or what mods they point to?

ERROR 1

Exception drawing Grynn: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.PawnTweener.MovedPercent () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.TweenedPosRoot () [0x00021] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.ResetTweenedPosToRoot () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.PreDrawPosCalculation () [0x0001d] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at (wrapper dynamic-method) Verse.Pawn_DrawTracker.Verse.Pawn_DrawTracker.get_DrawPos_Patch3(Verse.Pawn_DrawTracker)
  at Verse.Pawn.get_DrawPos () [0x00006] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.Thing.Draw () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.ThingWithComps.Draw () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:Verse.Map.MapUpdate_Patch1(Map)
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()

ERROR 2

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.PawnTweener.MovedPercent () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.TweenedPosRoot () [0x00021] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.ResetTweenedPosToRoot () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.PreDrawPosCalculation () [0x0001d] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at (wrapper dynamic-method) Verse.Pawn_DrawTracker.Verse.Pawn_DrawTracker.get_DrawPos_Patch3(Verse.Pawn_DrawTracker)
  at Verse.Pawn.get_DrawPos () [0x00006] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.TooltipGiverList.DispenseAllThingTooltips () [0x0009c] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () [0x00074] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0001f] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
Verse.Log:Error(String, Boolean)
Verse.Root:Verse.Root.OnGUI_Patch1(Root)

ERROR 3

Exception drawing ThingOverlay for Grynn: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.PawnTweener.MovedPercent () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.TweenedPosRoot () [0x00021] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.ResetTweenedPosToRoot () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.PawnTweener.PreDrawPosCalculation () [0x0001d] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at (wrapper dynamic-method) Verse.Pawn_DrawTracker.Verse.Pawn_DrawTracker.get_DrawPos_Patch3(Verse.Pawn_DrawTracker)
  at Verse.Pawn.get_DrawPos () [0x00006] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.GenMapUI.LabelDrawPosFor (Verse.Thing thing, System.Single worldOffsetZ) [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at (wrapper dynamic-method) Verse.PawnUIOverlay.Verse.PawnUIOverlay.DrawPawnGUIOverlay_Patch3(Verse.PawnUIOverlay)
  at Verse.Pawn.DrawGUIOverlay () [0x00006] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
  at Verse.ThingOverlays.ThingOverlaysOnGUI () [0x0005e] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.ThingOverlays:ThingOverlaysOnGUI()
RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:Verse.Root.OnGUI_Patch1(Root)
#2
I need dis, you back from vacay yet (twitch, fidget)
#3
Badger Badger Badger Badger Badger Badger Badger Badger SNAKE!
#4
Balls. Enjoy your holiday! i should maybe let rimworld cool down anyway, already played it 96 hours and i stopped playing 2 days ago when i became fixated on the fishing lol. Had dayz for like 2 years now and only made it a bit higher than that.
#5
Hey Rikki, sorry to bother you again but might you have any news? I tried jiggering with it to make it work but i have no skills. Here's all the info i have gathered if it helps. all i did was change the target version

-errors aside for now
i use prepare carefully, and the skill showed up in that and i could change it, give meself harpoons and spears can't place pier and aquaculture basin pops up an error window when i click it. i could not find the net in the spawn menu for items. attached is a new log of me loading the prepare carefully mod, CCL and your mod. i even successfully crafted a harpoon but can't find how to craft fishing rod even after giving myself all the research. Hope maybe this helps because i very much miss this mod.

[attachment deleted by admin - too old]
#6
Tried the mod anyway, just changed the target version but i can't place the pier, i think maybe terrains changed at some point. However the fishing skill shows up, i can spawn harpoons and fishing rods, just can't use em without the pier.
#7
So how goes the slaver mod E? Get past that issue yet? Not trying to be a pest just looking forward to it.
#8
Any news on ETA Rikki? I am eager for da fishing!
#9
i use the misc, the panda the glitter and the epoe along with a host of others, i puts my miscs, all of em, right after ccl, then panda, then edb then the edb mis patch, then everything else. Also i caught 18 pokemon today on pokemon go.
#10
I'm using the corepanda and powerless, floors, quarry, dwarven crafts. no problems
#11
i have no problems running misc and edbpc, i just load edb after misc map gen and its all good, + there is a misc +edb patch for you to load after both.
#12
Woo, beanbag shotgun! Its like a gun that shoots punches!
#13
Here's the latest from a few pages ago. seriously some of you should do a lil more looking.

Quote from: EdB on July 17, 2016, 06:57:08 PM
Quote from: LadyAth on July 17, 2016, 10:35:15 AM
@Zap Brannigan:  I got that as well, but just save your game, quit RimWorld and load it again.  All pawns appear fine afterwards.

I've made a fix that I believe resolves this issue:
https://github.com/edbmods/EdBPrepareCarefully/releases/tag/v0.14.0.2
#14
Oh man thats what i forgot the cave flora, i can't wait to start next to the ocean with the rich man scene an do some fishing! i hope you have free time soon...
#15
Many thanks, much appreciated!