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Messages - Rock5

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1
Releases / Re: Rock5s [B18] mods
« on: November 21, 2018, 03:45:59 AM »
Darn!
Sorry about missing that post, my eyes must have just glossed right over it!
Oh, and I certainly have a copy of the B18 version. Will attach it in a second here. (likely the extra wording in that file name is part of my archiving system)
Thank you so much. I'm not planning to update it anytime soon but at least if someone asks me if they can update it I have a copy to give them.

Here's the source from dlspy from BlackSmokeDMax's post
Thanks but I can decompile it myself if/when I need it.

If you dont mind, you could take the original source from A16, from Zhentar:
https://github.com/Zhentar/ZhentarTweaks

I think it was you the one that did it the first time, right?
That is correct. I thought of that but it would be easier to update from B18 than from B16. Also the main reason I wanted a copy is just to save a copy of my work.

2
Releases / Re: Rock5s [B18] mods
« on: November 16, 2018, 02:32:03 AM »
Like I said in the post just above that one, I lost my source code for the sun lamp designator. I wish I hadn't. It was a cool mod.

3
Releases / Re: [1.0] Better Workbench Management (QoL mod)
« on: November 14, 2018, 12:38:08 PM »
I have a feature request I think might be suitable for this mod. Basically I would like a "Suspend when satisfied" option.

I made a mod request for this but it was pointed out your mod might be a good place to ask for it.  I'll repeat what I posted here.


Here's the scenario. I get a trade request for 20 Ikwa of normal quality or better which I decide to do. I set the bill on the smithy to make 20 Ikwa but realise that if I just make 20 they might not all meet the requirements of normal quality or better. So I set it to "do until" I have 20 and set the count filter to normal quality.

Some time later, after I return with my pawn having completed the trade request, I notice that I have another 20 Ikwa in my stockpile and realise I forgot to cancel the work bill after it was completed.

This happens to me all the time. I sort of wish I could use the "pause when satisfied" option to pause it permanently but it can't do that. I think what we need is a "Suspend when satisfied" option as well.

An alternative is to include the quality filter with the "do x times" option although I don't know if this is something you could do.


What do you think?

4
Mods / Re: [Mod request] Suspend work bill on completion option.
« on: November 14, 2018, 12:12:44 PM »
That's a good idea. I'll do that.

5
Mods / [Mod request] Suspend work bill on completion option.
« on: November 14, 2018, 09:02:48 AM »
Here's the scenario. I get a trade request for 20 Ikwa of normal quality or better which I decide to do. I set the bill on the smithy to make 20 Ikwa but realise that if I just make 20 they might not all meet the requirements of normal quality or better. So I set it to "do until" I have 20 and set the count filter to normal quality.

Some time later, after I return with my pawn having completed the trade request, I notice that I have a lot of Ikwa in my stockpile and realise I forgot to cancel the work bill after it was completed.

This happens to me all the time. I sort of wish I could use the "pause when satisfied" option to pause it permanently but it can't do that. I think what we need is a "Suspend when satisfied" option as well.

An alternative is to include the quality filter with the "do x times" option.

Anyone else have this problem? Is this a good idea?


P.S. Rereading this it looks more like a suggestion than a mod request. Should I add this to the suggestions forum?

6
Releases / Re: Rock5s [B18] mods
« on: November 12, 2018, 09:16:45 PM »
Valcrafto has updated Rimsearch to 1.0.

https://ludeon.com/forums/index.php?topic=46560.msg442423#msg442423

He also has a version on steam.

7
Releases / Re: Rock5s [B18] mods
« on: November 12, 2018, 08:59:47 PM »
This workshop mod might be close to what you're looking for
https://steamcommunity.com/sharedfiles/filedetails/?id=1445442785

It's b19 but should work in 1.0
This look great. It should really help in my planning. But it can never replace sun lamp designator. :)
I just had a search and it looks like I've lost my source code for it unfortunately. Maybe it didn't survive the last hard drive failure I had.

In fact if anyone still has a copy of the [B18] version of Sun Lamp Designator I would love it if they would send a copy to me.

8
Quality Builder needs it's own priority.
My best constructionist is also my best crafter. If I prioritize crafting then quality furniture never gets built while he's crafting. If I prioritize construction then that urgent piece of clothing or weapon doesn't get made while there is any construction to do.
Ideally I'd like to prioritize quality building first, then crafting (tailoring and smithing), then other constructions.

Is that possible?

9
Releases / Re: Rock5s [B18] mods
« on: December 28, 2017, 12:24:11 AM »
Ok. Thanks.

I've updated the original download link and steam version.

10
Releases / Re: Rock5s [B18] mods
« on: December 26, 2017, 08:05:06 PM »
Still can't reproduce.

I've done my best at removing the rest of the EC references and posted it. I couldn't find my source code and the code I posted was wrong so I had to redo it. Gr...

Please test it and let me know if it worked.

https://ludeon.com/forums/index.php?topic=37177.msg383047#msg383047

11
Releases / Re: Rock5s [B18] mods
« on: December 26, 2017, 06:47:01 PM »
Hello! There is an incompatibility between JTExport and "Better Workbench Management", because of some old references from AcEnhancedCrafting (see: https://ludeon.com/forums/index.php?topic=33083.msg387953#msg387953).

Any chance for a compatibility patch or similar? :)
I was aware of the obsolete AcEnhancedCrafting code but, because of my limited coding skills, decided it was easier to leave it in as it seemed to have no adverse affects.

I also have Better Workbench Management installed. They don't seem to conflict for me. I had a look at your modsconfig file to see what order you have them installed but Better Workbench Management wasn't installed. You mention Outfitters. Is the conflict with Outfitters perhaps? Can you confirm that?

Edit: I just installed Outfitter as well as Outfitter Infused (what does infused do anyway?). It still works fine for me. Perhaps it's conflicting with something else.

12
Releases / Re: Rock5s [B18] mods
« on: December 16, 2017, 05:13:53 PM »
Sure, go ahead.

13
Releases / Re: Rock5s [B18] mods
« on: December 16, 2017, 11:17:35 AM »
Looks like JTZoneButtons uses it's own code to insert the designators. It doesn't use harmony or anything like that. I guess it just doesn't do as good a job at being compatible. I had a look at it but it's too complex for me to fix.

14
Releases / Re: Rock5s [B18] mods
« on: December 16, 2017, 12:30:10 AM »
Ok, cool. My mod does have a null check. Glad it wasn't my mod.

15
Releases / Re: Rock5s [B18] mods
« on: December 15, 2017, 11:47:15 PM »
Looks like you fixed it while I slept.

I can't reproduce the error, even after following your extra instructions with Weapon Storage. What did you do to fix it?

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